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2014-02-03FULLPIPE: Implement sceneHandler27_animateBats()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_startBat()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_sub04() and sceneHandler27_sub07()Eugene Sandulenko
2014-02-03FULLPIPE: Implementated sceneHandler27_showNextBat()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_takeVent()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_driverGiveVent()Eugene Sandulenko
2014-02-03FULLPIPE: Update scene27 callbacksEugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_throwBat()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_clickBat()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_startAiming()Eugene Sandulenko
2014-02-03FULLPIPE: Enable scene27Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_winArcade()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27_aimDude()Eugene Sandulenko
2014-02-03FULLPIPE: Implement sceneHandler27()Eugene Sandulenko
2014-02-03FULLPIPE: Plug scene27 inEugene Sandulenko
2014-02-03VOYEUR: Implemented checkForKeyPaul Gilbert
2014-02-03VOYEUR: Fix loading of savegame descriptionsPaul Gilbert
2014-02-03VOYEUR: Add a hotspot to the aprtment for the ScummVM GMMPaul Gilbert
2014-02-03VOYEUR: Clean up debug channelsPaul Gilbert
2014-02-02VOYEUR: Improvements to debugger command for changing time periodPaul Gilbert
2014-02-02VOYEUR: General field renaming and commentsPaul Gilbert
2014-02-02VOYEUR: Added debugger command to show mouse positionPaul Gilbert
2014-02-02VOYEUR: Added some commentsPaul Gilbert
2014-02-02VOYEUR: Fix for not highlighting camera on Monday morning after loading savegamePaul Gilbert
2014-02-02VOYEUR: Fix issue with time not progressing, and renamed associated enum memberPaul Gilbert
2014-02-02VOYEUR: Graphical fixes for clipped variations within sDrawPicPaul Gilbert
2014-02-02VOYEUR: Refactored code for showing ending news into separate methodPaul Gilbert
2014-02-02VOYEUR: Fix another incorrect rectangle fill when viewing computer textPaul Gilbert
2014-02-02VOYEUR: Fix clearing computer screen when viewing a computer eventPaul Gilbert
2014-02-02VOYEUR: Fix incorrect loop terminator in room data load loopPaul Gilbert
2014-02-02VOYEUR: Fix for crash in playAudioPaul Gilbert
2014-02-02VOYEUR: Fix for loading in blocks from file correctly when decompressing dataPaul Gilbert
2014-02-02TSAGE: Fix for same voice line getting repeated for some Scan Ops messagesPaul Gilbert
2014-02-02HOPKINS: Mention Gore Mode GUI option in the NEWS fileStrangerke
2014-02-02HOPKINS: Initialize censorship based on per-engine GUI option instead of opti...Strangerke
2014-02-02HOPKINS: Fix censorship issue introduced in a11f579a3f1690cf55c5402b8453fbaef...Strangerke
2014-02-02FULLPIPE: Implement scene27_updateCursor()Eugene Sandulenko
2014-02-02FULLPIPE: Initial code for scene27Eugene Sandulenko
2014-02-02MORTEVIELLE: Little refactoring in fctLook()Strangerke
2014-02-02HOPKINS: Fix bug #6511 - Add detection to Polish full version of the gameStrangerke
2014-02-02AVALANCHE: Fix a couple of missing initializations in the ghost roomStrangerke
2014-02-01VOYEUR: Set up enum for event flags, and improved blinking record indicatorPaul Gilbert
2014-02-01VOYEUR: Bugfixes for computer event displayPaul Gilbert
2014-02-01VOYEUR: Removed redundant LockClass classPaul Gilbert
2014-02-01VOYEUR: Converted doRoom to use ScummVM cursorsPaul Gilbert
2014-02-01VOYEUR: Fix for occasional palette corruption when reviewing a video eventPaul Gilbert
2014-02-01VOYEUR: Further renaming of state Id, and merging of flag bytesPaul Gilbert
2014-02-01VOYEUR: Renaming to standardize on stateId/stackId variable namesPaul Gilbert
2014-02-01VOYEUR: Improvements for savegame supportPaul Gilbert
2014-02-01VOYEUR: Initialization bugfixesPaul Gilbert