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2013-09-27NEVERHOOD: Fix uninitialized members of the Palette class - CID 1022303, ↵Filippos Karapetis
1022304, 1022305, 1022306
2013-09-27NEVERHOOD: Fix uninitialized members of the Scene class and remove dead code ↵Filippos Karapetis
- CID 1022300
2013-09-27NEVERHOOD: Fix uninitialized members of the Screen class - CID 1022299Filippos Karapetis
2013-09-27NEVERHOOD: Fix uninitialized members of the AudioResourceManMusicItem class ↵Filippos Karapetis
- CID 1022298
2013-09-27NEVERHOOD: Fix uninitialized members of the SoundMan class - CID 1022297Filippos Karapetis
2013-09-27AVALANCHE: Move a couple of variables to Sequence, more private variablesStrangerke
2013-09-27SCI: script patch for sq1vga to fix gfx glitchMartin Kiewitz
when leaving Ulence Flats...
2013-09-27AVALANCHE: More function deduplication, remove a magic valueStrangerke
2013-09-27AVALANCHE: Rename Sequence functionsStrangerke
2013-09-26SWORD25: Fix copy-paste error. CID 1004130Eugene Sandulenko
2013-09-26AVALANCHE: Fix bug in Sequence.uruk
2013-09-26AVALANCHE: Objectify Sequence. This commit breaks savegames.Strangerke
2013-09-26AVALANCHE: Partially implement (there are still missing features: icon, ↵uruk
keyboard control) the last missing type of scrolls: dialogs. Move some functions/variables, remove unused code in order to do so.
2013-09-26Merge branch 'wme_lineartickets' into wme_renderingWillem Jan Palenstijn
This replaces the (quadratic time) renderqueue drawnum logic by a (linear time) approach based on following along the queue with an iterator. This branch first implements the new iterator logic next to the old drawnum logic, adding asserts that they produce identical results to facilitate testing and debugging. The old code is removed after that.
2013-09-26WINTERMUTE: CleanupWillem Jan Palenstijn
2013-09-26NEVERHOOD: Fix uninitialized class members in AnimatedSprite - CID 1022296Filippos Karapetis
2013-09-26NEVERHOOD: Add a patch system for broken resources in Russian versionsFilippos Karapetis
Some translated resources in Russian versions have incorrect unpacked resource sizes. The original didn't perform checks for these, but we do, thus we'll need to patch the unpacked resource sizes for each case
2013-09-26COMMON: Expand the warnings thrown for broken DCL compressed dataFilippos Karapetis
The Russian translated versions of Neverhood have invalid unpacked sizes for some compressed resources. This helps in identifying their resource parameters more easily
2013-09-26NEVERHOOD: Expand the error thrown for broken resources in BLB archivesFilippos Karapetis
The Russian translated versions of Neverhood have invalid unpacked sizes for some compressed resources. This helps in identifying their resource parameters more easily
2013-09-26TSAGE: Minor renaming for R2RFilippos Karapetis
Rename the R2R character indexes to the corresponding character enum (i.e. R2_NONE, R2_QUINN, R2_SEEKER, R2_MIRANDA)
2013-09-25TSAGE: Renaming and bugfixes for R2R confrontationPaul Gilbert
2013-09-26WINTERMUTE: Remove ticket->_drawNumWillem Jan Palenstijn
2013-09-26WINTERMUTE: Remove left-over assertsWillem Jan Palenstijn
2013-09-26WINTERMUTE: Remove unnecessary loopWillem Jan Palenstijn
2013-09-26WINTERMUTE: No longer update ticket->_drawNumWillem Jan Palenstijn
2013-09-26WINTERMUTE: No longer use ticket->_drawNumWillem Jan Palenstijn
2013-09-26WINTERMUTE: Remove unnecessary re-iterationWillem Jan Palenstijn
2013-09-26WINTERMUTE: Mirror _drawNum with an iteratorWillem Jan Palenstijn
2013-09-26WINTERMUTE: Remove _tempDisableDirtyRectsWillem Jan Palenstijn
2013-09-26WINTERMUTE: Remove ticket batchingWillem Jan Palenstijn
2013-09-26WINTERMUTE: Fix warningWillem Jan Palenstijn
2013-09-25AVALANCHE: Janitorial - Use ++ and -- when possibleStrangerke
2013-09-25AVALANCHE: Move some variables to Animation, break savegame compatibilityStrangerke
2013-09-26FULLPIPE: Started implementation of MctlCompound::initMovGraph2()Eugene Sandulenko
2013-09-26FULLPIPE: Added MctlCompound object typeEugene Sandulenko
2013-09-26FULLPIPE: Prototyping for MctlCompoundEugene Sandulenko
2013-09-25ZVISION: Remove memory corrupting assignmentRichieSams
This was a code error left over from previous changes. We just create a new TextFramgment each time and hand it to List::push_back()
2013-09-25ZVISION: Only save a thumbnail of the backbuffer instead of the whole thingRichieSams
2013-09-25ZVISION: Set the state value at each frame of a return animationRichieSams
Some Puzzles trigger off the intermediate frames
2013-09-25AVALANCHE: rename a parameter, remove a useless (unitialized) variable, ↵Strangerke
disable some menu entries
2013-09-25AVALANCHE: use nullptr for empty pointersStrangerke
2013-09-25AVALANCHE: Simplify loadMouse()Strangerke
2013-09-25AVALANCHE: Reduce verbosity in Background, remove a useless variableStrangerke
2013-09-24TSAGE: Bugfixes and renaming for R2R Circular WalkwaysPaul Gilbert
2013-09-24ZVISION: Remove CLIPs from mutateImageRichieSams
Due to the math of the Panorama/Tilt, all pixel offsets are going to be closer to the center of the image. Also, mutateImage is now being called on a finished buffer, rather than an image at a time. Therefore, it no longer has to handle image wrapping. Thus, there is no case in which a pixel offset would be outside the image bounds.
2013-09-24AVALANCHE: Use enum for verbsStrangerke
2013-09-24AVALANCHE: Use People enum as a type for several variables, modify functions ↵Strangerke
accordingly
2013-09-24AVALANCHE: Repair bug regarding uninitialized direction in Avalot. Some ↵uruk
renaming in Animation.
2013-09-24ZVISION: Don't cast away const-nessRichieSams
2013-09-24NEWS: Mention update to munt 1.3.0Filippos Karapetis