index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Age
Commit message (
Collapse
)
Author
2014-08-13
ACCESS: Implemented cmdSpecial script opcode
Paul Gilbert
2014-08-13
ACCESS: Fix clearing pending images list each frame
Paul Gilbert
2014-08-13
ACCESS: Fix rendering of scene background
Paul Gilbert
2014-08-12
ACCESS: Implemented window size fields setup and copyBF2Vid
Paul Gilbert
2014-08-12
ACCESS: Implemented setBufferScan and copyRects
Paul Gilbert
2014-08-12
ACCESS: Fixes for clipping
Paul Gilbert
2014-08-12
ACCESS: Added a temporary frame delay and screen update
Paul Gilbert
2014-08-12
ACCESS: Fix incorrect decrementing of _startup
Paul Gilbert
2014-08-12
ACCESS: Implemented copyBlocks
Paul Gilbert
2014-08-11
ACCESS: Implemented plotList
Paul Gilbert
2014-08-11
ACCESS: Implemented Animation setFrame code
Paul Gilbert
2014-08-11
ACCESS: Properly implement Animation calcFrame/calcFrame1 methods
Paul Gilbert
2014-08-11
ACCESS: Implement cmdSnd()
Strangerke
2014-08-11
ACCESS: Implement 3 more opcodes, fix a typo
Strangerke
2014-08-11
ACCESS: Fix the implementation of cmdCheckAnim
Strangerke
2014-08-11
ACCESS: Implement cmdCheckFrame
Strangerke
2014-08-10
ACCESS: Implemented animation anim methods
Paul Gilbert
2014-08-10
ACCESS: Add decoding of animation resources
Paul Gilbert
2014-08-10
ACCESS: Fix palette translation during loading
Paul Gilbert
2014-08-10
ACCESS: Fix loop in buildScreen
Paul Gilbert
2014-08-11
ACCESS: Implement 2 opcodes
Strangerke
2014-08-10
ACCESS: Implement loadPlayField
Paul Gilbert
2014-08-10
ACCESS: Decompress sprite resource frames immediately on creation
Paul Gilbert
2014-08-10
ACCESS: Beginnings of logic for drawing sprite frames
Paul Gilbert
2014-08-10
ACCESS: Changed _objectsTable from raw data array to SpriteResource array
Paul Gilbert
2014-08-10
ACCESS: Fix typo in variable name
Strangerke
2014-08-10
ACCESS: Implement 3 more opcodes
Strangerke
2014-08-10
ACCESS: Adding sprite resources and screen saving
Paul Gilbert
2014-08-10
ACCESS: Fix bug in reloadRoom1
Strangerke
2014-08-09
ACCESS: Implemented roomMenu
Paul Gilbert
2014-08-09
ACCESS: Implemented player loading
Paul Gilbert
2014-08-10
ACCESS: Implement some more opcodes
Strangerke
2014-08-09
ACCESS: Fix skipping bytes in executeScript method
Paul Gilbert
2014-08-09
ACCESS: Cleanup of Amazon game flags
Paul Gilbert
2014-08-09
ACCESS: Beginnings of inventory management
Paul Gilbert
2014-08-09
ACCESS: Convert Scripts class to use a MemoryReadStream
Paul Gilbert
2014-08-09
ACCESS: Beginnings of animation manager
Paul Gilbert
2014-08-09
ACCESS: Add missing CMDOBJECT method to script command list
Paul Gilbert
2014-08-09
ACCESS: Add detection entry and subfolder adding for CD version
Paul Gilbert
2014-08-09
ACCESS: Fix implementation of cmdCheckLoc()
Strangerke
2014-08-09
ACCESS: Implement some script opcodes
Strangerke
2014-08-08
ACCESS: Implemented several script commands
Paul Gilbert
2014-08-08
ACCESS: Implemented cmdGoto script command
Paul Gilbert
2014-08-08
ACCESS: Simplify command list array to use a virtual method
Paul Gilbert
2014-08-08
ACCESS: Fix opening files by name
Paul Gilbert
2014-08-07
ACCESS: Implemented skeleton script command method list
Paul Gilbert
2014-08-07
ACCESS: General cleanup of Room class
Paul Gilbert
2014-08-07
ACCESS: Move playField and tile data to Room class
Paul Gilbert
2014-08-07
ACCESS: Implement buildScreen
Paul Gilbert
2014-08-07
ACCESS: Fixes for loading room data
Paul Gilbert
[next]