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2012-04-06MORTEVIELLE: Remove all the overlay commentsPaul Gilbert
2012-04-06MORTEVIELLE: Remove more code that had been commented out in the original sourcePaul Gilbert
2012-04-06MORTEVIELLE: Removed all the code that was commented out in the original sourcePaul Gilbert
2012-04-06MORTEVIELLE: Removed unused clear_box() and fill_box(), and renamed fillBox ↵Paul Gilbert
to fillRect
2012-04-06MORTEVIELLE: Replaced all box() calls with ScreenSurface::fillBoxPaul Gilbert
2012-04-06MORTEVIELLE: Add comments to the deprecated s_char methodPaul Gilbert
2012-04-06MORTEVIELLE: Added CHECK_QUIT to afdes() event loopPaul Gilbert
2012-04-06MORTEVIELLE: Replace old calls to afff to use new decode/drawPicture methodsPaul Gilbert
2012-04-06MORTEVIELLE: Fixed the F3/F8 box width to adjust to the text sizePaul Gilbert
2012-04-06MORTEVIELLE: Fixed English strings for F3 and F8Paul Gilbert
2012-04-06MORTEVIELLE: Removed boite() stab and remap calls to ScreenSurface::drawBoxPaul Gilbert
2012-04-06MORTEVIELLE: Removed redundant gfx functions, and moved others into ↵Paul Gilbert
ScreenSurface class.
2012-04-06MORTEVIELLE: Removed text screen output, and fixed copyright to display on ↵Paul Gilbert
title screen. Note: The original used Pascal text display functions to show the copyright on the title screen. To avoid a lot of code needing to be added for just that line, I'm using the existing graphic text display code. The resulting copyright text isn't identical to the original, but I consider it close enough.
2012-04-06MORTEVIELLE: Added support for using the static string list added to mort.datPaul Gilbert
2012-04-06MORTEVIELLE: Added list of static executable strings to create_mortdat toolPaul Gilbert
2012-04-06MORTEVIELLE: Renamed main loop methods, along with quit/end/lose variablesPaul Gilbert
2012-04-06MORTEVIELLE: Implemented ScummVM savegame functionality with metadataPaul Gilbert
2012-04-06MORTEVIELLE: Moved the game detection entries to detection_tables.hPaul Gilbert
2012-04-06MORTEVIELLE: Merged mort.cpp into mortevielle.cpp, and split up intro from ↵Paul Gilbert
main game
2012-04-06MORTEVIELLE: Replace timer chip frequency values with a constantPaul Gilbert
2012-04-06MORTEVIELLE: In progress implementation of PC Speaker music playerPaul Gilbert
2012-04-06MORTEVIELLE: Minor bugfixes to string extraction toolPaul Gilbert
2012-04-06MORTEVIELLE: Creation of a tool to extract game stringsPaul Gilbert
2012-04-06MORTEVIELLE: Fix for erasing alert dialogs when donePaul Gilbert
2012-04-06MORTEVIELLE: Converted the demus assembly code to C++Paul Gilbert
2012-04-06MORTEVIELLE: Added extra quit checks to event loopsPaul Gilbert
2012-04-06MORTEVIELLE: Fix sizes of several arraysPaul Gilbert
2012-04-06MORTEVIELLE: Add extra parenthesis to defines for operation safetyPaul Gilbert
2012-04-06MORTEVIELLE: Visual fix for the inventory menuPaul Gilbert
2012-04-06MORTEVIELLE: Bugfixes for saving/loading savegamesPaul Gilbert
2012-04-06MORTEVIELLE: Change float parameters in chardes/charani to int32Paul Gilbert
The original used this to handle 32-bit values. So it's cleaner to use int32 explicitly.
2012-04-06MORTEVIELLE: Correct synchronisation of savegame dataPaul Gilbert
2012-04-06MORTEVIELLE: Changed readclock() method to use ScummVM functionalityPaul Gilbert
2012-04-06MORTEVIELLE: Fix some string indexingPaul Gilbert
2012-04-06MORTEVIELLE: Fix for displaying savegame menus correctlyPaul Gilbert
2012-04-06MORTEVIELLE: Bugfix for image block decoding method #0Paul Gilbert
2012-04-06MORTEVIELLE: Merge the _mouseButtons and clic variablesPaul Gilbert
The original separate implementation was causing problems with the mouse click variable remaining set too long.
2012-04-06MORTEVIELLE: Added missing variable to savegame synchronizationPaul Gilbert
2012-04-06MORTEVIELLE: Properly implement get_random_number methodPaul Gilbert
2012-04-06MORTEVIELLE: Fix conversion of string to integer in room changesPaul Gilbert
2012-04-06MORTEVIELLE: Remove old drive boot sector read code in game startup.Paul Gilbert
I presume that this may have been part of original game copy protection.
2012-04-06MORTEVIELLE: Formatting fix for savegame listPaul Gilbert
2012-04-06MORTEVIELLE: Restore background area when a menu is removedPaul Gilbert
2012-04-06MORTEVIELLE: More game menu formatting fixesPaul Gilbert
2012-04-06MORTEVIELLE: Formatting fixes for game menu displayPaul Gilbert
2012-04-06MORTEVIELLE: Fix display of action tabsPaul Gilbert
2012-04-06MORTEVIELLE: Correctly handle keyboard keys for moving mousePaul Gilbert
2012-04-06MORTEVIELLE: Added explicit quit checks to the main game loopsPaul Gilbert
2012-04-06MORTEVIELLE: Fix compiler warnings and added assertPaul Gilbert
2012-04-06MORTEVIELLE: Expand on the mouse/keyboard handling codePaul Gilbert