Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-11-29 | MOHAWK : Move area classes to their own file | Bastien Bouclet | |
svn-id: r54598 | |||
2010-11-29 | MOHAWK: Add mouse move event for type 10 and 11 resources | Bastien Bouclet | |
svn-id: r54597 | |||
2010-11-29 | MOHAWK: Name selenitic opcodes, and implement opcode 204 | Bastien Bouclet | |
svn-id: r54596 | |||
2010-11-29 | MOHAWK: Keep resource type around | Bastien Bouclet | |
svn-id: r54595 | |||
2010-11-29 | MOHAWK : Cleanup selenium opcodes | Bastien Bouclet | |
svn-id: r54594 | |||
2010-11-29 | MOHAWK : Finished implementing Selenitic sound receiver | Bastien Bouclet | |
svn-id: r54593 | |||
2010-11-29 | MOHAWK: Start splitting Myst scripts into one class per Stack. | Bastien Bouclet | |
svn-id: r54592 | |||
2010-11-29 | CONFIGURE: Improve OpenGL header + library detection. | Johannes Schickel | |
svn-id: r54591 | |||
2010-11-29 | SYMBIAN : Forgot to init the SDL backend | Lars Persson | |
svn-id: r54590 | |||
2010-11-29 | SDL: Add Mac OS X log file support | Max Horn | |
svn-id: r54589 | |||
2010-11-29 | SYMBIAN : Updated so it builds with latest structures and add support to ↵ | Lars Persson | |
last express svn-id: r54588 | |||
2010-11-29 | NULL: Remove extra semicolons in null-graphics.h | Johannes Schickel | |
svn-id: r54587 | |||
2010-11-29 | BUILD: Fix URL keyword in rules.mk. | Johannes Schickel | |
svn-id: r54585 | |||
2010-11-29 | BACKENDS: Fix SVN keyword usage. | Johannes Schickel | |
svn-id: r54584 | |||
2010-11-29 | SDL: Slight formatting fix. | Johannes Schickel | |
svn-id: r54583 | |||
2010-11-29 | BACKEND: Assure that the correct destructor of FilesystemFactory is called. | Johannes Schickel | |
svn-id: r54582 | |||
2010-11-29 | SDL: Move createLogFile implementions to the OSystem_SDL subclasses. | Johannes Schickel | |
svn-id: r54581 | |||
2010-11-29 | BACKENDS: Improve safety of Modular Backend Destructor And Close _fsFactory ↵ | David Turner | |
Memory Leak Since the modular backend implements abstract modules to be written in the future which _may_ have interdependencies, they should be set to null pointers after deletion. This allows assert(_eventManager) type lines to work, which would have detected bug #3121841 without a segfault... Also, _fsFactory should be deleted to ensure it is not leaked though this causes a group of GCC warnings and probably should be done in a different manner. svn-id: r54580 | |||
2010-11-29 | BACKENDS: Close Memory Leak of Mouse Surfaces in SDL Graphics Backend | David Turner | |
svn-id: r54579 | |||
2010-11-29 | HUGO: Fix a remaining warning | Arnaud Boutonné | |
svn-id: r54578 | |||
2010-11-29 | HUGO: Fix compilation | Arnaud Boutonné | |
svn-id: r54577 | |||
2010-11-29 | HUGO: Add GMM save/load and RTL | Arnaud Boutonné | |
svn-id: r54576 | |||
2010-11-29 | SDL: Trying to cleanup the FORBIDDEN_SYMBOL situation | Max Horn | |
svn-id: r54575 | |||
2010-11-29 | SDL: Revert r54554, and add explanatory comment (fix for bug #3121841) | Max Horn | |
svn-id: r54574 | |||
2010-11-29 | BACKENDS: Include scummsys.h at top of all .cpp files, *before* any #ifdefs | Max Horn | |
svn-id: r54573 | |||
2010-11-29 | SDL: Move #include <SDL.h> into a special wrapper file | Max Horn | |
svn-id: r54572 | |||
2010-11-29 | GP2X: Fix typo (and maybe compilation?) | Max Horn | |
svn-id: r54571 | |||
