Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-08-20 | Remove my junk | Travis Howell | |
svn-id: r9797 | |||
2003-08-20 | v1 zak costume colors should be perfect now | Travis Howell | |
svn-id: r9796 | |||
2003-08-20 | Ooops that would have broken v2 | Travis Howell | |
svn-id: r9795 | |||
2003-08-20 | v1 zak costume color almost all right. | Travis Howell | |
svn-id: r9794 | |||
2003-08-20 | Applied a different fix for the mouse offset problem. As far as I can tell, | Torbjörn Andersson | |
the old way would have made it impossible to access the (not yet implemented) menu icons at the top of the window. I hope this one works... svn-id: r9793 | |||
2003-08-20 | Removed some memset()s that I added earlier out of paranoia. Added a FIXME | Torbjörn Andersson | |
comment, noting that DrawMouse() used to handle the "luggage animations" as well. I don't know if I broke anything when I moved that part of the code. svn-id: r9792 | |||
2003-08-20 | SetMenuIcon(), other stubs in menu.cpp will have to be done for things to be ↵ | Jonathan Gray | |
visible, don't have time to do this at the moment. As a side note the demo is now finishable even though you can't see the inventory :) svn-id: r9791 | |||
2003-08-20 | correction from olki that fixes mouse y offset being too high | Jonathan Gray | |
svn-id: r9790 | |||
2003-08-20 | Leave masking disable for now, until it works well. | Travis Howell | |
svn-id: r9789 | |||
2003-08-20 | Cleaned up DrawSprite() and added scaling, based on the "line doubling" | Torbjörn Andersson | |
method in the original code. There are still a few minor things missing, but it should work well enough for now. svn-id: r9788 | |||
2003-08-20 | This should fix the crash in the demo when you tried to walk down the | Torbjörn Andersson | |
stairs to the water. (And probably countless other places as well.) svn-id: r9787 | |||
2003-08-20 | This should fix mouse cursor animations. (Actually, I hardly even looked at | Torbjörn Andersson | |
what the old mouse cursor patch did. I simply replaced it with my own. Sorry about that. :-) svn-id: r9786 | |||
2003-08-19 | preliminary cursor code. dirty, hacky and no animation yet. but at least ↵ | Oliver Kiehl | |
something... svn-id: r9785 | |||
2003-08-19 | Fix compile. | Torbjörn Andersson | |
svn-id: r9784 | |||
2003-08-19 | Fix 1 memory leak + 102 memory leaks using launcher | Chris Apers | |
svn-id: r9783 | |||
2003-08-19 | Remove a bunch of unneeded cruft - but barely the surface of it. This code ↵ | James Brown | |
is depressing and duplicated all over the place... I don't think I can bear to touch this code until it's undergone some MAJOR cleanup :) svn-id: r9782 | |||
2003-08-19 | This is only require for v1 maniac | Travis Howell | |
svn-id: r9781 | |||
2003-08-19 | patch #791032 from erik SWORD2: Sprite drawing (incomplete) | Jonathan Gray | |
svn-id: r9780 | |||
2003-08-19 | small changes to v1 mask | Paweł Kołodziejski | |
svn-id: r9779 | |||
2003-08-19 | Revert color change for v1 maniac, which actually used in pool room. | Travis Howell | |
svn-id: r9778 | |||
2003-08-19 | Remove fixme | Travis Howell | |
svn-id: r9777 | |||
2003-08-19 | Fix for v1 maniac demo mode not setting text color before displaying text | Travis Howell | |
svn-id: r9776 | |||
2003-08-19 | Fix cursor cycle color for v1 games | Travis Howell | |
svn-id: r9775 | |||
2003-08-19 | Cleanup v1/v2 color settings for sentance/inventory/verb area. | Travis Howell | |
Add highlight color for v1 maniac svn-id: r9774 | |||
2003-08-19 | Correction for v1 zak faces | Travis Howell | |
svn-id: r9773 | |||
2003-08-18 | added MDT_PREFER_NATIVE flag to BASS VersionSettings | Robert Göffringmann | |
svn-id: r9772 | |||
2003-08-18 | added VersionSettings flag MDT_PREFER_NATIVE for defaulting to midi music | Robert Göffringmann | |
svn-id: r9771 | |||
2003-08-18 | fix sfx restart after restoring a savegame | Robert Göffringmann | |
svn-id: r9770 | |||
2003-08-18 | ops | Paweł Kołodziejski | |
svn-id: r9769 | |||
2003-08-18 | fixed debug mode for mask maps | Paweł Kołodziejski | |
svn-id: r9768 | |||
2003-08-18 | fixed y position of mask in v1 costume rendering | Paweł Kołodziejski | |
svn-id: r9767 | |||
2003-08-18 | some changes for smush codec 1 and 3, handled by bomp decompression | Paweł Kołodziejski | |
svn-id: r9766 | |||
2003-08-18 | fixed mask conversion for v1 games, still need properly handled | Paweł Kołodziejski | |
svn-id: r9765 | |||
2003-08-18 | Commented MI1 Demo fix. | Jamieson Christian | |
svn-id: r9764 | |||
2003-08-18 | Make smush player works under PalmOS | Chris Apers | |
svn-id: r9763 | |||
2003-08-18 | Updated | Chris Apers | |
svn-id: r9762 | |||
2003-08-18 | Added missing files | Chris Apers | |
svn-id: r9761 | |||
2003-08-18 | Remove debug | Travis Howell | |
svn-id: r9760 | |||
2003-08-18 | Updated globals access for PalmOS | Chris Apers | |
svn-id: r9759 | |||
2003-08-18 | Removed : read/write led indicator | Chris Apers | |
svn-id: r9758 | |||
2003-08-18 | Added : UX50 support + fullscreen mode, Fixed : overlay, some memory cards ↵ | Chris Apers | |
related stuffs,... svn-id: r9757 | |||
2003-08-18 | Add support for flashlight in v1 maniac by converting older values. | Travis Howell | |
Prevent warning about dummy function (Which has no purpose) in zak svn-id: r9756 | |||
2003-08-18 | Cleanup | Chris Apers | |
svn-id: r9755 | |||
2003-08-18 | Added fullscreen option | Chris Apers | |
svn-id: r9754 | |||
2003-08-18 | Added support for opaque surfaces (it's the default now, actually) since it | Torbjörn Andersson | |
looks like the sprite renderer may need them. svn-id: r9753 | |||
2003-08-18 | Use correct costume color for darkness in v1 zak | Travis Howell | |
svn-id: r9752 | |||
2003-08-18 | fixed white spaces | Paweł Kołodziejski | |
svn-id: r9751 | |||
2003-08-18 | added dumping png frames from smush animation | Paweł Kołodziejski | |
svn-id: r9750 | |||
2003-08-18 | change loomtowns target a tad | Jonathan Gray | |
svn-id: r9749 | |||
2003-08-18 | Fix v1 zak costume colors | Travis Howell | |
svn-id: r9748 |