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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2015-12-30
WAGE: Implement appendText()
Eugene Sandulenko
2015-12-30
WAGE: Draw console window border.
Eugene Sandulenko
2015-12-30
WAGE; Fix border drawing
Eugene Sandulenko
2015-12-29
WAGE: Implement design caching
Eugene Sandulenko
2015-12-29
WAGE: Draw checkered background to simulate desktop
Eugene Sandulenko
2015-12-28
WAGE: Increased startup speed
Eugene Sandulenko
2015-12-28
WAGE: Moved scene drawing calls to Gui class
Eugene Sandulenko
2015-12-28
WAGE: Cleanup
Eugene Sandulenko
2015-12-28
WAGE: Added more documentation to the script
Eugene Sandulenko
2015-12-27
WAGE: Fix font downloading script
Eugene Sandulenko
2015-12-27
WAGE: More debug output
Eugene Sandulenko
2015-12-27
WAGE: Implemented script for downloading fonts
Eugene Sandulenko
2015-12-27
WAGE: Implement font mapping
Eugene Sandulenko
2015-12-27
WAGE: More improvements to the border drawing
Eugene Sandulenko
2015-12-27
WAGE: Further work on border drawing
Eugene Sandulenko
2015-12-27
WAGE: Fix border drawing
Eugene Sandulenko
2015-12-27
WAGE: Started border drawing implementation
Eugene Sandulenko
2015-12-27
WAGE: Implement scene drawing
Eugene Sandulenko
2015-12-27
WAGE: Implemented WageEngine::onMove()
Eugene Sandulenko
2015-12-27
WAGE: Implement World::move(Chr *chr, Scene *scene)
Eugene Sandulenko
2015-12-27
WAGE: Implemented World::move(Obj *obj, Scene *scene)
Eugene Sandulenko
2015-12-27
WAGE: Implemented World::move(Obj *obj, Chr *chr)
Eugene Sandulenko
2015-12-27
WAGE: Finished WageEngine::performInitialSetup()
Eugene Sandulenko
2015-12-27
WAGE: Initial code for world initialization
Eugene Sandulenko
2015-12-27
WAGE: Cleanup
Eugene Sandulenko
2015-12-27
WAGE: Implement handleLookCommand()
Eugene Sandulenko
2015-12-27
WAGE: Fix bug with skipping nested IF's
Eugene Sandulenko
2015-12-27
WAGE: Implement script decoding
Eugene Sandulenko
2015-12-27
WAGE: Implemented object taking logic
Eugene Sandulenko
2015-12-27
WAGE: Simplified code and avoid extra object allocations
Eugene Sandulenko
2015-12-27
WAGE: Fix crash on double free()
Eugene Sandulenko
2015-12-27
WAGE: Implement non0direct comparisons
Eugene Sandulenko
2015-12-27
WAGE: Implement first round of comparisons
Eugene Sandulenko
2015-12-27
WAGE: Unstubbed Script::eval()
Eugene Sandulenko
2015-12-27
WAGE: Handle NULL value Operands
Eugene Sandulenko
2015-12-27
WAGE: Unstub processIf()
Eugene Sandulenko
2015-12-27
WAGE: Fixes to script execution
Eugene Sandulenko
2015-12-27
WAGE: Test script execution
Eugene Sandulenko
2015-12-27
WAGE: stubbed attack handling
Eugene Sandulenko
2015-12-27
WAGE: Fixed uservar addressing
Eugene Sandulenko
2015-12-27
WAGE: Implemented processLet()
Eugene Sandulenko
2015-12-27
WAGE: Implement proper design drawing quitting
Eugene Sandulenko
2015-12-27
WAGE: Stubs for command processing
Eugene Sandulenko
2015-12-27
WAGE: More robust rectangle drawing
Eugene Sandulenko
2015-12-27
WAGE: More work on menu reading
Eugene Sandulenko
2015-12-27
WAGE: Added stubs for menu loading
Eugene Sandulenko
2015-12-27
WAGE: Added enhanced Skepters pattern loading
Eugene Sandulenko
2015-12-27
WAGE: Implementing loading service dialog strings
Eugene Sandulenko
2015-12-27
WAGE: Fixed ver/horisontal lines thickness
Eugene Sandulenko
2015-12-27
WAGE: Fixed think transparent rectangles
Eugene Sandulenko
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