Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-06-19 | CREATE_PROJECT: Use name-based UUIDs for MSVC projects | SupSuper | |
This keeps the project UUIDs consistent between regenerations, avoiding excessive workspace reloads. | |||
2019-06-19 | BLADERUNNER: Enable engine by default | Cameron Cawley | |
2019-06-18 | BLADERUNNER: Fixed actors update timer | Peter Kohaut | |
This was causing unnecessary delay for actors scripts after subsequent reloads. | |||
2019-06-18 | TRAVIS: Re-add brew update | Cameron Cawley | |
2019-06-18 | WINTERMUTE: Fix Split() method of ext_string | lolbot-iichan | |
It's hard to believe, but this fixes bug "#10432" WME Carol Reed Mysteries hint system not working. Carol Reed hint system happen to heavily use line.Split(";") results, which were wrong by 1 byte (delimeter was appended to result while it shouldn't be). I started with decompiling Carol Reed source code, reproducing issue with a stand-alone test project (which worked with WME and showed [null] with ScummVM). then minimized it to a minimal testcase: var line = new String("New Goal;Visit Christina at the Art Museum;1;0;S;;"); var ar = line.Split(";"); if((ar[0] == "New Goal")) { var g = ar[1]; } | |||
2019-06-18 | SLUDGE: implement `random` built-in | Sebastian Krzyszkowiak | |
2019-06-18 | BLADERUNNER: Fix F5 key behavior for KIA | Thanasis Antoniou | |
2019-06-18 | DEVTOOLS: BLADERUNNER: Cleanup in readme | Thanasis Antoniou | |
2019-06-18 | SLUDGE: fix background position not taking camera into account | Sebastian Krzyszkowiak | |
When a game sets camera position with aimCamera, the background should move together with all the objects above it. | |||
2019-06-18 | SLUDGE: fix data file handling with custom encoding setting | Sebastian Krzyszkowiak | |
The check was inverted - it failed when everything was alright and succeded on error... | |||
2019-06-18 | DEVTOOLS: BLADERUNNER: Final readme formatting fix | Thanasis Antoniou | |
2019-06-18 | DEVTOOLS: BLADERUNNER: Fix readme.md formatting | Thanasis Antoniou | |
2019-06-18 | DEVTOOLS: BLADERUNNER: Fix creating MIX file regression | Thanasis Antoniou | |
2019-06-18 | DEVTOOLS: BLADERUNNER: Quick guide for transcriptions | Thanasis Antoniou | |
Also minor improvements in the python scripts Made audio links working again with LibreOffice Calc and added a subtitles version sheet in the python script that creates the Excel document and the audio links | |||
2019-06-18 | SLUDGE: fix crash in FloorManager::setFloorNull | Sebastian Krzyszkowiak | |
numPolygons wasn't getting reset to 0, so the next invocation was trying to delete non-existent polygons | |||
2019-06-17 | BLADERUNNER: Replace strTag with tag2str | Cameron Cawley | |
2019-06-17 | SLUDGE: fix crash in ResourceManager::readResourceNames | Sebastian Krzyszkowiak | |
2019-06-17 | SCI: Fix SQ4 Sequel police electronics store bugs | sluicebox | |
Fixes lockup, animation, and flag bugs when hiding in the electronics store, bug #10977 | |||
2019-06-17 | WINTERMUTE: Add detection for games listed in #10863 | lolbot-iichan | |
This pull request adds all games listed in https://bugs.scummvm.org/ticket/10863: // Carol Reed 10 - Bosch's Damnation // Carol Reed 11 - Shades Of Black // Carol Reed 12 - Profound Red // Carol Reed 13 - The Birdwatcher // Carol Reed 14 - The Fall Of April // Rebecca Carlson Mystery 01 - Silent Footsteps // Corrosion: Cold Winter Waiting (Enhanced Edition) // Rhiannon: Curse of the four Branches (Premium Edition) I don't have those games, so I can't check if those sums are correct. | |||
2019-06-17 | SLUDGE: fix use-after-free in RegionManager::removeScreenRegion | Sebastian Krzyszkowiak | |
2019-06-17 | SLUDGE: fix use-after-free in PeopleManager::killMostPeople | Sebastian Krzyszkowiak | |
2019-06-17 | WINTERMUTE: Fix Hamlet title, add one more detection variant | lolbot-iichan | |
