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AgeCommit message (Expand)Author
2017-11-11XEEN: Debugger commands for gold and gemsPaul Gilbert
2017-11-11XEEN: Fix premature sound parsing endPaul Gilbert
2017-11-11I18N: Update translation (Dutch)Ben Castricum
2017-11-11I18N: Update translations templatesThierry Crozat
2017-11-11DRASCULA: Merge the floor coordinates into _walkRectFilippos Karapetis
2017-11-11DRASCULA: Rename gotoObject() to walkToPoint() and simplify itFilippos Karapetis
2017-11-11DRASCULA: Clean up room variables, and simplify some related checksFilippos Karapetis
2017-11-11DRASCULA: Reduce the scope of framesWithoutActionFilippos Karapetis
2017-11-11DRASCULA: walkToObject is a boolean variableFilippos Karapetis
2017-11-11DRASCULA: Simplify the drawing code in BJ's roomFilippos Karapetis
2017-11-11DRASCULA: Remove superfluous variableFilippos Karapetis
2017-11-11DRASCULA: characterMoved and characterVisible are boolean variablesFilippos Karapetis
2017-11-11I18N: Update translations templatesThierry Crozat
2017-11-11SWORD25: Add a constructor to initialize SoundHandle membersBastien Bouclet
2017-11-11SWORD25: Fix leaking the save thumbnail surfaceBastien Bouclet
2017-11-11SDL: Fix assertion when using 4bpp cursors with a key colorBastien Bouclet
2017-11-11ADL: Remove ADGF_TESTING for hires5+6Walter van Niftrik
2017-11-10SWORD1: Fix use of deallocated stack memoryColin Snover
2017-11-10SKY: Fix use of deallocated stack memoryColin Snover
2017-11-11SDL: Use RLE acceleration for SDL2 transparent surfacesThierry Crozat
2017-11-11SDL: Preserve mouse position when switching between OpenGL and SurfaceSDL bac...Thierry Crozat
2017-11-11SDL: Fix display artefacts with transparent OSD messageThierry Crozat
2017-11-10Merge pull request #1041 from criezy/variadic-undefinedThierry Crozat
2017-11-10XEEN: Fix event handling for town messagesPaul Gilbert
2017-11-10I18N: Update translations templatesThierry Crozat
2017-11-10SDL: fix various OSD message artifactsPatrik Dahlstrom
2017-11-10XEEN: Fix rendering of town messagesPaul Gilbert
2017-11-10I18N: Update translation (Finnish)Timo Mikkolainen
2017-11-10I18N: Update translation (German)Lothar Serra Mari
2017-11-10I18N: Update translation (Hungarian)George Kormendi
2017-11-10I18N: Update translations templatesThierry Crozat
2017-11-10ENGINES: Improve output of unknown game variant detectionColin Snover
2017-11-10ENGINES: Continue to check file presence after a hash/size mismatchColin Snover
2017-11-10COMMON: Add basic fixed-width word wrap to Common::StringColin Snover
2017-11-10CGE: Remove garbage character from commentsColin Snover
2017-11-10BBVS: Remove all bit shifts of potentially negative integersColin Snover
2017-11-10ALL: Fix misuse of comma operatorColin Snover
2017-11-10COMMON: Use C++11 static_assert when availableColin Snover
2017-11-10XEEN: Fix animation of wall torchesPaul Gilbert
2017-11-09Merge pull request #1049 from csnover/lure-unalignedPaul Gilbert
2017-11-09XEEN: Cleanup of PowType enum namesPaul Gilbert
2017-11-09XEEN: Properly animate arrow shootingPaul Gilbert
2017-11-09XEEN: Create a PowType enum for ranged arrow/spell typesPaul Gilbert
2017-11-08XEEN: Changed multiAttack to rangedAttackPaul Gilbert
2017-11-08AUDIO: Switch to BitStreamMemoryStream in the QDM2 decoderBastien Bouclet
2017-11-08AUDIO: Add some padding to the QDM2 decoder input bufferBastien Bouclet
2017-11-07LURE: Stop taking address of unaligned pointerColin Snover
2017-11-07SDL: Get correct default graphics mode ID when queriedColin Snover
2017-11-07XEEN: Fix FX calls in multiAttackPaul Gilbert
2017-11-07I18N: Update translation (German)Lothar Serra Mari