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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2009-08-09
Added Mouse::loadItemCursor(). Removed hotspot FIXME as all cursors seem to u...
Denis Kasak
2009-08-08
* Test whether an object can be used by evaluating its canUse script (warning...
Denis Kasak
2009-08-08
Implemented Script::testExpression().
Denis Kasak
2009-08-08
Removed TODO concerning the nearest walkable point feature and reworded some ...
Denis Kasak
2009-08-08
* Implemented WalkingMap::findNearestWalkable() which mimics a heuristic from...
Denis Kasak
2009-08-08
Implemented Surface::getRect().
Denis Kasak
2009-08-06
Fixed the 'ESC room' feature to work as intended.
Denis Kasak
2009-08-06
Added ability to end the currently executing GPL program before it finishes v...
Denis Kasak
2009-08-06
Enabled skipping the current line of text if a mouse click occurs.
Denis Kasak
2009-08-06
Moved walkHero() (in the main loop) to the appropriate place (in anticipation...
Denis Kasak
2009-08-06
Turn off mouse cursor and disable titles when running look / use scripts.
Denis Kasak
2009-08-06
Added method Mouse::isCursorOn().
Denis Kasak
2009-08-06
Made the game behave properly and safe when clicking on objects multiple time...
Denis Kasak
2009-08-05
* Made some type changes to struct/class members in game.cpp (uint -> int and...
Denis Kasak
2009-08-05
* Implemented the "escape room" feature of the original engine which lets a u...
Denis Kasak
2009-08-05
* Added kTitleColour = 255 enum constant used in the following item.
Denis Kasak
2009-08-05
* Changed title text to use the small instead of the big font
Denis Kasak
2009-08-05
Fixed second call to Surface::centerOnX() (should have been centerOnY()).
Denis Kasak
2009-08-04
* Added Font::getLineWidth()
Denis Kasak
2009-08-04
Refactored Script::talk() to use the new centering methods.
Denis Kasak
2009-08-04
Added Surface methods centerOnX() and centerOnY().
Denis Kasak
2009-08-04
* Reverted change that subtracts 1 from font colour indexes for various speak...
Denis Kasak
2009-08-03
* Fixed bug which made characters talk with the wrong colour; the colour inde...
Denis Kasak
2009-08-03
Fixed bug in the math expression evaluator; when evaluating operators, operan...
Denis Kasak
2009-08-02
* Fixed bug when reading in persons data. I was reading in coordinates as byt...
Denis Kasak
2009-08-02
* Fixed bug in Font::getStringWidth() which made it miscalculate string width...
Denis Kasak
2009-08-02
Implemented the Talk GPL command.
Denis Kasak
2009-08-02
Changed some uint16s to uints (to blend more naturally with the rest of the e...
Denis Kasak
2009-08-02
Calculate the character length of Text objects (without the '|' separators) w...
Denis Kasak
2009-08-02
Added the strings archive to DraciEngine.
Denis Kasak
2009-08-02
Added a dedicated animation for speech text.
Denis Kasak
2009-08-01
* Made the engine set the appropriate loop status before running a gate progr...
Denis Kasak
2009-08-01
When changing rooms, set the first two game variables to the new room and gat...
Denis Kasak
2009-08-01
* Added support for loop substatus
Denis Kasak
2009-08-01
Added archives for item descriptions and images.
Denis Kasak
2009-07-31
* Added Game::runGateProgram()
Denis Kasak
2009-07-30
* Woops, Game::getRoomNum() was already implemented. Removed the superfluous ...
Denis Kasak
2009-07-30
* Added support for keeping track of gates (exits from rooms)
Denis Kasak
2009-07-30
Fixed sanity check in Animation::setCurrentFrame().
Denis Kasak
2009-07-30
* Added Animation::setCurrentFrame()
Denis Kasak
2009-07-29
Removed some garbage I accidentally pasted into a comment.
Denis Kasak
2009-07-29
* Removed some code I forgot to remove in Game::startPlay() (a call to Animat...
Denis Kasak
2009-07-29
Explicitly set the kDragonObject enum constant value for clarity.
Denis Kasak
2009-07-29
* Implemented the StartPlay and Play GPL commands properly
Denis Kasak
2009-07-29
Added support for animation callbacks and implemented a few callbacks (doNoth...
Denis Kasak
2009-07-29
* Made Game::loop() exit conditionally depending on whether the internal Game...
Denis Kasak
2009-07-29
Fixed text bugs related to the fact that some strings in the data files don't...
Denis Kasak
2009-07-29
* Moved event handling to DraciEngine::handleEvents()
Denis Kasak
2009-07-29
* Implemented GPL function ActPhase (as Script::funcActPhase())
Denis Kasak
2009-07-29
* Added method Animation::currentFrameNum()
Denis Kasak
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