2010-11-29 | MOHAWK: Divide GType_LIVINGBOOKSV3 into V2 and V3 | Matthew Hoops | |
svn-id: r54570 | |||
2010-11-29 | GP2X: More compilation fixes | Max Horn | |
svn-id: r54569 | |||
2010-11-29 | MADE: Fixed bug #3090034 - "RTZ: Keyboard unresponsive", by properly ↵ | Filippos Karapetis | |
handling keyboard keys svn-id: r54568 | |||
2010-11-29 | COMMON: Applied patch #3121969 - "WIN32_LEAN_AND_MEAN in incorrect place" | Filippos Karapetis | |
svn-id: r54567 | |||
2010-11-29 | MOHAWK: Set Maggie's Farmyard Adventure as an LB game | Matthew Hoops | |
The game will start, but has many problems as it uses a later version of the LB code. Also, make sure we check for filename being empty to stop an assertion in the MacCursorManager. svn-id: r54566 | |||
2010-11-29 | MOHAWK: Add Detection Entry For "ABC By Dr Seuss" Living Book Game | David Turner | |
svn-id: r54565 | |||
2010-11-29 | COMMON: Add a bit more to the doxygen comment for NEResources | Matthew Hoops | |
svn-id: r54564 | |||
2010-11-28 | M4: Remove unnecessary reference to file.h | Max Horn | |
svn-id: r54563 | |||
2010-11-28 | VKEYBD: Ensure stream destructor is properly called | Max Horn | |
svn-id: r54562 | |||
2010-11-28 | COMMON: Remove unnecessary reference to file.h | Max Horn | |
svn-id: r54561 | |||
2010-11-28 | GP2x: Fix silly typo | Max Horn | |
svn-id: r54560 | |||
2010-11-28 | MOHAWK: Add basic Living Books support (all credit goes to fuzzie!) | Matthew Hoops | |
v1 and v3 (both Windows and Mac) are working, v1 support is in better shape. svn-id: r54558 | |||
2010-11-28 | COMMON: Add support for loading NE resources and cursors | Matthew Hoops | |
Needed for Mohawk (and Hugo Win eventually). Based on DrMcCoy's excellent Dark Seed II code. svn-id: r54557 | |||
2010-11-28 | DS: Remove redundant code | Max Horn | |
svn-id: r54556 | |||
2010-11-28 | AmigaOS: Fixed compilation after the latest GSoC code merging (bug #3121350) | Filippos Karapetis | |
svn-id: r54555 | |||
2010-11-28 | SDL: Reduce redundant deletes from OSystem_SDL destructor | Max Horn | |
svn-id: r54554 | |||
2010-11-28 | SDL: Various more SdlEventSource related fixes | Max Horn | |
svn-id: r54553 | |||
2010-11-28 | GP2X: Compilation fix | Max Horn | |
svn-id: r54552 | |||
2010-11-28 | SWORD25: Fix warning about uninitialized DijkstraNode::parentIter | Max Horn | |
svn-id: r54551 | |||
2010-11-28 | SWORD25: Fix warning: deref type-punned pointer breaks strict-aliasing rules | Max Horn | |
svn-id: r54550 | |||
2010-11-28 | TOON: Attempt to fix crash when Bricabrac puts on his glasses | Torbjörn Andersson | |
This was a regression in r54223, and it's the most direct fix I can think of. The problem seems to be that sys_Cmd_Remove_Scene_Anim() clears the character's _animationInstance while character::playAnim() is waiting "for the character to be ready". My fix was to treat _animationInstance NULL as another sign that the wait is over, but maybe the real fix is for sys_Cmd_Remove_Scene_Anim() to do more than just clear the variable, e.g. stop the script or something like that? svn-id: r54549 | |||
2010-11-28 | i18N: Update all translation files from template file. | Thierry Crozat | |
German has also an updated translation. svn-id: r54548 | |||
2010-11-28 | i18N: Add a few strings to translate in the SCUMM help dialog. | Thierry Crozat | |
svn-id: r54547 |