Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-03-07 | SCI: Constify some code | Max Horn | |
2011-03-07 | Merge branch 'pe_exe' of https://github.com/clone2727/scummvm into ↵ | Matthew Hoops | |
clone2727-pe_exe | |||
2011-03-07 | GRAPHICS: Cleanup WinCursorGroup functions a bit | Matthew Hoops | |
ScopedPtr is now used on the streams to avoid having repetitive delete calls. | |||
2011-03-07 | MOHAWK: Remove unused runLoadDialog() function | Matthew Hoops | |
2011-03-07 | ANDROID: Save the game when the process is paused | dhewg | |
The OS can kill the activity at will after onPause() or onStop() to free up memory for other application. Provide a parachute when the engine allows it. | |||
2011-03-07 | ANDROID: Texture cleanup | dhewg | |
2011-03-07 | HUGO: Fix registration messages for H1 Dos Freeware version (in intro) | strangerke | |
2011-03-07 | GRAPHICS: Add doxygen comments for WinCursorGroup | Matthew Hoops | |
2011-03-07 | COMMON: Add TODO to make compressed NE EXE handling transparent | Matthew Hoops | |
2011-03-07 | COMMON: Add a sanity assert | Matthew Hoops | |
2011-03-07 | COMMON: Fix WinResourceID::getID() | Matthew Hoops | |
2011-03-07 | COMMON: Make the operator=(String) function be a const reference instead | Matthew Hoops | |
2011-03-07 | GRAPHICS: Fix a missing 'f' | Matthew Hoops | |
Thanks, fuzzie | |||
2011-03-07 | MOHAWK: Error message consistency | Matthew Hoops | |
2011-03-07 | MOHAWK: Improve error handling when data isn't found | Matthew Hoops | |
2011-03-07 | SCI: Initial handling of the views in Longbow Amiga. Still not right | md5 | |
2011-03-07 | MOHAWK: Make Riven use original executables for cursors | Matthew Hoops | |
It will try both Windows and Macintosh executables. The hardcoded cursors have been removed. | |||
2011-03-07 | GRAPHICS: Improve support of Windows 8bpp cursors | Matthew Hoops | |
2011-03-06 | SCUMM: Use the new WinCursor code in SCUMM HE | Matthew Hoops | |
Also, updated the MacResManager cursor code to reflect the SCUMM resource extractor code changes | |||
2011-03-06 | GRAPHICS: Fix PE cursors | Matthew Hoops | |
Initial work on 8bpp cursors has also been added | |||
2011-03-06 | SCI: Fix KQ6 Mac inventory cursors | Matthew Hoops | |
2011-03-06 | SCI: Fix Mac SCI1.1 view decompression | Matthew Hoops | |
A regression from d2ad7898d9 | |||
2011-03-06 | SCI: Silence GCC warning | eriktorbjorn | |
2011-03-06 | SCI: Merged the cel data unpacking code for views and pictures | md5 | |
2011-03-06 | OPENGL: Fix compilation for --disable-16bit | dhewg | |
2011-03-06 | SCI: Some changes to picture drawing | md5 | |
- Fixed picture drawing for Longbow Amiga (view drawing is still wrong, though) - Added debug output for picture drawing | |||
2011-03-05 | ANDROID: Fix warning | dhewg | |
2011-03-05 | ANDROID: Fix 16bit cursors | dhewg | |
I hate this code | |||
2011-03-05 | ANDROID: Proper fillBuffer() for non CLUT8 colors | dhewg | |
2011-03-05 | ANDROID: Rename function for less confusion | dhewg | |
2011-03-05 | SCI: Further clarify comment | Lars Skovlund | |
2011-03-05 | GRAPHICS: Add support for PE cursors in WinCursorGroup | Matthew Hoops | |
Only 1bpp still | |||
2011-03-05 | ANDROID: Clear screen on initSize() | dhewg | |
2011-03-05 | ANDROID: Add initial 16bit gfx support | dhewg | |
Supported pixel formats: 565, 5551, 4444 Missing: 555 (doesn't exist on GLES) | |||
2011-03-05 | MOHAWK: Implement Mechanical opcode 122, elevator go down timer | Bastien Bouclet | |
2011-03-05 | SCI: Cleared up the different view types and ordered them by color count | md5 | |
2011-03-05 | SCI: Added some support code for Longbow Amiga | md5 | |
2011-03-05 | AGI: Kill the timer based counter | dhewg | |
Using the timer mechanism for just a simple counter is not just overkill, its also inaccurate. When using a call frequency of x, and waiting for y callbacks, the passed time will not be x*y. The problem amplifies on slower platforms and/or fair thread schedulers. Use absolute times instead. Most notably, the walking speed of the avatar is now smooth on android, but probably on all other handhelds we support too. | |||
2011-03-05 | ANDROID: Reduce mem usage of fillBuffer() | dhewg | |
2011-03-05 | ANDROID: Merge updateTexture() | dhewg | |
2011-03-05 | ANDROID: Remove some vtable overhead on textures | dhewg | |
2011-03-04 | GRAPHICS: Split the NE cursor code from the NEResources class | Matthew Hoops | |
Now the code lies in Graphics and all cursors are not cached upon opening an exe. The engine is now in charge of caching which cursors it wants. | |||
2011-03-04 | SCI: Fix Mac icon bar palette match order | Matthew Hoops | |
2011-03-05 | SCI: Add comment. | Walter van Niftrik | |
2011-03-04 | SCI: Remove SCI version check from READ/WRITE_SCI1ENDIAN_UINT16. | Walter van Niftrik | |
2011-03-04 | ANDROID: Clear game texture on initSize() | dhewg | |
Gets rid of leftovers | |||
2011-03-04 | ANDROID: Cleanup | dhewg | |
2011-03-04 | ANDROID: Fix slightly off while loop | dhewg | |
CursorMan allows to push cursors with a width/height of zero. If such a cursor is restored, we don't need to call glTexSubImage2D() 0xffffffff times... This fixes delays of multiple minutes when closing GMM on groovie and sword. Also, I want that last hour of my life back. | |||
2011-03-04 | GROOVIE: Mark overwritten members as virtual | dhewg | |
2011-03-04 | ANDROID: Reindent manifest | dhewg | |