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2015-12-23LAB: Use int in for loops, instead of uint16Filippos Karapetis
2015-12-23LAB: Show the correct number of parameters in find_actionFilippos Karapetis
2015-12-23LAB: Implement the scroll buffer of doScrollWipe() and doScrollBounce()Filippos Karapetis
This was left out from previous refactoring. Also, simplify doScrollBounce()
2015-12-23LAB: Remove left-over long size specifiersStrangerke
2015-12-23LAB: Replace do..while by while statements in resourceStrangerke
2015-12-23LAB: Replace g_system by _systemStrangerke
2015-12-23LAB: Synchronize function definition in IntroStrangerke
2015-12-23LAB: Greatly simplify doScrollBlack() using scrollDisplayY()Filippos Karapetis
This also fixes a crash when crossing the street
2015-12-23LAB: Prevent the Image destructor from deleting external scroll buffersFilippos Karapetis
2015-12-23LAB: Get rid of _waitTillFinishedFilippos Karapetis
There is no point waiting for looping sound effects to end
2015-12-23LAB: Fix the find_action commandFilippos Karapetis
2015-12-23LAB: Extend the scene_resources command and add the find_action commandFilippos Karapetis
2015-12-23LAB: Rewrite the action message functionality (_doNotShowMessage)Filippos Karapetis
2015-12-23LAB: Add a console, with two new commands (scene and scene_resources)Filippos Karapetis
2015-12-23LAB: Add enums for action types, rule types ad rule actionsFilippos Karapetis
2015-12-23LAB: Get rid of the _doNotDrawMessage hack (from the original)Filippos Karapetis
This is actually a nasty hack in the original to avoid duplicate messages, but it ended up hiding some game messages. This hack isn't really necessary at all for game functionality, so it has been removed, without any notable side-effects
2015-12-23LAB: Clarify a bit the use of header in AnimStrangerke
2015-12-23LAB: Add a safeguard on numChunksStrangerke
2015-12-23LAB: Fix header define for AnimStrangerke
2015-12-23LAB: Remove _drawBitMap, make diffNextFrame a bit more readableStrangerke
2015-12-23LAB: Rename a member of AnimStrangerke
2015-12-23LAB: Move event update functions out of updateMusicStrangerke
2015-12-23LAB: Change RuleList to a Common::List<Rule> as suggested by wjpStrangerke
2015-12-23LAB: Remove deletes from mainGameLoopStrangerke
Those are already handled properly in the engine destructor, as pointed by eriktorbjorn
2015-12-23LAB: Fix stupid regressionStrangerke
2015-12-23LAB: Reduce the use of redirections in ResourceStrangerke
2015-12-23LAB: Remove useless casts and dead codeStrangerke
2015-12-23LAB: Remove useless assignmentsStrangerke
2015-12-23LAB: Avoid to delete _screenImage->_imageData, which causes a crashStrangerke
2015-12-23LAB: Add a couple of safeguardsStrangerke
2015-12-23LAB: Fix delete in previous commitStrangerke
2015-12-23LAB: Fix readString when encrypted strings are stored with a wrong size and ↵Strangerke
multiple \0
2015-12-23LAB: Fix regression in introStrangerke
2015-12-23LAB: Finish moving function comments to headerStrangerke
2015-12-23LAB: Delete some more variables in LabEngine destructorStrangerke
2015-12-23LAB: Move some more comments to header filesStrangerke
2015-12-23LAB: better fix of loadMapData, taking into account the other loops on _mapsStrangerke
2015-12-23LAB: Safeguard: Set some variables to null pointer after deleting themStrangerke
2015-12-23LAB: Make string check more readable, remove a useless c_str()Strangerke
2015-12-23LAB: Revert previous commit as suggested by wjpStrangerke
2015-12-23LAB: Close _curBitmap before deleting itStrangerke
2015-12-23LAB: Constify some parametersStrangerke
2015-12-23LAB: Remove a couple of useless calls to c_Str()Strangerke
2015-12-23LAB: Set a default to the second parameter of readPictStrangerke
2015-12-23LAB: Some cleanup and refactoringStrangerke
2015-12-23LAB: Fix crash in introStrangerke
2015-12-23LAB: Use rectScale in two other placesStrangerke
2015-12-23LAB: Fix a bug pointed out by wjp in getObjectStrangerke
2015-12-23LAB: Fix a delete[] pointed out by eriktorbjornStrangerke
2015-12-23LAB: Fix compilation for non-MSVC compilersStrangerke