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2013-04-18KYRA: (EOB) - fix warning (Logically dead code) in sprites_eob.cppathrxx
2013-04-18KYRA: (LOL) - fix warning (Unused pointer value) in sprites_lol.cppathrxx
2013-04-18KYRA: (LOL) - add comment in sprites_lol.cppathrxx
2013-04-18KYRA: (EOB) - add comment in timer_eob.cppathrxx
2013-04-18AGI: Fix typo in issetv opcodeWillem Jan Palenstijn
This fixes bug #3611262
2013-04-18WINTERMUTE: Get Renderer from BaseEngine, not BaseGame in BaseClasses.Einar Johan Trøan Sømåen
2013-04-18WINTERMUTE: Use BaseEngine for Logging, not _gameRef in base-classes.Einar Johan Trøan Sømåen
2013-04-18WINTERMUTE: Avoid including BaseGame in PartEmitter.Einar Johan Trøan Sømåen
2013-04-18WINTERMUTE: Avoid including BaseGame in BaseSoundManager.Einar Johan Trøan Sømåen
2013-04-18WINTERMUTE: Avoid including BaseGame in BaseFader.Einar Johan Trøan Sømåen
2013-04-18WINTERMUTE: Split the timers from BaseGame into a separate class.Einar Johan Trøan Sømåen
2013-04-18WINTERMUTE: Avoid including BaseGame in BaseViewport.Einar Johan Trøan Sømåen
2013-04-18WINTERMUTE: Avoid including BaseGame in BaseFrame.Einar Johan Trøan Sømåen
2013-04-18WINTERMUTE: Constify AdRotLevelEinar Johan Trøan Sømåen
2013-04-18WINTERMUTE: Constify AdResponse/AdResponseBox/AdResponseContext.Einar Johan Trøan Sømåen
2013-04-18CGE: Add safeguards in text managerStrangerke
2013-04-18CGE: Add safeguard in expand()Strangerke
2013-04-17SCI: Fix confusing use of strncpyWillem Jan Palenstijn
2013-04-17SCI: Remove dead codeWillem Jan Palenstijn
2013-04-17SCI: Remove useless deleteWillem Jan Palenstijn
2013-04-17SCI: Fix memory leakWillem Jan Palenstijn
2013-04-17PARALLACTION: Fix BRA amiga inventory item cursors.Alyssa Milburn
2013-04-17PARALLACTION: Don't use an invalid array index.Alyssa Milburn
2013-04-17PARALLACTION: Add some sanity checks to SoundMan_br::execute.Alyssa Milburn
2013-04-17PARALLACTION: Fix buffer size in unpackBackground.Alyssa Milburn
2013-04-17PARALLACTION: Use strlcpy instead of strncpy.Alyssa Milburn
2013-04-17WINTERMUTE: Add more const to AdResponseBoxEinar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Improve const-usage in VideoTheoraPlayer.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Protect more members in BaseRenderer.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Constify _width and _height in BaseRenderer.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Increase const-usage.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Use only const BaseGame-ref in SaveThumbHelper.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Rename base_save_thumb_helper.cpp to match class-hierarchy.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Detach BaseSaveThumbHelper from inheritance tree.Einar Johan Trøan Sømåen
2013-04-17DREAMWEB: Make location array sizes more consistentWillem Jan Palenstijn
While location 15 doesn't actually exist, this makes roomPics more consistent with the roomsCanGo array.
2013-04-17CONFIGURE: Fix OpenGL test broken in previous commit.digitall
2013-04-17CONFIGURE: Add workaround for MinGW Win32 antivirus false positive on build.digitall
This is triggered by the scummvm-conf.exe binary produced from the OpenGL test. It is detected by a generic signature in AVG, Malware-bytes and several other antivirus programs, so not easy to get this fixed. This workaround avoids this by adding some redundant output code to the binary which changes it enough to avoid the signature.
2013-04-17WINTERMUTE: Avoid including BaseGame in BaseRegion.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Privatize even more members in BaseGame.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Privatize thumbnail sizes in BaseGame.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Privatize more members of BaseGame.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Move settings from BaseGame to separate struct.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Use strlcpy instead of strcpy in AdScene::loadBuffer()Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Use strlcpy instead of strcpy in SXString::scCallMethod()Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Avoid dereferncing null-pointer in TransparentSurfaceEinar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Avoid div-by-zero in SystemClassRegistry::loadInstances()Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Avoid div-by-zero in SystemClassRegistry::loadTableEinar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Check results while traversing file-system.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Avoid passing BasePoint by value in Scene::getPath()Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Avoid passing BasePoint by-valueEinar Johan Trøan Sømåen