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2004-05-05make use of OSystem::setMouseCursor() changeGregory Montoir
svn-id: r13792
2004-05-05Replaced R_printf() with debug() and warning(). There are still a couple ofTorbjörn Andersson
standard printf()s left, though. svn-id: r13791
2004-05-05Removed data_dir, since it wasn't used.Torbjörn Andersson
svn-id: r13790
2004-05-05Added fileTorbjörn Andersson
svn-id: r13789
2004-05-05When you make changes to the README, please don't forget to update the man ↵Jonathan Gray
page, too. As an aside if we have the TeX doc can't we remove the manual from the README now? svn-id: r13788
2004-05-05Remove odd sample rate hack (for DOTT demo); instead, be slightly less ↵Max Horn
strict about VOC headers, since DOTT demo (and maybe others) use buggy VOC headers svn-id: r13787
2004-05-05When you make changes to the README, please don't forget to update the TeX ↵Max Horn
docs, too svn-id: r13786
2004-05-05mention fmtowns platform optionJonathan Gray
svn-id: r13785
2004-05-05mention fmtowns platform option in helpJonathan Gray
svn-id: r13784
2004-05-05adding initial code for Another World enginePaweł Kołodziejski
svn-id: r13783
2004-05-05Take advantage of the changes in the backend's mouse cursor handling. ItTorbjörn Andersson
didn't do the change I was hoping for: the coyote stone is still partially see-through, but perhaps it was in the original as well. At least we no longer need to keep the buffer the mouse cursor is decoded to, since that's now handled by the backend. svn-id: r13782
2004-05-05Cleanup.Torbjörn Andersson
Part of this cleanup involved removing _unpauseZone. It was only used by fnISpeak(), and as far as I could tell it was just because the original code didn't trust amISpeaking() and getSpeechStatus() to return sensible values directly after unpausing the game. svn-id: r13781
2004-05-05updatePaweł Kołodziejski
svn-id: r13780
2004-05-05workaround warning - fixmePaweł Kołodziejski
svn-id: r13779
2004-05-05Now cursor is really always shown.Eugene Sandulenko
svn-id: r13778
2004-05-05Extend setMouseCursor with additional keycolor parameter. Lets saga use 255Eugene Sandulenko
as white color. Made this function more safe by copying cursor data to newly created buffer. svn-id: r13777
2004-05-05Added generic variable size stack class - COMPLETELY UNTESTED. Really should ↵Max Horn
add some unit tests for this... svn-id: r13776
2004-05-04Fix insane regression.Travis Howell
svn-id: r13774
2004-05-04Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream.Eugene Sandulenko
In fact there were no binary writes at all. svn-id: r13773
2004-05-04Enchance ReadStream and MemoryReadStream with 24bits operations as wellEugene Sandulenko
as tell() and rewind() methods, as needed by SAGA engine. svn-id: r13772
2004-05-03indentEugene Sandulenko
svn-id: r13771
2004-05-03Well, now we use MemoryReadStream at least in SAGA engine.Eugene Sandulenko
Concept proved itself to be elegant and successful svn-id: r13770
2004-05-03Started work on moving from ys_read/write to MemoryReadStreamEugene Sandulenko
svn-id: r13769
2004-05-03Fix LaTeX syntaxEugene Sandulenko
svn-id: r13768
2004-05-02Explain a bit what getSampleRateFromVOCRate() does; mark a hack in it more ↵Max Horn
clearly; disable warning svn-id: r13756
2004-05-02tuned a littlePaweł Kołodziejski
svn-id: r13754
2004-05-02- fix for cuting voices in comi,Paweł Kołodziejski
- fix for lipsync stuff (compromise append buffer ahead to sync position) svn-id: r13753
2004-05-02Make sure cursor is always whiteEugene Sandulenko
svn-id: r13750
2004-05-02Made the cursor work a bit better in IHNM.Torbjörn Andersson
svn-id: r13749
2004-05-02Got rid of r_softcursor by having the backend always draw the cursorTorbjörn Andersson
instead. This fixes graphics glitches in at least ITE. Got rid of r_fullscreen, which wasn't even used anymore anyway. svn-id: r13748
2004-05-02Applied my suggested fix for #933168, since I'm tired of waiting forTorbjörn Andersson
feedback. It *is* a bit of a hack, but it does emulate the old behaviour, and we can always make a better fix later, if there is one. svn-id: r13747
2004-05-02enabled save/load code for imuse digitalPaweł Kołodziejski
svn-id: r13746
2004-05-02forgot itPaweł Kołodziejski
svn-id: r13745
2004-05-02This fixes bug #917427, a masking problem, hopefully without causing anyTorbjörn Andersson
regressions. What the patch does is to make sure to check all layers when masking a sprite, since it's possible that it's being masked by several layers at the same time. The old code simply picked the first masking layer. svn-id: r13744
2004-05-02this tooPaweł Kołodziejski
svn-id: r13743
2004-05-02changed from int to int32 to be surePaweł Kołodziejski
svn-id: r13742
2004-05-02disabled reset state while change bundle disksPaweł Kołodziejski
svn-id: r13741
2004-05-02fixed two arraysPaweł Kołodziejski
svn-id: r13740
2004-05-02start only used tracksPaweł Kołodziejski
svn-id: r13739
2004-05-02opsPaweł Kołodziejski
svn-id: r13738
2004-05-02added rest of save/load codePaweł Kołodziejski
svn-id: r13737
2004-05-02opsPaweł Kołodziejski
svn-id: r13736
2004-05-02added some save/load code (in progress)Paweł Kołodziejski
svn-id: r13735
2004-05-02stub for digital imuse save/loadPaweł Kołodziejski
svn-id: r13734
2004-05-02updatePaweł Kołodziejski
svn-id: r13733
2004-05-02Some more SAGA itemsEugene Sandulenko
svn-id: r13732
2004-05-02Add some SAGA TODO itemsEugene Sandulenko
svn-id: r13731
2004-05-02add some SAGA todo itemsJonathan Gray
svn-id: r13730
2004-05-02get rid of the last bits of SDL timer usage, SAGA should now be 100% OSystemJonathan Gray
svn-id: r13729
2004-05-02use features so ihnm doesn't default to 1280x960, change over some of the ↵Jonathan Gray
timer stuff to osystem not yet finished svn-id: r13728