Age | Commit message (Collapse) | Author |
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skipping, fixed various mem leaks, hopefully fixed finding of transparent color index.
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Now Peril's intro is almost like in original
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intro sprite, which has wrong transparent colour index
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handles this a bit different.(intro of Peril first sprite keeps transparent colour index somewhere else)
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For now it can play logo of Wanderlust Interactive, then logo of MGM and Localizer Logo.
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logo scene, but sprites are at wrong positions because decoder doesn't support getting coordinates from CEL
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are commented out
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HandlerTimer differs in Peril and Hokus Pokus
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conditions and sideEffects. Added more classes. Now engine can play intro's sound.
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