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2012-03-19GRAPHICS: Fix PICT 16bppMatthew Hoops
2012-03-19Merge pull request #199 from clone2727/image-decoderJohannes Schickel
Introduce an ImageDecoder class
2012-03-20GRAPHICS: Add support for converting surfaces from 24bppMatthew Hoops
2012-03-20COMMON: Add a READ_UINT24 macroMatthew Hoops
Complements READ_UINT16 and READ_UINT32
2012-03-20GRAPHICS: Move PNG to the ImageDecoder interfaceMatthew Hoops
2012-03-20GRAPHICS: Make PNG signature more readableMatthew Hoops
2012-03-20GRAPHICS: Make the JPEG code use the new YUV to RGB converterMatthew Hoops
2012-03-20GRAPHICS: Convert JPEG to the ImageDecoder APIMatthew Hoops
2012-03-20GRAPHICS: Convert PictDecoder to the ImageDecoder APIMatthew Hoops
2012-03-20MOHAWK: Make MystBitmap use BitmapDecoderMatthew Hoops
2012-03-20GRAPHICS: Rewrite ImageDecoder to have an improved APIMatthew Hoops
The new bitmap decoder class is based off the Mohawk one, and now has 8bpp decoding capability.
2012-03-20MOHAWK: Use Surface::convertTo() for video 8bpp->true color conversionMatthew Hoops
2012-03-20GRAPHICS: Add a convertTo() function to SurfaceMatthew Hoops
2012-03-19Merge pull request #210 from fuzzie/ttf-fixesJohannes Schickel
TTF rendering fixes
2012-03-19GRAPHICS: Render TTF glyphs at the right locations.Alyssa Milburn
Or at least using the fields used by the FreeType examples.
2012-03-19GRAPHICS: Fix TTF glyph drawing at negative Y positions.Alyssa Milburn
2012-03-19TRANSLATION: Add all the new files containing translatable strings.Filippos Karapetis
2012-03-19SCI: Add per-game GUI option support.Filippos Karapetis
2012-03-19DREAMWEB: Add per-game GUI option support.Filippos Karapetis
2012-03-19KYRA: Add per-game GUI option support.Johannes Schickel
2012-03-19ENGINES: Implement per-game options caching in AdvancedDetector via GUIO flags.Johannes Schickel
2012-03-19GUI: Add per-engine and per-game optionsFilippos Karapetis
2012-03-19AUDIO: Add support for multiple QuickTime audio tracksMatthew Hoops
This also cleans up the QuickTime audio code to make it a bit more manageable too
2012-03-19COMMON: Add a dummy edit when a QuickTime file contains noneMatthew Hoops
The edit just takes up the entire length of the track
2012-03-19MOHAWK: Properly initialize the Riven tdomeelev variableMatthew Hoops
Thanks to Robot_Maker20 for noticing the bug
2012-03-17DEVTOOLS: Print error message to stderr, not stdout.Christoph Mallon
2012-03-17JANITORIAL: Simplify stripLine().Christoph Mallon
Simply use pointers to the source and destination chars instead of multiple indices.
2012-03-17DEVTOOLS: Include necessary headers for compilation.Christoph Mallon
2012-03-17JANITORIAL: Remove +x from files, which should not be executable.Christoph Mallon
2012-03-17ALL: Make use of defined() for the preprocessor consistent.Johannes Schickel
This does not change the use of defined for some NDS source files, since they seem to be (based on?) third party code.
2012-03-17COMMON: Use defined() instead of defined in preprocessor macros.Johannes Schickel
Thanks to clone2727 for noticing this.
2012-03-17ALL: Use GCC_ATLEAST().Christoph Mallon
2012-03-17COMMON: Add GCC_ATLEAST(major, minor) to simplify testing for versions of GCC.Christoph Mallon
2012-03-17COMMON: Add a space between a string literal and a macro parameter so C++11 ↵Christoph Mallon
does not think the latter is a string literal suffix.
2012-03-17COMMON: Hopefully fix compilationFilippos Karapetis
EVENT_CUSTOM_BACKEND_HARDWARE is only set when ENABLE_KEYMAPPER is set
2012-03-17Merge pull request #206 from BenCastricum/masterEugene Sandulenko
SCUMM: More HE Games Detection
2012-03-17COMMON: Use String class consistentlyEugene Sandulenko
2012-03-17Merge pull request #203 from fingolfin/guio-cleanupEugene Sandulenko
COMMON: GuiOptions cleanup
2012-03-17Merge pull request #202 from tsoliman/keymapper-nonkey-inputsEugene Sandulenko
KEYMAPPER: Add Gesture Support
2012-03-16MOHAWK: Disable Riven demo save/load GUI buttonsMatthew Hoops
2012-03-16MOHAWK: Improve Riven save/load error messagesMatthew Hoops
2012-03-14I18N: Update Basque translation from patch #3499452Thierry Crozat
2012-03-13JANITORIAL: Simply use *x instead of *x.get() on smart pointers.Christoph Mallon
2012-03-13JANITORIAL: Remove dead code.Christoph Mallon
2012-03-13JANITORIAL: Replace (x ? false : true) by !(x).Christoph Mallon
2012-03-13JANITORIAL: Make getters const.Christoph Mallon
2012-03-13JANITORIAL: Avoid the ugly operator invocation syntax.Christoph Mallon
2012-03-13JANITORIAL: Use appropriate type for loop counter.Christoph Mallon
2012-03-13JANITORIAL: Do not convert false to a null pointer.Christoph Mallon
2012-03-13JANITORIAL: Remove unnecessary empty default constructors/destructors.Christoph Mallon