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2010-11-29MOHAWK : Move area classes to their own fileBastien Bouclet
svn-id: r54598
2010-11-29MOHAWK: Add mouse move event for type 10 and 11 resourcesBastien Bouclet
svn-id: r54597
2010-11-29MOHAWK: Name selenitic opcodes, and implement opcode 204Bastien Bouclet
svn-id: r54596
2010-11-29MOHAWK: Keep resource type aroundBastien Bouclet
svn-id: r54595
2010-11-29MOHAWK : Cleanup selenium opcodesBastien Bouclet
svn-id: r54594
2010-11-29MOHAWK : Finished implementing Selenitic sound receiverBastien Bouclet
svn-id: r54593
2010-11-29MOHAWK: Start splitting Myst scripts into one class per Stack.Bastien Bouclet
svn-id: r54592
2010-11-29CONFIGURE: Improve OpenGL header + library detection.Johannes Schickel
svn-id: r54591
2010-11-29SYMBIAN : Forgot to init the SDL backendLars Persson
svn-id: r54590
2010-11-29SDL: Add Mac OS X log file supportMax Horn
svn-id: r54589
2010-11-29SYMBIAN : Updated so it builds with latest structures and add support to ↵Lars Persson
last express svn-id: r54588
2010-11-29NULL: Remove extra semicolons in null-graphics.hJohannes Schickel
svn-id: r54587
2010-11-29BUILD: Fix URL keyword in rules.mk.Johannes Schickel
svn-id: r54585
2010-11-29BACKENDS: Fix SVN keyword usage.Johannes Schickel
svn-id: r54584
2010-11-29SDL: Slight formatting fix.Johannes Schickel
svn-id: r54583
2010-11-29BACKEND: Assure that the correct destructor of FilesystemFactory is called.Johannes Schickel
svn-id: r54582
2010-11-29SDL: Move createLogFile implementions to the OSystem_SDL subclasses.Johannes Schickel
svn-id: r54581
2010-11-29BACKENDS: Improve safety of Modular Backend Destructor And Close _fsFactory ↵David Turner
Memory Leak Since the modular backend implements abstract modules to be written in the future which _may_ have interdependencies, they should be set to null pointers after deletion. This allows assert(_eventManager) type lines to work, which would have detected bug #3121841 without a segfault... Also, _fsFactory should be deleted to ensure it is not leaked though this causes a group of GCC warnings and probably should be done in a different manner. svn-id: r54580
2010-11-29BACKENDS: Close Memory Leak of Mouse Surfaces in SDL Graphics BackendDavid Turner
svn-id: r54579
2010-11-29HUGO: Fix a remaining warningArnaud Boutonné
svn-id: r54578
2010-11-29HUGO: Fix compilationArnaud Boutonné
svn-id: r54577
2010-11-29HUGO: Add GMM save/load and RTLArnaud Boutonné
svn-id: r54576
2010-11-29SDL: Trying to cleanup the FORBIDDEN_SYMBOL situationMax Horn
svn-id: r54575
2010-11-29SDL: Revert r54554, and add explanatory comment (fix for bug #3121841)Max Horn
svn-id: r54574
2010-11-29BACKENDS: Include scummsys.h at top of all .cpp files, *before* any #ifdefsMax Horn
svn-id: r54573
2010-11-29SDL: Move #include <SDL.h> into a special wrapper fileMax Horn
svn-id: r54572
2010-11-29GP2X: Fix typo (and maybe compilation?)Max Horn
svn-id: r54571
2010-11-29MOHAWK: Divide GType_LIVINGBOOKSV3 into V2 and V3Matthew Hoops
svn-id: r54570
2010-11-29GP2X: More compilation fixesMax Horn
svn-id: r54569
2010-11-29MADE: Fixed bug #3090034 - "RTZ: Keyboard unresponsive", by properly ↵Filippos Karapetis
handling keyboard keys svn-id: r54568
2010-11-29COMMON: Applied patch #3121969 - "WIN32_LEAN_AND_MEAN in incorrect place"Filippos Karapetis
svn-id: r54567
2010-11-29MOHAWK: Set Maggie's Farmyard Adventure as an LB gameMatthew Hoops
The game will start, but has many problems as it uses a later version of the LB code. Also, make sure we check for filename being empty to stop an assertion in the MacCursorManager. svn-id: r54566
2010-11-29MOHAWK: Add Detection Entry For "ABC By Dr Seuss" Living Book GameDavid Turner
svn-id: r54565
2010-11-29COMMON: Add a bit more to the doxygen comment for NEResourcesMatthew Hoops
svn-id: r54564
2010-11-28M4: Remove unnecessary reference to file.hMax Horn
svn-id: r54563
2010-11-28VKEYBD: Ensure stream destructor is properly calledMax Horn
svn-id: r54562
2010-11-28COMMON: Remove unnecessary reference to file.hMax Horn
svn-id: r54561
2010-11-28GP2x: Fix silly typoMax Horn
svn-id: r54560
2010-11-28MOHAWK: Add basic Living Books support (all credit goes to fuzzie!)Matthew Hoops
v1 and v3 (both Windows and Mac) are working, v1 support is in better shape. svn-id: r54558
2010-11-28COMMON: Add support for loading NE resources and cursorsMatthew Hoops
Needed for Mohawk (and Hugo Win eventually). Based on DrMcCoy's excellent Dark Seed II code. svn-id: r54557
2010-11-28DS: Remove redundant codeMax Horn
svn-id: r54556
2010-11-28AmigaOS: Fixed compilation after the latest GSoC code merging (bug #3121350)Filippos Karapetis
svn-id: r54555
2010-11-28SDL: Reduce redundant deletes from OSystem_SDL destructorMax Horn
svn-id: r54554
2010-11-28SDL: Various more SdlEventSource related fixesMax Horn
svn-id: r54553
2010-11-28GP2X: Compilation fixMax Horn
svn-id: r54552
2010-11-28SWORD25: Fix warning about uninitialized DijkstraNode::parentIterMax Horn
svn-id: r54551
2010-11-28SWORD25: Fix warning: deref type-punned pointer breaks strict-aliasing rulesMax Horn
svn-id: r54550
2010-11-28TOON: Attempt to fix crash when Bricabrac puts on his glassesTorbjörn Andersson
This was a regression in r54223, and it's the most direct fix I can think of. The problem seems to be that sys_Cmd_Remove_Scene_Anim() clears the character's _animationInstance while character::playAnim() is waiting "for the character to be ready". My fix was to treat _animationInstance NULL as another sign that the wait is over, but maybe the real fix is for sys_Cmd_Remove_Scene_Anim() to do more than just clear the variable, e.g. stop the script or something like that? svn-id: r54549
2010-11-28i18N: Update all translation files from template file.Thierry Crozat
German has also an updated translation. svn-id: r54548
2010-11-28i18N: Add a few strings to translate in the SCUMM help dialog.Thierry Crozat
svn-id: r54547