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2007-06-23Added more flexible KeyState constructor; updated comment in gui/Key.hMax Horn
2007-06-23MacOS X bundle changes (copying in engine data files, pred.dic, and updated D...Oystein Eftevaag
2007-06-23Minor formatting fixOystein Eftevaag
2007-06-23Applying patch 1669536: Kyra2: Intro fixesOystein Eftevaag
2007-06-23Minor cleanup.Travis Howell
2007-06-23Ooops, adjust Elvira 2 specific offset too.Travis Howell
2007-06-23Minor cleanup.Travis Howell
2007-06-23Fix alignment issue in setWindowPalete video opcode.Travis Howell
2007-06-23Update MSVC8 ScummVM project file for commit #27640Filippos Karapetis
2007-06-23Update GUI::Key constructsMax Horn
2007-06-22Produce 'correct' keycode/ascii values for function keysMax Horn
2007-06-22Do not use SCUMMVM_USE_LONG_INT on _MSC_VER anymore (if it *is* needed after ...Max Horn
2007-06-22Moved keyboard stuff to a separate header fileMax Horn
2007-06-220xD -> Common::KEYCODE_RETURNMax Horn
2007-06-22AGI: Properly handle backspace key on all systems, not just OS XMax Horn
2007-06-22Slightly updated key handling in BS2, Kyra, and ToucheMax Horn
2007-06-22BS1: Make use of Common::KeySate::reset()Max Horn
2007-06-22Converted BASS to use Common::KeyStateMax Horn
2007-06-22Added constructor & reset() method to Common::KeyStateMax Horn
2007-06-22Fix MSVC8 warningFilippos Karapetis
2007-06-22fix compilation by casting the %, {, }, | and ~ keycode "magic" numbers to Co...Joost Peters
2007-06-22Converted rest of BS1 to use Common::KeyState (removing two more hacks)Max Horn
2007-06-22Adding two missing #includes to fix compilation. *sigh* I am really bad at do...Max Horn
2007-06-22Update MSVC8 lure project file for commits #27604 and #27608Filippos Karapetis
2007-06-22Converted some more code to make use of Common::KEYCODE_ / Common::ASCII_Max Horn
2007-06-22Made BS1 track the full KeyState upon KEYDOWN events (this makes it possible ...Max Horn
2007-06-22Promoted the struct inside Common::Event which captures the keystate to a ful...Max Horn
2007-06-22Cleaning up after myself (I blame it on, err, uhh... the Vogons?)Max Horn
2007-06-22Changed more code to use Common::KEYCODE_ enumMax Horn
2007-06-22Get rid of FOTAQ's own KeyCode enum in favor of Common::KeyCode (attention: t...Max Horn
2007-06-22Added Common::KEYCODE_INALIDMax Horn
2007-06-22Oops, forgot Common:: qualifierMax Horn
2007-06-22Potential fix for PSP build problemsMax Horn
2007-06-22Added 'ASCII_' enum values for certain standard keys, and update commentMax Horn
2007-06-22Replace tabs by spaces in keycode enum, to ensure proper indentionMax Horn
2007-06-22Work around a crash when quitting Simon 2. If this is the proper fix, it shouldTorbjörn Andersson
2007-06-22Converted lots of code to use Common::ASCII_* and COMMON::KEYCODE_* constants...Max Horn
2007-06-22fix compile (thanks salty-horse!)Matthew Hoops
2007-06-22Heavily modified/reduced version of patch #1741454 (EVENTS: ASCII enum)Max Horn
2007-06-22Changed default buttons of MessageDialogs and mass add dialog to accept 'retu...Max Horn
2007-06-22Don't include sdl_keysym.h. Use our Common::KEYCODE constants instead of SDLKTorbjörn Andersson
2007-06-22Removed old debug input files no longer being used, and the Lure disassembly ...Paul Gilbert
2007-06-22Added entries for fights.cpp and sound.cppPaul Gilbert
2007-06-22Lots of bugfixes - game is now completablePaul Gilbert
2007-06-22Implemented remaining script methodsPaul Gilbert
2007-06-22Initial commitPaul Gilbert
2007-06-22Added extra information to some methods, and a new method to show an animatio...Paul Gilbert
2007-06-22Added missing scripts and animations for remainder of game, as well as missin...Paul Gilbert
2007-06-22Use KEYCODE constants.Torbjörn Andersson
2007-06-22Use KEYCODE constants.Torbjörn Andersson