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2007-04-22Patch from bugreport #1678230: "AGI: Entering text while screen is shaking"Eugene Sandulenko
svn-id: r26568
2007-04-22Fix for loading savegames from the command line.Eugene Sandulenko
svn-id: r26567
2007-04-22Document Alt-s hotkey in SDL backend, removed bogus reference to Ctrl-s ↵Max Horn
hotkey for SCUMM games (it's not a hotkey of the engine, just a few SCUMM games happen to implement it) svn-id: r26566
2007-04-22Added stubs for Amiga specific callables.Nicola Mettifogo
svn-id: r26565
2007-04-21Patch #1704914: "Fix for #1671426: MH2 : Doesn't recognize Enter for actions"Eugene Sandulenko
svn-id: r26562
2007-04-21Patch #1704575: 'Fix for #1692346: "KQ2: Cannot leave menu"'Eugene Sandulenko
svn-id: r26561
2007-04-21More safe version of patch #1689533: "AGI: Load from command line"Eugene Sandulenko
svn-id: r26560
2007-04-21Slighty modified patch #1661777: "SCUMM: allow non-english DIG and COMI Eugene Sandulenko
to be set to English" svn-id: r26559
2007-04-21Slighty modified patch #1704979: "Fix for #1690045: ITE: Item description ↵Eugene Sandulenko
missing" svn-id: r26558
2007-04-21More meaningful error messageEugene Sandulenko
svn-id: r26557
2007-04-21Some more small fixes. Gob3 is completable now :)Sven Hesse
svn-id: r26556
2007-04-21not used in a long timeKostas Nakos
svn-id: r26555
2007-04-21improve the looks of keysdialogKostas Nakos
svn-id: r26554
2007-04-21- Implemented Amiga halfbrite mode in palette code, though usage is limited ↵Nicola Mettifogo
to displayItemComment() for the moment. - Some changes to palette routines to make them fit with the new scheme. svn-id: r26553
2007-04-19Patch #1701118: Remove non-english characters from ym2612.cppMax Horn
svn-id: r26551
2007-04-19Patch #1701152: MSVC7.1 (.NET 2003) project files updateMax Horn
svn-id: r26550
2007-04-19Patch #1702466: Catalan and Spanish .desktop translationsMax Horn
svn-id: r26549
2007-04-19Re-adding the 'Application' category -- while it is not part of the spec, ↵Max Horn
apparently some stuff relies on it anyway svn-id: r26548
2007-04-19- Fixed handling of the case split screen + vertical scrolling areaSven Hesse
- Added manual vertical scrolling - Restricting the mouse cursor to the upper part of the split screen now svn-id: r26547
2007-04-19Added code to prevent NPCs from moving when being talked toPaul Gilbert
svn-id: r26546
2007-04-18Fixed bug #1701842, after discussing with Fingolfin.Torbjörn Andersson
svn-id: r26545
2007-04-18Fixes bug 1702679.Nicola Mettifogo
svn-id: r26544
2007-04-18Update details for Russian translation of Simon the Sorcerer 1.Travis Howell
svn-id: r26543
2007-04-18Bugfix for original game inter-room routes that could get your sidekick ↵Paul Gilbert
stuck alternating between rooms 10 and 11 svn-id: r26542
2007-04-17Fix scroll handlerSven Hesse
svn-id: r26541
2007-04-17Changed processInput() to use the ascii value instead of the keycode, so ↵Sven Hesse
that upper-case characters work svn-id: r26540
2007-04-17Fixed a bug that crept in during clean-upSven Hesse
svn-id: r26539
2007-04-17Bugfix for Grub's animation handlerPaul Gilbert
svn-id: r26538
2007-04-17Bugfix to have multiple savegame names list verticallyPaul Gilbert
svn-id: r26537
2007-04-16NDS : Compile fixBertrand Augereau
svn-id: r26536
2007-04-16NDS : Potentially faster, less precise, CPU-scaler pluggedBertrand Augereau
svn-id: r26535
2007-04-16NDS : #define to experiment with a faster, less precise, CPU-scalerBertrand Augereau
svn-id: r26534
2007-04-16Fix compilationSven Hesse
svn-id: r26533
2007-04-16oops forgot to update thisNicola Mettifogo
svn-id: r26532
2007-04-16Updating Code::Blocks project.Nicola Mettifogo
svn-id: r26531
2007-04-16Now handling fonts with brand-new Font hierarchy. Amiga font have been ↵Nicola Mettifogo
implemented for dialogues/descriptions, but not for labels yet. svn-id: r26530
2007-04-16NDS : Trunk fix for latest libndsBertrand Augereau
svn-id: r26529
2007-04-16added credits for wince code contributionsKostas Nakos
svn-id: r26527
2007-04-16Fix the level selection screen in the KIXX XL release of Monkey Island 2 ↵Travis Howell
(Amiga disk). svn-id: r26525
2007-04-16Updated the MSVC8 project file again, adding the new file init_v3.cppSven Hesse
svn-id: r26524
2007-04-16Mouse button presses shouldn't repeat. Fixes "cut-scene" after the idol part ↵Sven Hesse
in Gob3 Amiga svn-id: r26523
2007-04-16Bargon Attack uses wide surfaces, but shouldn't scroll in-game regardlessSven Hesse
svn-id: r26522
2007-04-16Fixed regression that was added when making it compile with MSVC8Sven Hesse
svn-id: r26521
2007-04-15fixed warningPaweł Kołodziejski
svn-id: r26520
2007-04-15removed unnecessary castsGregory Montoir
svn-id: r26519
2007-04-15- Fonts are now preloaded at start.Nicola Mettifogo
- Replaced font string names with enums. - Some slight simplification to Disk. svn-id: r26518
2007-04-15simplification (_useTalkAnims is not used in >= V7)Gregory Montoir
svn-id: r26517
2007-04-15Added code for decodeParseString.SO_PRINT_WRAP and rewrote the CHARSET_1 ↵Gregory Montoir
function in order to match the original V8 interpreter. This should fix bugs #1036707 and #1662610 (subtitles word wrapping issues). svn-id: r26516
2007-04-15Fixing some memory leaks in the GUI codeMax Horn
svn-id: r26515
2007-04-15Added Common::String::contains() methodMax Horn
svn-id: r26514