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2004-11-09Major update :Chris Apers
- now modular - modules are located on memory card and imported to storage memory when needed - renamed AddArgs(..) -> ArgsAdd - args related fucntions moved to args.* source files - make some args passed even if no game was selected - modules management stuffs svn-id: r15770
2004-11-09Init stuffsChris Apers
svn-id: r15769
2004-11-09Updated based on last changesChris Apers
svn-id: r15768
2004-11-09- ARM call functions moved to init_arm.cppChris Apers
- Added new operators - cleanup svn-id: r15767
2004-11-09- operator new moved to extend.hChris Apers
- bLauched var : to know if we have launched an engine - new info panel - sysAppLaunchCustomDeleteEngine : if the back to launcher option is disabled svn-id: r15766
2004-11-09New optionsChris Apers
svn-id: r15765
2004-11-09Split main resource file into two parts :Chris Apers
- one with launcher only resource - one with engine only resource + new info panel + updated game panel svn-id: r15764
2004-11-09Moved to init_arm.hChris Apers
svn-id: r15763
2004-11-09Added Audio buttonChris Apers
svn-id: r15762
2004-11-09Use the new init stuffsChris Apers
svn-id: r15761
2004-11-09New info panel (formsystem is now part of it)Chris Apers
svn-id: r15760
2004-11-09CleanupChris Apers
svn-id: r15759
2004-11-09Fixed potential crashChris Apers
svn-id: r15758
2004-11-09Cleanup + sword1 supportChris Apers
svn-id: r15757
2004-11-09New options :Chris Apers
- lightspeed integration - return to launcher on exit + cleanup svn-id: r15756
2004-11-09New info panel + new audio skin buttonChris Apers
svn-id: r15755
2004-11-09Added engine selectionChris Apers
svn-id: r15754
2004-11-09New folderChris Apers
svn-id: r15753
2004-11-09CleanupChris Apers
svn-id: r15752
2004-11-09New info panel handlerChris Apers
svn-id: r15751
2004-11-09AdlibChris Apers
svn-id: r15750
2004-11-09Added pre-init capabilityChris Apers
svn-id: r15749
2004-11-09Added Sword1 supportChris Apers
svn-id: r15748
2004-11-09Check width instead of height, and use newly added header filesChris Apers
svn-id: r15747
2004-11-09Only with 320x[x] gamesChris Apers
svn-id: r15746
2004-11-09New module codeChris Apers
svn-id: r15745
2004-11-09Move common palm definitionsChris Apers
svn-id: r15744
2004-11-09Gathered common functions into new source filesChris Apers
svn-id: r15743
2004-11-09CleanupChris Apers
svn-id: r15742
2004-11-09Free more memory on PalmOSChris Apers
svn-id: r15741
2004-11-09Fixed crashChris Apers
svn-id: r15740
2004-11-09CleanupChris Apers
svn-id: r15739
2004-11-09updatePaweł Kołodziejski
svn-id: r15737
2004-11-09oopsRobert Göffringmann
svn-id: r15736
2004-11-09free memory on quit.Robert Göffringmann
Still leaks some, though svn-id: r15735
2004-11-08oopsMax Horn
svn-id: r15734
2004-11-08cleanupMax Horn
svn-id: r15733
2004-11-08Fix it on LE systems. SCUMM_LITTLE_ENDIAN is defined in common/scummsys.h,Eugene Sandulenko
so it's a good idea to have that included before check :) svn-id: r15732
2004-11-07Re-apply endian fixMax Horn
svn-id: r15731
2004-11-07For now, perform writing always in the current directory (the old code would ↵Max Horn
just create a new file in the first place it was looking at when using the write mode, which definitely is not what we want in most cases) svn-id: r15730
2004-11-07endiannessGregory Montoir
svn-id: r15729
2004-11-07Renamed SF_getObjName() to SF_getObjImage() and unstubbed it. (Untested)Torbjörn Andersson
svn-id: r15728
2004-11-07Unstubbed SF_setObjImage(). (Untested)Torbjörn Andersson
svn-id: r15727
2004-11-07Unstubbed SF_putString(). (Untested, but appears to be just for debugging.)Torbjörn Andersson
svn-id: r15726
2004-11-07Unstubbed SF_sceneID(). (Untested)Torbjörn Andersson
svn-id: r15725
2004-11-07Unstubbed SF_dropObject(). (Untested)Torbjörn Andersson
svn-id: r15724
2004-11-07Initial inventory support.Torbjörn Andersson
svn-id: r15723
2004-11-06Add stub for every script functionEugene Sandulenko
svn-id: r15722
2004-11-06IndentationTorbjörn Andersson
svn-id: r15721
2004-11-06CleanupTorbjörn Andersson
svn-id: r15720