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2009-10-05SCI: Move restoreRect adjustment from DrawWindow to NewWindowWillem Jan Palenstijn
svn-id: r44668
2009-10-05SVN/newgui: views on sci1.1 - mirroring now possibleMartin Kiewitz
svn-id: r44667
2009-10-05SCI/newgui: duplicate the color in cels into upper 4 bits on ega so they ↵Martin Kiewitz
wont get dithered with black svn-id: r44666
2009-10-05SVN/newgui: ega cel uncompression implementedMartin Kiewitz
svn-id: r44665
2009-10-05Moved the cursor movement code in the GUIFilippos Karapetis
svn-id: r44664
2009-10-05Lines are no longer treated as fake rectangles and are shown correctly againFilippos Karapetis
svn-id: r44663
2009-10-05Better naming for the palette setting functions, to disambiguate them from ↵Filippos Karapetis
the existing ones svn-id: r44662
2009-10-05RenamedFilippos Karapetis
setCLUT() -> setPalette() getCLUT() -> getPalette() svn-id: r44661
2009-10-05SCI/newgui: drawControlIcon - updates screen nowMartin Kiewitz
svn-id: r44660
2009-10-05Minimize unnecessary calls to updateScreen() in the new GUI. This improves ↵Filippos Karapetis
drawing speed dramatically svn-id: r44659
2009-10-05SCI/newgui: kDrawControl on icon implementedMartin Kiewitz
svn-id: r44658
2009-10-05Removed dead codeFilippos Karapetis
svn-id: r44657
2009-10-05SCI: Name argumentWillem Jan Palenstijn
svn-id: r44656
2009-10-05Proper check for window shadowsFilippos Karapetis
svn-id: r44655
2009-10-05Window shadows are also taken into account when storing their bits. This ↵Filippos Karapetis
fixes the issue where window shadows were left on screen when windows were closed svn-id: r44654
2009-10-05Removed the unused _bytesPerDisplayPixel parameter. All SCI games use 8bpp ↵Filippos Karapetis
color (apart from the videos in Phantasmagoria 2, which are not part of the engine itself) svn-id: r44653
2009-10-05Silenced some warnings in drawVectorData()Filippos Karapetis
svn-id: r44652
2009-10-05More method renamingFilippos Karapetis
svn-id: r44651
2009-10-05CleanupFilippos Karapetis
svn-id: r44650
2009-10-05- Renamed GUI -> Gui and capitalized as appropriate (e.g. SciGUIwindowMgr -> ↵Filippos Karapetis
SciGuiWindowMgr) - Renamed "cell" -> "cel" svn-id: r44649
2009-10-05Fixed warning (GameObject is a struct)Filippos Karapetis
svn-id: r44648
2009-10-04Revert nonsense I did in backends/platform/linuxmoto/module.mk and modify ↵Max Horn
ASM build rules instead, enforcing the creation of output dirs for compiled files svn-id: r44647
2009-10-04Cleaned up version of patch #2872626: "PSP: flicker part 2"Joost Peters
svn-id: r44646
2009-10-04Work-around a bug in the original game files.Robert Špalek
svn-id: r44645
2009-10-04SCI: Really remove sci/gui/gui.h include from engine/state.hMax Horn
svn-id: r44644
2009-10-04Attempt to fix linuxmoto compilation on our buildbotMax Horn
svn-id: r44643
2009-10-04Add some doxygen comments to WinCE scalers. Somebody should verify those. ↵Max Horn
Also note how SmartphoneLandscape's ARM asm version seems to do something different compared to the C version svn-id: r44642
2009-10-04- Minimize the parameters passed to SciGUIfont()Filippos Karapetis
- Some WIP on the pattern_Textures array svn-id: r44641
2009-10-04SCI: Fix cast, constnessWillem Jan Palenstijn
svn-id: r44640
2009-10-04SCI/newgui: EGA view loading / mapping tableMartin Kiewitz
svn-id: r44639
2009-10-04Fixed two bugs concerning loading:Robert Špalek
1. a room need to be reloaded by force when the loaded game is in the same room as the game before the load 2. objects from the last room and their animations must be deallocated before I change the room number svn-id: r44638
2009-10-04SCI/newgui: ega view loading implemented, unpacking still missingMartin Kiewitz
svn-id: r44637
2009-10-04SCI/newgui: SciGUIview class now uses resmanager to detect view formatMartin Kiewitz
svn-id: r44636
2009-10-04SCI: Rework the way SciGUIwindowMgr keeps track of windows/ports; remove the ↵Max Horn
GUI heapmanager svn-id: r44635
2009-10-04Change a couple places from 'end of namespace' to 'End of namespace', for ↵Max Horn
consistency svn-id: r44634
2009-10-04Removed Ctrl-Left Click treating as a Right ClickRobert Špalek
svn-id: r44633
2009-10-04SCI: Add include guards for gui headers; don't include gui/gui.h from ↵Max Horn
engine/state.h svn-id: r44632
2009-10-04SCI/newgui: implemented kPalette / set intensityMartin Kiewitz
svn-id: r44631
2009-10-04Replaced DblList with Common::ListFilippos Karapetis
svn-id: r44630
2009-10-04SCI: Rename EngineState::segMan to _segManMax Horn
svn-id: r44629
2009-10-04SCI: Add SegManager::findObjectByName() method, make parse_reg_t() local to ↵Max Horn
console.cpp, and switch other code using it to use findObjectByName() instead. svn-id: r44628
2009-10-04SCI/newgui: invokeselector implemented into kAnimateMartin Kiewitz
svn-id: r44627
2009-10-04Use spaces instead of tabs for formatting. (Tabs should be used for ↵Johannes Schickel
indentation only!) svn-id: r44626
2009-10-04Remove obsolete comment.Johannes Schickel
svn-id: r44625
2009-10-04Some fixes to comply with our coding guidelines.Johannes Schickel
svn-id: r44624
2009-10-04LoL PC98: Fix thumbnail creation for quick saves and autosave.Johannes Schickel
svn-id: r44623
2009-10-04LoL PC98: Fix thumbnail generation via ingame menu.Johannes Schickel
svn-id: r44622
2009-10-04SCI/gui: final rename commitMartin Kiewitz
svn-id: r44621
2009-10-04SCI/gui: more renaming...Martin Kiewitz
svn-id: r44620
2009-10-04SCI/gui: renaming...Martin Kiewitz
svn-id: r44619