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2014-12-25ZVISION: Document some of the ActionRegion effectsFilippos Karapetis
2014-12-25SCI: actor file format, add debug code kPortraitMartin Kiewitz
2014-12-24ZVISION: Plug more memory leaksFilippos Karapetis
2014-12-24ZVISION: Plug another memory leak. Some cleanupFilippos Karapetis
2014-12-24ZVISION: Set all the internal graphics operations to use RGB555 (2/2)Filippos Karapetis
2014-12-24ZVISION: Set all the internal graphics operations to use RGB555 (1/2)Filippos Karapetis
2014-12-24ZVISION: Let the cursor manager do pixel format conversion for cursorsFilippos Karapetis
2014-12-24ZVISION: Introduce pixel formats for resources (555) and screen (565)Filippos Karapetis
2014-12-24ZVISION: Disable unused codeFilippos Karapetis
2014-12-24ZVISION: Plug a memory leakFilippos Karapetis
2014-12-24SCI: fix typo in comment for LSL3/GermanMartin Kiewitz
2014-12-24SCI: added LSL3/German 5 1/4" floppy versionMartin Kiewitz
2014-12-24SCI: Silence a gcc warningMatthew Hoops
2014-12-24VIDEO: Fix check to see if the frame rate is a whole numberMatthew Hoops
2014-12-24ZVISION: Remove duplicate codeFilippos Karapetis
2014-12-24ZVISION: Remove dead codeFilippos Karapetis
2014-12-24ZVISION: Add a hack to set the correct frame delay for RLF videosFilippos Karapetis
2014-12-23ZVISION: Handle animation rewinding outside the RLF encoderFilippos Karapetis
2014-12-23ZVISION: SpacingFilippos Karapetis
2014-12-23ZVISION: Add error checking when loading in-game animations and videosFilippos Karapetis
2014-12-23ZVISION: Limit the engine delay, even when a custom frame rate is setFilippos Karapetis
2014-12-23ZVISION: Disable more unused codeFilippos Karapetis
2014-12-23ZVISION: Disable unused codeFilippos Karapetis
2014-12-23ZVISION: Clamp the rotation velocity to never be zeroAdrian Astley
2014-12-23ZVISION: Use Common::Rational to simplify fixed point mathAdrian Astley
2014-12-23ZVISION: Remove unnecessary mathAdrian Astley
2014-12-23ZVISION: Fix some buffer overruns with the usage of sscanf()Filippos Karapetis
2014-12-23ZVISION: Add a comment about the special 0xCCCC characterFilippos Karapetis
2014-12-23ZVISION: Move all of the text related code togetherFilippos Karapetis
2014-12-23ZVISION: Ignore the special 0xCCCC character in subtitlesFilippos Karapetis
2014-12-23Merge pull request #552 from pinotree/reduce-maxpathlenFilippos Karapetis
2014-12-22AGI: use shorter sizes for buffersPino Toscano
2014-12-22DRASCULA: use Common::String::format when possiblePino Toscano
2014-12-22AGI: use Common::String::format when possiblePino Toscano
2014-12-23ZVISION: SpacingFilippos Karapetis
2014-12-23ZVISION: Remove leftover warningFilippos Karapetis
2014-12-23ZVISION: Avoid using color masks for in-game animationsFilippos Karapetis
2014-12-23ZVISION: Limit the default engine delay for all animationsFilippos Karapetis
2014-12-23ZVISION: Fix regression from commit 3806aa4418Filippos Karapetis
2014-12-23ZVISION: Remove dead codeFilippos Karapetis
2014-12-22ACCESS: Move variable from Room manager to local functionStrangerke
2014-12-22ACCESS: Remove an unused variable in Animation managerStrangerke
2014-12-22ACCESS: Remove a couple of unused variables in CharManagerStrangerke
2014-12-22VIDEO: Mark TheoraDecoder as used by pegasusFedor
2014-12-22ZVISION: Error out when the game string file isn't foundFilippos Karapetis
2014-12-22ZVISION: Add support for GNU Freefont fonts. Also, cleanup font loadingFilippos Karapetis
2014-12-22ZVISION: Allow dumping any file type via the new "dumpfiles" commandFilippos Karapetis
2014-12-22ZVISION: Prefix some class member variables with an underscoreFilippos Karapetis
2014-12-22ZVISION: Fix Venus key code handling in commit dfae161Filippos Karapetis
2014-12-22ZVISION: Also allow the movement when the cursor is within screen edgesFilippos Karapetis