Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-05-12 | added method to detect which midi driver will be created | Robert Göffringmann | |
svn-id: r7482 | |||
2003-05-12 | swapped talkPosX and talkPosY (they were misnamed); factored out some ↵ | Max Horn | |
duplicate code in string.cpp; VC warning fix in smush_player.cpp svn-id: r7481 | |||
2003-05-12 | cleanup (fixes another VC warning, too ;-) | Max Horn | |
svn-id: r7480 | |||
2003-05-12 | fixed another VC warning | Max Horn | |
svn-id: r7479 | |||
2003-05-12 | made hasCharsetMask return a bool (fixes VC compilation warnings) | Max Horn | |
svn-id: r7478 | |||
2003-05-12 | m$vc++ gave hundreds of constant-truncation-warnings because of this one... | Robert Göffringmann | |
svn-id: r7477 | |||
2003-05-12 | added a hack to draw z masks onto the screen (useful to debug potential z ↵ | Max Horn | |
masking bugs, like bug #724685) svn-id: r7476 | |||
2003-05-12 | fixed illegal var access in V7/V8 games | Max Horn | |
svn-id: r7475 | |||
2003-05-12 | synced with release | Max Horn | |
svn-id: r7474 | |||
2003-05-12 | modified akos / 'old' costume (charset) masking code to a) match each other; ↵ | Max Horn | |
also, the costume.cpp code looks again checks _zbuf != 0 even for non-SMALL_HEADER games, as it used to 1 year ago ;-) (note: this change is kinda experimental; might fix some bugs, might introduce some regressions) svn-id: r7473 | |||
2003-05-12 | fix regression in MI1 (and possibly others) | Max Horn | |
svn-id: r7472 | |||
2003-05-12 | Updated code segmentation | Chris Apers | |
svn-id: r7471 | |||
2003-05-12 | Add Auto reset option | Chris Apers | |
svn-id: r7470 | |||
2003-05-12 | Add Auto reset option | Chris Apers | |
svn-id: r7469 | |||
2003-05-12 | Cleanup, add CTRL+q shortcut | Chris Apers | |
svn-id: r7468 | |||
2003-05-12 | Cleanup | Chris Apers | |
svn-id: r7467 | |||
2003-05-12 | make x11 backend actually compile again, seems to cry about xshmputimage ↵ | Jonathan Gray | |
when I try to run it however svn-id: r7466 | |||
2003-05-12 | make subsections of credits ordered alphabetically | Jonathan Gray | |
svn-id: r7465 | |||
2003-05-12 | Rewrite | James Brown | |
svn-id: r7464 | |||
2003-05-11 | match rest | Max Horn | |
svn-id: r7461 | |||
2003-05-11 | The new (Jornada 820 inspired) GDI rendering crashes on a Jornada 680 - ↵ | Nicolas Bacca | |
further investigation needed. For the moment I'll leave both, define NEW_GAPI_CODE if you want to compile a version (HPC ARM) for the Jornada 820 svn-id: r7460 | |||
2003-05-11 | correct version | Jonathan Gray | |
svn-id: r7457 | |||
2003-05-11 | Fix key mapping bug (hello SF mail server) | Nicolas Bacca | |
svn-id: r7456 | |||
2003-05-11 | Fix icon path | Nicolas Bacca | |
svn-id: r7455 | |||
2003-05-11 | COMI and Jornada 820 fixes | Nicolas Bacca | |
svn-id: r7454 | |||
2003-05-11 | Update build revision and help file | Nicolas Bacca | |
svn-id: r7453 | |||
2003-05-11 | Rewrite GDI rendering for Jornada 820, COMI fxes | Nicolas Bacca | |
svn-id: r7451 | |||
2003-05-11 | Update missing functions for HPC builds | Nicolas Bacca | |
svn-id: r7450 | |||
2003-05-11 | got permission from Endy ;) | Oliver Kiehl | |
svn-id: r7449 | |||
2003-05-11 | no tabs please | Max Horn | |
svn-id: r7440 | |||
2003-05-11 | clarification | Max Horn | |
svn-id: r7438 | |||
2003-05-11 | missing period | Max Horn | |
svn-id: r7436 | |||
2003-05-11 | Alt is the save-key, not shift | Tore Anderson | |
svn-id: r7435 | |||
2003-05-11 | correction: V2 mask decompression works 100% correct. We just ignore it. | Max Horn | |
svn-id: r7430 | |||
2003-05-11 | cleanup / tweaks (V2 masking, at least in Zakdemo, seems not to work ↵ | Max Horn | |
properly, though) svn-id: r7429 | |||
2003-05-11 | cleanup | Max Horn | |
svn-id: r7428 | |||
2003-05-11 | more V2 'char coord' fixes | Max Horn | |
svn-id: r7427 | |||
2003-05-10 | walkbox & putActor coords in V2 are in 'character coordinates' - x has to ↵ | Max Horn | |
multiplied by 8 and y by 2 svn-id: r7426 | |||
2003-05-10 | work around some illegal var access' in COMI/V8 - there are more, but I am ↵ | Max Horn | |
not always sure if avoiding the access is the proper fix; maybe in some cases we should just define that var for V8 to the proper value? svn-id: r7425 | |||
2003-05-10 | fixed object drawing state handling for V2 games (this shouldn't cause any ↵ | Max Horn | |
regressions in newer games) svn-id: r7424 | |||
2003-05-10 | renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and ↵ | Max Horn | |
_realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive) svn-id: r7423 | |||
2003-05-10 | cleaned up / fixed some V2 state stuff | Max Horn | |
svn-id: r7422 | |||
2003-05-10 | fixed the way redrawBGStrip invokes drawBitmap -> this makes the office ↵ | Max Horn | |
scene in the Zak intro show up correctly (again thanks to MadMoose for the clue that lead to the right solution :-) svn-id: r7421 | |||
2003-05-10 | fixed operator precedence (thanks MadMoose) | Max Horn | |
svn-id: r7420 | |||
2003-05-10 | fixed script dumping for flobject script in V6/V7 games | Max Horn | |
svn-id: r7419 | |||
2003-05-10 | removed obsolete check | Max Horn | |
svn-id: r7418 | |||
2003-05-10 | oops | Max Horn | |
svn-id: r7417 | |||
2003-05-10 | removed obsolete code; cleanup for my V2 drawBitmap 'hack', which got rid of ↵ | Max Horn | |
most of the duplicate code svn-id: r7416 | |||
2003-05-10 | implemented v2 masking (at least I get no negative effects, but anybody feel ↵ | Max Horn | |
free to valgrind this :-) svn-id: r7415 | |||
2003-05-10 | fix variable acces | Jonathan Gray | |
svn-id: r7414 |