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2010-10-10HUGO: Add specific takeObject and dropObject for H1 DOSArnaud Boutonné
svn-id: r53135
2010-10-10TOON: Made all ToonEngine functions non-virtualSylvain Dupont
svn-id: r53134
2010-10-10TOON: Adapt include guard for consistency.Johannes Schickel
svn-id: r53133
2010-10-10TOON: Coding guideline corrections.Johannes Schickel
svn-id: r53132
2010-10-10TOON: Fix potential undefined operation warningSylvain Dupont
svn-id: r53131
2010-10-10TOON: Music attenuation when someone talksSylvain Dupont
svn-id: r53130
2010-10-10TOON: Fix fast animation "Ready" on Sweetfighter gameSylvain Dupont
svn-id: r53129
2010-10-10HUGO: Add debug channels to new parser functionsArnaud Boutonné
svn-id: r53128
2010-10-10TOON: Fixed bad Flux state when restoring a gameSylvain Dupont
svn-id: r53127
2010-10-10FM-TOWNS AUDIO: improve thread safetyFlorian Kagerer
svn-id: r53126
2010-10-10TOON: Fix distortion in some looped musicTorbjörn Andersson
This was very noticeable in the footman conversation music. svn-id: r53125
2010-10-10TOON: Added special conversation musicsSylvain Dupont
svn-id: r53124
2010-10-10TOOLS: Fix typos in specialInfoLine arraysArnaud Boutonné
svn-id: r53123
2010-10-10IPHONE: Add Hugo + Toon sources; cleanupMax Horn
In particular, remove references to obsolete files; and sort files in the project alphabetically. svn-id: r53122
2010-10-10TEST: Use TS_ASSERT_EQUALS instead of TS_ASSERT + operator==Max Horn
svn-id: r53121
2010-10-10IPHONE: Update XCode project some moreMax Horn
* Add missing M4 source files * Add missing engine-data files * Remove redundant library search paths svn-id: r53120
2010-10-10TOON: Disable too many levels of recursion with click eventsSylvain Dupont
svn-id: r53119
2010-10-10TOON: Fix end of idle animationsSylvain Dupont
svn-id: r53118
2010-10-10LOOM PC-Engine: fix mouse cursorFlorian Kagerer
svn-id: r53117
2010-10-10HUGO: Fix 'Exit' command behavior in the DOS versionsArnaud Boutonné
svn-id: r53116
2010-10-10BUILD: Add toons.dat to engine dist files.Travis Howell
svn-id: r53115
2010-10-10GUI: Message dialog width Arnaud Boutonné
Ensure the message dialog is wide enough when it contains 2 buttons. This is used by Hugo's engine, e.g. when Exiting the DOS versions. svn-id: r53114
2010-10-10LOOM PC-Engine: fix regressionFlorian Kagerer
svn-id: r53113
2010-10-10GUI: Clean up my previous commit.Torbjörn Andersson
svn-id: r53112
2010-10-10HUGO: Now force initial saveArnaud Boutonné
This should fix the corrupted initial savegame problem svn-id: r53111
2010-10-10HUGO: Remove sound off when savingArnaud Boutonné
svn-id: r53110
2010-10-10HUGO: Move Dos strings from Parser to hugo.datArnaud Boutonné
svn-id: r53109
2010-10-10PSP: factored PngLoader out of virtual keyboard for further useYotam Barnoy
svn-id: r53108
2010-10-10GUI: Ensure that the message dialog is wide enoughTorbjörn Andersson
The Hugo engine currently uses the message dialog. Make sure that the dialog is always at least wide enough to hold the "Ok" button. svn-id: r53107
2010-10-10HUGO: New parser for H1 Dos and H2 Dos.Arnaud Boutonné
Add specific parser functions for H1 Dos and H2 Dos svn-id: r53106
2010-10-10MIDIDRV: Prefer PCjr over PC SpeakerTorbjörn Andersson
If I understand this correctly, if the player's desired music driver isn't supported (e.g. if you have MIDI as default, and haven't said anything specifically for Maniac Mansion), it tries to pick the "best" supported music driver instead. In this case, check if PCjr is supported before picking PC Speaker. svn-id: r53105
2010-10-10HUGO - Fix error in data (H1 Dos)Arnaud Boutonné
svn-id: r53104
2010-10-09SCUMM/FM-TOWNS: minor fix for sfx codeFlorian Kagerer
svn-id: r53103
2010-10-09KYRA: fix regression in Screen_v2::generateOverlay()Florian Kagerer
(very noticeable in LOL PC-98) svn-id: r53102
2010-10-09TOON: Fix black spots in title picture.Torbjörn Andersson
A "full palette" is, presumably, 256 colours, not 255. svn-id: r53101
2010-10-09TOON: Removed unnecessary "break"s (right after "return"s)Torbjörn Andersson
svn-id: r53100
2010-10-09TOON: Constify some more tables.Johannes Schickel
svn-id: r53099
2010-10-09TOON: Ran astyle over the toon engine (+ some manual corrections).Johannes Schickel
svn-id: r53098
2010-10-09TOON: More semi-colon cleanup.Torbjörn Andersson
svn-id: r53097
2010-10-09TOON: Semicolon cleanupOri Avtalion
svn-id: r53096
2010-10-09SCUMM/FM-TOWNS: cleanup sfx codeFlorian Kagerer
svn-id: r53095
2010-10-09TOON: Merge toondemo game id into toonMatthew Hoops
ADGF_DEMO already marks it as a demo, so labeling the id as "Demo" would be redundant. svn-id: r53094
2010-10-09TOON: String fixes for motoezx buildSylvain Dupont
svn-id: r53093
2010-10-09TOON: Make some static data tables const.Johannes Schickel
svn-id: r53092
2010-10-09VIDEO: Remove useless references in handleAudioTrack functionSylvain Dupont
svn-id: r53091
2010-10-08TOON: Normalized include pathsEugene Sandulenko
svn-id: r53089
2010-10-08TOON: Fixed guard definesEugene Sandulenko
svn-id: r53088
2010-10-08TOON: Merged Toon engine to ScummVM trunkEugene Sandulenko
svn-id: r53087
2010-10-08VIDEO: Factor out handleAudioTrack() to be used by Toons engineEugene Sandulenko
svn-id: r53086
2010-10-08NEWS: set 1.2.0 release dateEugene Sandulenko
svn-id: r53082