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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2005-06-04
Fix bug reported by Marticus with situation when Rif left scene with
Eugene Sandulenko
2005-06-04
update
Paweł Kołodziejski
2005-06-04
Patch #1184666 (SKY: More LINC charset fixes)
Max Horn
2005-06-04
Some font related TODOs
Max Horn
2005-06-04
Remove special case for char 0x20 (=space). No idea why it was there in the f...
Max Horn
2005-06-04
There were cases when an ITE intro credits line could appear in both
Torbjörn Andersson
2005-06-04
My Linux ITE CD developed read errors, so Joe sent me a replacement, for
Torbjörn Andersson
2005-06-04
Mention GUI changes in NEWS; Try to be consisten about using a '.' at the end...
Max Horn
2005-06-04
Fix another off by one in rects.
Travis Howell
2005-06-04
The sound queue needs to be processed, before sfx queue in HE games, since sp...
Travis Howell
2005-06-04
Speech needs to be started, before subtitles are drawn. Otherwise subtitle ca...
Travis Howell
2005-06-04
correction, fixes lost/smaller palette glitches
Gregory Montoir
2005-06-03
fixed doorkeeper's nonstop speech
Andrew Kurushin
2005-06-03
The alternative form of drawString() is no longer needed.
Torbjörn Andersson
2005-06-03
Cleanup.
Torbjörn Andersson
2005-06-03
Cleanup.
Torbjörn Andersson
2005-06-03
Cleanup.
Torbjörn Andersson
2005-06-03
Cleanup. (I think you can see the pattern here. :-)
Torbjörn Andersson
2005-06-03
Cleanup.
Torbjörn Andersson
2005-06-03
Cleanup.
Torbjörn Andersson
2005-06-03
Cleanup.
Torbjörn Andersson
2005-06-03
Cleanup
Torbjörn Andersson
2005-06-03
Correct no scaling option.
Travis Howell
2005-06-03
Cleanup.
Torbjörn Andersson
2005-06-03
New MD5: Dig/Mac/French
Max Horn
2005-06-02
oops
Eugene Sandulenko
2005-06-02
Implement game load with '-x' comman-line parameter.
Eugene Sandulenko
2005-06-02
fix - 'holes' in save slot filenames
Andrew Kurushin
2005-06-02
HE games require min/max heap sizes to be set, after index is read.
Travis Howell
2005-06-02
The GUI has reached the point where I think it's safe to begin removing the
Torbjörn Andersson
2005-06-01
Removed unused variables.
Torbjörn Andersson
2005-06-01
Fix reported DISABLE_SCUMM_7_8 omission. Thanks to sumthinwicked.
Eugene Sandulenko
2005-06-01
Fix bug #1166917 "FM-TOWNS LOOM: Kanji version crash"
Eugene Sandulenko
2005-05-31
Fix for bug #1032768 "FM-TOWNS MI1: Kanji version not recognized"
Eugene Sandulenko
2005-05-31
Allow entry of space and some letters such as 'r' and 'p' as parts of
Eugene Sandulenko
2005-05-31
Some stubs for C64 MM costume code
Eugene Sandulenko
2005-05-31
multiple files save-load implementation
Andrew Kurushin
2005-05-31
Added keyboard auto-repeat. (I've been meaning to do that for a long time.)
Torbjörn Andersson
2005-05-31
Almost complete implementation of Puzzle. Now it is possible to solve it
Eugene Sandulenko
2005-05-30
fix start clipping issue
Andrew Kurushin
2005-05-30
Only sound types 0 - 2 are used by FM Towns games.
Travis Howell
2005-05-29
Fix puzzle callback timings. Was mistakingly used millisecs instead of microsecs
Eugene Sandulenko
2005-05-29
Implement key auto-repeat used in savegame dialog.
Eugene Sandulenko
2005-05-29
Whitespace
Torbjörn Andersson
2005-05-29
Added braces for clarity.
Torbjörn Andersson
2005-05-29
Fix for bug #1210831 (MANIAC: Inventory not redrawn after loading a savegame)
Max Horn
2005-05-29
implemented DOS version 1 pixel clipping
Andrew Kurushin
2005-05-29
Correct off by one, fixes minor glitches in lost/smaller.
Travis Howell
2005-05-29
resourceMapper isn't used in HE72+ games.
Travis Howell
2005-05-29
Set zorder to zero by default.
Travis Howell
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