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2014-06-02SCI: Silence double to float conversion warning.Johannes Schickel
2014-06-02COMMON: Some formatting fixes in RDFT code.Johannes Schickel
2014-06-02COMMON: Use float constants in RDFT code.Johannes Schickel
2014-06-02COMMON: Make Rad<->Deg conversion use float constants.Johannes Schickel
2014-06-02SWORD25: Use float constant values in expressions which result in float.Johannes Schickel
2014-06-02MOHAWK: Use float constants in Myst code.Johannes Schickel
2014-06-02AVALANCHE: Make GraphicManager::drawArc code consistently use float.Johannes Schickel
2014-06-02BBVS: Use floating point constants of type float.Johannes Schickel
2014-06-02BBVS: Silence double->float conversion warning.Johannes Schickel
2014-06-01SCI: Add missed usage of AD_LISTEND in detection entry.D G Turner
2014-06-01MADS: Fix for making explosives in room 411Paul Gilbert
2014-06-01SCI: Add Ecoquest I detection entry from bug #6599.D G Turner
2014-06-01SCI: Add Hoyle 2 DOS detection entry from bug #6598.D G Turner
2014-06-01MADS: Show correct article when using items on itemsPaul Gilbert
2014-06-01SCI: Add Mixed Up Fairy Tales EGA detection entry from bug #6596.D G Turner
2014-06-01SCI: more hoyle 4 workarounds (bug #6604)Martin Kiewitz
2014-06-01MADS: Silence gcc conversion warningsMatthew Hoops
2014-06-01BBVS: Silence gcc conversion warningsMatthew Hoops
2014-06-01SCI: Silence a gcc conversion warningMatthew Hoops
2014-06-01SCI: another workaround for hoyle 4 (bug #6598)Martin Kiewitz
2014-06-01BACKENDS: Fix invalid buffer size in CFStringGetCString callMatthew Hoops
2014-06-01SCI: hoyle 4 workaround entry (bug #6601)Martin Kiewitz
2014-06-01MADS: Fix Rex's moonwalkingPaul Gilbert
2014-06-01MADS: Revert no longer needed sprite transparency index calculationsPaul Gilbert
2014-06-01CRUISE: More rework and renaming on the decompilerStrangerke
2014-06-01MADS: Fix selecting inventory items when inventory is scrolledPaul Gilbert
2014-06-01SCI: adding undither flag for a few more gamesMartin Kiewitz
2014-06-01SCI: added undither flags for 2x sq3 + hoyle 1Martin Kiewitz
2014-06-01Merge branch 'master' of github.com:scummvm/scummvmMartin Kiewitz
2014-06-01SCI: added hoyle1 dos (bug #6597Martin Kiewitz
2014-06-01MADS: Fix leaving scene 413 to the southPaul Gilbert
2014-06-01MADS: Fix dynamic hotspots in scenes with multiple such hotspotsPaul Gilbert
2014-06-01SCI: detection for lb2 dos floppy v1.1 (bug #6543)Martin Kiewitz
2014-06-01SCI: fix kGetTime, fixes bug #6605Martin Kiewitz
2014-06-01MADS: Add missing sprites removal from resetScenePaul Gilbert
2014-06-01MADS: Minor fixes for sprite asset flags passingPaul Gilbert
2014-06-01FULLPIPE: Started implmentation of MctlLadder::doWalkTo()Eugene Sandulenko
2014-06-01FULLPIPE: Rename class variable to avoid confusionEugene Sandulenko
2014-06-01MADS: Add enum for sprite asset loading flagsPaul Gilbert
2014-06-01SCI: add detection for sq3 mac (bug #6484)Martin Kiewitz
2014-06-01MADS: Add enums for the statuses of the car and the dog in section 6Filippos Karapetis
2014-06-01MADS: Properly set the scene revisited flag when loading a saved gameFilippos Karapetis
2014-06-01SCI: work on SCI0/01 Mac 480x300 scalingMartin Kiewitz
2014-06-01MADS: Bugfixes for scene 411 (lab)Filippos Karapetis
2014-06-01MADS: Use friendly names for the screen input modeFilippos Karapetis
2014-06-01CRUISE: Start renaming opcodes in the Decompiler, some reworkStrangerke
2014-06-01CRUISE: Fix a CppCheck error in decompilerStrangerke
2014-06-01CRUISE: Fix a bug in the decompilerStrangerke
2014-06-01CRUISE: Reduce the scope of a variable, remove a useless incrementStrangerke
2014-06-01CRUISE: Comment out some useless codeStrangerke