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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2016-08-26
DM: Fix some more GCC warnings
Strangerke
2016-08-26
DM: Implement missing code in f125_drawSquareD0L
Strangerke
2016-08-26
DM: Fix some GCC warnings
Strangerke
2016-08-26
DM: Fix some GCC warnings
Strangerke
2016-08-26
DM: Finish moving globals to EventMan
Strangerke
2016-08-26
DM: Move more globals to EventMan
Strangerke
2016-08-26
DM: Work on eventman globals, renaming and apply some coding conventions
Strangerke
2016-08-26
DM: Move some more globals
Strangerke
2016-08-26
DM: Remove some warnings
Bendegúz Nagy
2016-08-26
DM: Add file error checking for save game
Bendegúz Nagy
2016-08-26
DM: Fix releasing flagged bitmaps
Bendegúz Nagy
2016-08-26
DM: Start refactoring of eventMan
Strangerke
2016-08-26
DM: Some renaming, move some globals to class member
Strangerke
2016-08-26
DM: Silent a couple of CppCheck warnings
Strangerke
2016-08-26
DM: Fix regression (pressure plate), fix compilation
Strangerke
2016-08-26
DM: Clear check some warnings, complete minor functions
Bendegúz Nagy
2016-08-26
DM: Complete f437_STARTEND_drawTittle
Bendegúz Nagy
2016-08-26
DM: Fix regression in f107_isDrawnWallOrnAnAlcove
Strangerke
2016-08-26
DM: Fix some GCC warnings
Strangerke
2016-08-26
DM: Add loading from game
Bendegúz Nagy
2016-08-26
DM: Fix double load when loading from launcher
Bendegúz Nagy
2016-08-26
DM: Make ScummVM's save dialog open up when saving
Bendegúz Nagy
2016-08-26
DM: Make resume button load up ScummVM's global load dialog
Bendegúz Nagy
2016-08-26
DM: Make thumbnail capture the dungeon
Bendegúz Nagy
2016-08-26
DM: Add support for loading from launcher
Bendegúz Nagy
2016-08-26
DM: Finish f113_drawField
Bendegúz Nagy
2016-08-26
DM: Pull K0016_aui_Palette_FadeTemporary into a class vaiable
Bendegúz Nagy
2016-08-26
DM: Some renaming in group.cpp, get rid of a global
Strangerke
2016-08-26
DM: Some more work on f115_cthulhu
Strangerke
2016-08-26
DM: WIP renaming and cleanup in f115_cthulhu
Strangerke
2016-08-26
DM: Some refactoring and renaming
Strangerke
2016-08-26
DM: Some refactoring, get rid of some more globals
Strangerke
2016-08-26
DM: Refactor f107_isDrawnWallOrnAnAlcove
Strangerke
2016-08-26
DM: Refactor f123_drawSquareD1R, f124_drawSquareD1C and f125_drawSquareD0L
Strangerke
2016-08-26
DM: Refactor f120_drawSquareD2R, f121_drawSquareD2C and f122_drawSquareD1L, ↵
Strangerke
remove more GOTOs
2016-08-26
DM: Refactor f118_drawSquareD3C and f119_drawSquareD2L, remove several GOTOs
Strangerke
2016-08-26
DM: Refactor f117_drawSquareD3R, get rid of several GOTOs
Strangerke
2016-08-26
DM: Refactor f116_drawSquareD3L, remove 4 GOTOs
Strangerke
2016-08-26
DM: Refactor f109_drawDoorOrnament, f111_drawDoor, f112_drawCeilingPit and ↵
Strangerke
f116_drawSquareD3L
2016-08-26
DM: Refactor f108_drawFloorOrnament, get rid of a GOTO
Strangerke
2016-08-26
DM: Fix broken wallOrnamentIndices
Bendegúz Nagy
2016-08-26
DM: Add SoundMan_Atari
Bendegúz Nagy
2016-08-26
DM: Pull sound handling into a separate class
Bendegúz Nagy
2016-08-26
DM: Add support for LZW compresssed graphics.dat
Bendegúz Nagy
2016-08-26
DM: Add unknown Atari game version
Bendegúz Nagy
2016-08-26
DM: Add LZW decompressor
Bendegúz Nagy
2016-08-26
DM: Add support for uncompressed dungeon.dat
Bendegúz Nagy
2016-08-26
DM: Fix wrong global initialized in InventoryMan::initConstants()
Bendegúz Nagy
2016-08-26
DM: Correct language from GR_GRE to DE_DEU
Bendegúz Nagy
2016-08-26
DM: Add missing calls in constructors to initConstant methods
Bendegúz Nagy
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