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2013-05-08NEVERHOOD: Add making of video to the main menujohndoe123
- Clear render queue at each scene initiailization - Fix mouse cursor visibility (again :) - Fix SmackerScene screen clearing
2013-05-08NEVERHOOD: Implement CreditsScenejohndoe123
2013-05-08NEVERHOOD: Start with the MenuModulejohndoe123
2013-05-08NEVERHOOD: Add GameVars::dumpVars() for debuggingjohndoe123
2013-05-08NEVERHOOD: Some cleanup:johndoe123
- Remove _name field from Entity (wasn't really maintained by me and became useless) - Remove obsolete TODOs - Add STICK_LAST_FRAME constant for better readability - Remove commented out callbackList TODOs (these were so far never used with over 90% of the game implemented)
2013-05-08NEVERHOOD: Rename puzzle initialization methods and give them better namesjohndoe123
2013-05-08NEVERHOOD: Fix mouse cursor visibility by starting out invisible when the ↵johndoe123
Mouse object is created and hiding the cursor when it's destroyed
2013-05-08NEVERHOOD: Remove BaseSurface::addDirtyRect() which is obsolete as welljohndoe123
2013-05-08NEVERHOOD: Remove Scene::_surfaceFlag which also is obsolete nowjohndoe123
2013-05-08NEVERHOOD: Remove DirtyBackground which became obsolete after the ↵johndoe123
renderqueue stuff
2013-05-08NEVERHOOD: Use hardcoded values as width/height of several sprites (in the ↵johndoe123
original the values were loaded from the entry's extData but since all values are constant anyway it shouldn't matter)
2013-05-08NEVERHOOD: Implement an experimental "render queue" to only draw and update ↵johndoe123
what's actually changed; it works surprisingly well so far and only needs a few more changes here and there
2013-05-08NEVERHOOD: Try to give the AsCommonCar identifiers better namesjohndoe123
- Implement AsCommonCar::updateSound() - Fix a bug in Scene1608 (the Klaymen animation got stuck when trying to get back into the car)
2013-05-08NEVERHOOD: Remove TODOs concerning the original engine's debug codejohndoe123
- Add Scene1202 palette effect - Add AsScene1405Tile sound panning - Clean up some old comments
2013-05-08NEVERHOOD: Add Entity::setSoundPan and use it in the DiskplayerScenejohndoe123
2013-05-08NEVERHOOD: Add mouse cursor hiding/showingjohndoe123
2013-05-08NEVERHOOD: Cleanup and fixesjohndoe123
- Implement GameModule::initScene2801Vars() - Fix Scene1201::~Scene1201() which does some game logic stuff - Rename some stuff - Add more game variable constants
2013-05-08NEVERHOOD: Implement GameModule::createModuleByHashjohndoe123
This is used later when restoring savegames - Rename V_RING5_PULLED to V_RADIO_ENABLED - Implement Palette::fillBaseBlack and use it in Scene2803Small - Fix Scene2802 (show disabled radio if it's not enabled)
2013-05-08NEVERHOOD: Graphics related changes/fixes:johndoe123
- Add BitmapFlags enum - Merge unpackSpriteRle and unpackSpriteRleRepl - Implement Y flipping in unpackSpriteRle - Fix Y flipping in AsScene2804CrystalWaves
2013-05-08NEVERHOOD: Fix a very stupid bug in Scene::insertMouse433johndoe123
2013-05-08NEVERHOOD: Use CursorManjohndoe123
- Only update entities according to the current frame rate but run the actual game loop at a faster rate so the mouse cursor movement doesn't get choppy
2013-05-08NEVERHOOD: Work on the resource system:johndoe123
- Remove unused stuff - Shuffle some stuff around
2013-05-08NEVERHOOD: Implement Module2900, the teleporterjohndoe123
- Also fix a related bug in Module2000 (teleporter appearing animation didn't play)
2013-05-08NEVERHOOD: Implement Scene2802 (radio tuning scene)johndoe123
