Age | Commit message (Expand) | Author |
2003-04-09 | fix ega codec | Paweł Kołodziejski |
2003-04-09 | a little improved ega support | Paweł Kołodziejski |
2003-04-09 | make zak use correct charset | Jonathan Gray |
2003-04-09 | added also Monkey ega for 16 colors palette | Paweł Kołodziejski |
2003-04-08 | change some stuff back that didn't merge properly when I cvs up'd | Jonathan Gray |
2003-04-08 | text in zak is now using the incorrect font and it does nasty stuff like over... | Jonathan Gray |
2003-04-08 | added definition of 16 colors palette to gfx backend for V2/V3 games | Paweł Kołodziejski |
2003-04-08 | changed range from GF_OLD256 to GF_AFTER_V3 | Paweł Kołodziejski |
2003-04-08 | applied eriktorbjorn's patch, removed unnecessary cast and renamed CD text de... | Joost Peters |
2003-04-07 | remove old fixme that seemingly isn't needed anymore. note this triggers an a... | Jonathan Gray |
2003-04-07 | fixed reading Loom index file, and handle gfx for 16 colors games | Paweł Kołodziejski |
2003-04-07 | updated VC6 file | Paweł Kołodziejski |
2003-04-07 | increased to 16 items | Paweł Kołodziejski |
2003-04-07 | restructure | Oliver Kiehl |
2003-04-07 | new class SkyText | Oliver Kiehl |
2003-04-07 | new class SkyDisk | Oliver Kiehl |
2003-04-07 | revert to revert | Paweł Kołodziejski |
2003-04-07 | Patch #712493: CMI: Object line | Max Horn |
2003-04-07 | removed -1's in image verb code: a) the original code doesn't have these b) i... | Max Horn |
2003-04-07 | added charset support for all V3 games, and fix for cleaning all 16 variables... | Paweł Kołodziejski |
2003-04-07 | zak256 invertory bug is not repeatable, changed order font selection, added h... | Paweł Kołodziejski |
2003-04-07 | fixed detection v2 scumm game | Paweł Kołodziejski |
2003-04-06 | remove incorrect cast | Jonathan Gray |
2003-04-06 | added handle v2 resources for scumm v3, for now hack | Paweł Kołodziejski |
2003-04-06 | fixed detection of early scumm games | Paweł Kołodziejski |
2003-04-06 | nope, not all big endian system require alignment | Max Horn |
2003-04-06 | Oops on previous fix | Nicolas Bacca |
2003-04-06 | also Loom exception in the read/write var funcs | Paweł Kołodziejski |
2003-04-06 | corrected right/bottom borders while clipping at drawBox() func | Paweł Kołodziejski |
2003-04-06 | Alignment fix | Nicolas Bacca |
2003-04-05 | Alignment fixes | Nicolas Bacca |
2003-04-05 | updated and fixed for VC6 | Paweł Kołodziejski |
2003-04-05 | changed warning() to error() | Joost Peters |
2003-04-05 | removed debug/text dump code (oops :)) | Joost Peters |
2003-04-05 | Added text decoders + various other bits of code | Joost Peters |
2003-04-05 | Watch this cast | Nicolas Bacca |
2003-04-05 | Add delay in ms for tremor vorbis implementation and possible autodetection | Nicolas Bacca |
2003-04-04 | Smartphone version of Sam & Max skip fix | Nicolas Bacca |
2003-04-04 | Latest local version, rewrite pending ... | Nicolas Bacca |
2003-04-04 | Low quality FM synthesis, preliminary OGG stuff - do not try to compile that ... | Nicolas Bacca |
2003-04-04 | Fix skip key problems mainly for Sam & Max | Nicolas Bacca |
2003-04-04 | Fix compiling issues with Smartphone/HPC builds | Nicolas Bacca |
2003-04-04 | Adding _heapchk | Nicolas Bacca |
2003-04-03 | zlib.h is no longer in ronin/. | Marcus Comstedt |
2003-04-03 | Updated to new libronin layout. | Marcus Comstedt |
2003-04-03 | Changed prerequisites to be more up to date (slightly ahead of date, actually :) | Marcus Comstedt |
2003-04-03 | Save game path setting is not meaningful on the Dreamcast. | Marcus Comstedt |
2003-04-02 | fix for bug #695654 | Max Horn |
2003-04-02 | More Spanish font corrections, the . and , fonts were corrupt | Travis Howell |
2003-04-02 | Hebrew fonts were off by two bytes too. | Travis Howell |