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2009-04-28SCI: Renamed execution_stack -> _executionStack and turned it into a Common::...Max Horn
2009-04-28Implemented quit dialog box in BRA.Nicola Mettifogo
2009-04-28SAGA: turned Actor::_pathNodeList into a Common::Array<PathNode>; likewise fo...Max Horn
2009-04-28SAGA: Moved some code from actor.h to actor.cpp; replaced Actor::_pathDirecti...Max Horn
2009-04-28SCI: Renamed text_fragment_t -> TextFragment and changed TextHandle to store ...Max Horn
2009-04-28Added in-game menu for BRA. Load/save is not supported yet.Nicola Mettifogo
2009-04-28* Disk code cleanup.Nicola Mettifogo
2009-04-28The Playtoons game seem to be more like Last Dynasty than Urban Runner (palet...Sven Hesse
2009-04-28Added a phrase to the 'report bugs' section in the README, asking people to f...Max Horn
2009-04-28COMMON: Made Common::List::clear more efficientMax Horn
2009-04-28fixed a typoMax Horn
2009-04-28Added a small safeguard to play()Sven Hesse
2009-04-28Added some more non-interactive Playtoons demos (thanks jvprat!)Sven Hesse
2009-04-27LOL: added some drawing code and fixed some bugsFlorian Kagerer
2009-04-27Some minor clean-upSven Hesse
2009-04-27Fixed some silly warningsMax Horn
2009-04-27COMMON: Improved efficiency of some Common::List methods; added more unit tes...Max Horn
2009-04-27COMMON: Made sure Common::List and Common::array each have all front/back/pu...Max Horn
2009-04-27SCI: renamed gfx_text_handle_t -> TextHandle; changed some string code to use...Max Horn
2009-04-27SCI: Turned classtable into a Common::Array<Class>Max Horn
2009-04-27COMMON: Added Functor2Fun; fixed some typosMax Horn
2009-04-27SCI: Removed unused vars; doxygenified some comments; cleanupMax Horn
2009-04-27Fixed a method name clash, and changed the Restart dialog to properly use the...Paul Gilbert
2009-04-27Added a German Urban Runner version, as supplied by goodoldgeorg in bug repor...Sven Hesse
2009-04-27SCI: Rewrote dirty rect code to use Common::ListMax Horn
2009-04-27SCI: Renamed gfx_state_t -> GfxStateMax Horn
2009-04-27COMMON: Added Common::List::front() and back() method (similar to std::list)Max Horn
2009-04-26Ooops, actually delete[] the correct pointer (yeah, syke, I should have valgr...Sven Hesse
2009-04-26tinsel: changed PSX CLUT converter to report effective number of colours used...Fabio Battaglia
2009-04-26Added all the different cases of kDoAudio as enumsFilippos Karapetis
2009-04-25Changed the attacker parameter from 0 to 0xFFFF in inflictDamage() (which was...Filippos Karapetis
2009-04-25The "attacker" parameter is an unsigned integer, so we can't pass a negative ...Filippos Karapetis
2009-04-25SCI: DoSync should work now, but the lip-syncing mechanism also needs DoAudioWalter van Niftrik
2009-04-25FascinationArnaud Boutonné
2009-04-25Fixed warning.Torbjörn Andersson
2009-04-25LOL: - Started implementing the fighting system. The damage inflicted is wron...Florian Kagerer
2009-04-25WIP (still non-working) code for speech sync in CD talkie games (like e.g. KQ...Filippos Karapetis
2009-04-25Added code to enable Discworld 2 to play directly from the CD (only the first...Paul Gilbert
2009-04-25Bugfix to the coroutine handling in CdDoChangePaul Gilbert
2009-04-25Gob Compilation - last fix ... (mixed up 7.1 and 7.0)Arnaud Boutonné
2009-04-25svn-id: r40138Arnaud Boutonné
2009-04-25MSVC project files for Gob : Add demoplayer and batplayer needed to compileArnaud Boutonné
2009-04-25Complete general function 0 and 1 based on DrMcCoy suggestion (Hardcoded IMD ...Arnaud Boutonné
2009-04-24Added a workaround for the inca2 demo's cons2.imd / cons.imd mix-upSven Hesse
2009-04-24Ooops, changing a const argument is evil, copying it nowSven Hesse
2009-04-24Removing the extra \n in warning()s. warning() already adds "!\n"Sven Hesse
2009-04-24SCI: Initialize pixmap to transparency before decoding cel RLE data. ThisWalter van Niftrik
2009-04-24Gob - Add entries for different Little Red Riding Hood languages selectionArnaud Boutonné
2009-04-24Gob - Add 12 dummy functions used for the OpcodeGoblinEntryFascination.Arnaud Boutonné
2009-04-24Added supported for BAT-based non-interactive demos, namely the Inca2 oneSven Hesse