- Handle mouse button up events - Use the SmackerDecoder's rewind - Implement SmackerPlayer::gotoFrame (slow but better than nothing)
2013-05-08NEVERHOOD: Fix Smacker framerate bug after the video decoder changesjohndoe123
- React to the space key which can skip some videos and navigation transitions - Minor renaming in SmackerScene
2013-05-08NEVERHOOD: Replace most of the literal digits in get/setSubVar with constantsjohndoe123
2013-05-08Merge branch 'master'Willem Jan Palenstijn
Conflicts: configure base/plugins.cpp
2013-05-08NEVERHOOD: Use constants for the numbers in get/setGlobalVarjohndoe123
Now the code is much more readable - Still TODO is to do the same with get/setSubVar
2013-05-08NEVERHOOD: Rename stuff in DiskplayerScenejohndoe123
- Add SmackerPlayer::isDone() - Fix puzzle key variable handling - Update globalvars.txt
2013-05-08NEVERHOOD: Rename stuff in the Scene class and clean up a littlejohndoe123
- Try to stay close to the actual frame rate - Also use the Smacker frame rate when a video is playing to keep videos in sync with the audio
2013-05-08NEVERHOOD: Rename stuff in Module3000johndoe123
- Also change Scene1609::testVars - Update globalvars.txt
2013-05-08NEVERHOOD: Rename stuff in Module2700johndoe123
- Also fix the clipRect in Scene2701
2013-05-08NEVERHOOD: Work on Module2800:johndoe123
- Rename KmScene2803b to KmScene2803Small; Scene2803b to Scene2803Small - Rename lots of stuff
2013-05-08NEVERHOOD: Rename stuff in Module2700 (also in Module2500 which uses some of it)johndoe123
2013-05-08NEVERHOOD: Work on Module2500:johndoe123
- Remove Class541 and Class542 and instead use AsCommonIdleCarLower and AsCommonIdleCarFull - Some renaming
2013-05-08NEVERHOOD: Add clipRects to all Klayman subclassesjohndoe123
- Rename stuff in Module2400 - Move some temp sprites from class scope to local scope in the respective constructors
2013-05-08NEVERHOOD: Enable/fixup navigation scene sound update code in several modulesjohndoe123
- Rename some NavigationScene stuff
2013-05-08NEVERHOOD: Simplify code and rename thingsjohndoe123
- Add Module::createStaticScene to simplify creation of static scenes (and use it in the relevant places) - Rename Class545 to AsCommonKey and rename related variables - Rename stuff in Module2200
2013-05-08NEVERHOOD: Implement clipping against multiple clipRects, used only in ↵johndoe123
several scenes for the Klayman sprite. Currently only implemented in KmScene2201 for testing.
2013-05-08NEVERHOOD: Rename stuff in several modulesjohndoe123
2013-05-08NEVERHOOD: Work on Module1700:johndoe123
- Rename stuff - Add puzzle var initialization in Scene1705
2013-05-08NEVERHOOD: Work on Module1600:johndoe123
- Rename stuff (also in related files)
2013-05-08NEVERHOOD: Rename more stuff in Module1400; also fix some bugsjohndoe123
- Update globalvars.txt
2013-05-08NEVERHOOD: Work on Module1400:johndoe123
- Rename stuff - Fix some bugs (mistyped message numbers...) - More to come
2013-05-08NEVERHOOD: Update todo.txtjohndoe123
2013-05-08NEVERHOOD: Work on Module1300:johndoe123
- Remove Class595, only used for setting the surface priority via a message - Rename stuff and fix some errors
2013-05-08NEVERHOOD: Rename stuff in Module1200johndoe123
- Remove unused countdowns/code in AsScene1201Creature - Fix AudioResourceMan::isSoundPlaying
2013-05-08NEVERHOOD: Rename stuff in Module1200johndoe123
- Fix Scene1201 (tnt man, match)
2013-05-08NEVERHOOD: Rename Class426 to SsCommonPressButtonjohndoe123
2013-05-08NEVERHOOD: Remove SsScene1002LadderArch and Class599 and turn them into ↵johndoe123
static sprites; the classes were only used to set the sprite surface priority with a message, which is now handled in the scene