Actual name of "hamlet" is "Hamlet or the last game without MMORPG features, shaders and product placement". Fixed misprint in word "MMORPG". Also added one more Hamlet version from https://bugs.scummvm.org/ticket/10980. My version has another checksum, so I can't test it. | |||
2019-06-17 | SCI32: Fix QFG4CD Domovoi inn events, bug #10978 | sluicebox | |
2019-06-17 | RISCOS: Disable debug build by default | Cameron Cawley | |
2019-06-17 | NEWS: Mention that the FreeFont fonts are now packaged with ScummVM | Cameron Cawley | |
2019-06-17 | WINTERMUTE: Add another variant of White Chamber to detection table | lolbot-iichan | |
Official downloads page for the White Chamber (http://www.studiotrophis.com/site/downloads) contains 2 links: 1. Download from IndieDB (thewhitechamber1.7SETUP.exe, 376180149 bytes) (built 2008.06.29, installed game is detectable by ScummVM) 2. Direct Download (thewhitechamber1.7SETUP - Definitive Edition.exe, 376180083 bytes) (built 2008.06.26, installed game is unknown to ScummVM) Both version are called "v1.7 - Definitive Edition". speech.dcp is different: "german/COMPUT050.ogg" was renamed to "german/COMPUT050.ogg" data.dcp & language.dcp content is the same for those versions, except for timestamps (Wed, 25 Jun 2008 21:01:32 GMT vs Sun, 29 Jun 2008 19:36:33 GMT) Several questions: 1. Is it alright to list those builds as Common::UNK_LANG ? Should we change this to 9 records for exact langs: Common::EN_ANY, Common::FR_FRA, Common::IT_ITA, Common::DE_DEU, Common::CZ_CZE, Common::RU_RUS, Common::GR_GRE, Common::PT_POR, Common::PL_POL? 2. Should we provide a fix for "german/COMPUT050.ogg" lookup in version that was built 2008.06.26 or this must be kept as is? | |||
2019-06-16 | GLK: ADVSYS: Fix Coverity warnings | Paul Gilbert | |
2019-06-16 | GLK: ADVSYS: Move AdvSys out of release build exclusion | Paul Gilbert | |
2019-06-16 | GLK: ADVSYS: Fix restoring games in-game | Paul Gilbert | |
2019-06-16 | GLK: Change language Id in savegames to more portable language code | Paul Gilbert | |
2019-06-16 | GLK: Change savegame interpreter Ids from index to 4 byte code | Paul Gilbert | |
2019-06-16 | GLK: ADVSYS: Fix inputs with indirect objects | Paul Gilbert | |
2019-06-16 | GLK: ADVSYS: Fix actions using OP_SEND | Paul Gilbert | |
2019-06-16 | GLK: ADVSYS: Fixes for get action | Paul Gilbert | |
2019-06-16 | GLK: ADVSYS: Do a look action after loading a savegame from launcher | Paul Gilbert | |
2019-06-16 | GLK: ADVSYS: Fix savegame area setup | Paul Gilbert | |
2019-06-16 | GLK: ADVSYS: Save/load fixes | Paul Gilbert | |
2019-06-16 | GLK: Further changeover of sub-engines to use new savegame code | Paul Gilbert | |
2019-06-16 | GLK: In progress transition to all sub-engines using Quetzal save files | Paul Gilbert | |
2019-06-16 | GLK: FROTZ: Move creation of Quetzal ANNO chunk into base Quetzal writer | Paul Gilbert | |
2019-06-16 | SWITCH: Make direct touch (pointer jumps to finger) the default | rsn8887 | |
2019-06-16 | SCI: Fix regression in message workarounds | sluicebox | |
Reverts an unintended change to the message recursion loop introduced in 56ea963cea3cdf04c44d3d6f545df664f4a27e8d that breaks the message stack | |||
2019-06-15 | GLK: FROTZ: Change Quetzal restoring to use new base Quetzal reader | Paul Gilbert | |
2019-06-15 | GLK: FROTZ: Change Quetzal saving to use new base Quetzal writer | Paul Gilbert | |
2019-06-15 | GLK: Adding Quetzal classes to the base Glk namespace | Paul Gilbert | |
2019-06-15 | GLK: Added missing files to POTFILES | Paul Gilbert | |
2019-06-15 | GLK: ADVSYS: Fix variable range checks | Paul Gilbert | |
2019-06-15 | GLK: Fix debug channels setup | Paul Gilbert | |
2019-06-15 | GLK: ADVSYS: Added code for loading savegames from launcher | Paul Gilbert | |
2019-06-16 | SCI: Fix SQ4 Monolith Burger door message, bug #10976 | sluicebox | |