Age | Commit message (Expand) | Author |
2009-06-05 | Fixes ScummEngine_v70he::setDefaultCursor to work in 16-bit, using a temporar... | Jody Northup |
2009-06-05 | Cleanup | Filippos Karapetis |
2009-06-05 | LOL: minor bug fix | Florian Kagerer |
2009-06-05 | Make the PlayStation's abbreviation to all lower-case for consistency and cha... | Matthew Hoops |
2009-06-05 | LOL: implemented another opcode | Florian Kagerer |
2009-06-05 | Moved some more debug commands to ScummVM's coneole and removed some unused code | Filippos Karapetis |
2009-06-05 | Removed some unused code and performed some cleanup | Filippos Karapetis |
2009-06-05 | Tweaks to the code that pauses for a mouse press when displaying many text me... | Paul Gilbert |
2009-06-05 | Cleanup. | Travis Howell |
2009-06-05 | Corrected backend to be able to accept a 16-bit mouseKeyColor without overflow | Jody Northup |
2009-06-05 | HACK not required at this point, since transparency color of 5 is still used ... | Travis Howell |
2009-06-05 | Ooops, correct mistakes in commit 41162. | Travis Howell |
2009-06-05 | Converted cursor code to use 16-bit. | Jody Northup |
2009-06-05 | Correct error in decompress16BitWizImage(). | Travis Howell |
2009-06-05 | Minor cleanup. | Travis Howell |
2009-06-05 | Fix issues selecting some items in arttime and football. | Travis Howell |
2009-06-05 | Update o72_getPixel() for 16bit color, and cleanup. | Travis Howell |
2009-06-05 | SCI: Audio: Fixed bug in sample length computation. | Walter van Niftrik |
2009-06-05 | Update sound code in HE80+ games, for sound rate differences. | Travis Howell |
2009-06-05 | Fix endian issue, the palette must be in little endian. | Travis Howell |
2009-06-05 | Ooops, update asserts in grabScreen565() too. | Travis Howell |
2009-06-05 | Sound resource 1 is used for queued speech in HE60+ games, and should never b... | Travis Howell |
2009-06-04 | SCI: Fixed some endian bugs related to speech handling. READ_UINT* are not LE, | Walter van Niftrik |
2009-06-04 | SCI: Made some members of class Resource protected; some cleanup | Max Horn |
2009-06-04 | LOL: implemented Vaelan's cube | Florian Kagerer |
2009-06-04 | oops | Max Horn |
2009-06-04 | SCI: Renamed EngineState::flags and version to _flags and _version (following... | Max Horn |
2009-06-04 | SCI: Renamed _kfuncTable -> _kernelFuncs; and simplified/streamlined the kern... | Max Horn |
2009-06-04 | SCI: Added MemObject::isValidOffset method; use it to simplify determine_reg_... | Max Horn |
2009-06-04 | SCI: Slightly modified kAddAfter so that it does not modify its arguments nee... | Max Horn |
2009-06-04 | SCI: cleanup | Max Horn |
2009-06-04 | SCI: Added FIXME comment to not_register() | Max Horn |
2009-06-04 | SCI: Audio: Fixed bug in reading of SOL header. | Walter van Niftrik |
2009-06-04 | SCI: Added support for early SCI1.1 audio maps. | Walter van Niftrik |
2009-06-04 | SCI: Message: Added support for escape sequences. | Walter van Niftrik |
2009-06-04 | Updated the MSVC project files of the SCI engine | Filippos Karapetis |
2009-06-04 | Code formatting in the gp2xwiz backend | Max Horn |
2009-06-04 | SCI: Moved MemObject code into a separate source file | Max Horn |
2009-06-04 | SCI: cleanup | Max Horn |
2009-06-04 | SCI: Support for 16-bit DPCM. | Walter van Niftrik |
2009-06-04 | SCI: Renamed various debug related global variables to have a g_ prefix; and ... | Max Horn |
2009-06-04 | Fix the color of Poodles Galore's finger nails in Spy Fox 3. | Travis Howell |
2009-06-04 | Ooops, re-enable codec32 code. | Travis Howell |
2009-06-04 | gob : _spriteBottom incorrectly saved and restored in Draw_v2::spriteOperation | Arnaud Boutonné |
2009-06-04 | Update drawBMAPObject for 16bit color. | Travis Howell |
2009-06-04 | Ooops, correct typo in last commit. | Travis Howell |
2009-06-04 | Fix regression in copyWizImageWithMask, which caused corruption in readtime. | Travis Howell |
2009-06-04 | Initial import of the GP2XWiz backend (based on the GP2X and SDL backends). I... | John Willis |
2009-06-04 | Reordered the numpad keys so that they make more sense, and simplified the co... | Filippos Karapetis |
2009-06-04 | Turned debug_weak_validations on by default again, as apparently some games l... | Filippos Karapetis |