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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2014-12-25
ZVISION: Document some of the ActionRegion effects
Filippos Karapetis
2014-12-25
SCI: actor file format, add debug code kPortrait
Martin Kiewitz
2014-12-24
ZVISION: Plug more memory leaks
Filippos Karapetis
2014-12-24
ZVISION: Plug another memory leak. Some cleanup
Filippos Karapetis
2014-12-24
ZVISION: Set all the internal graphics operations to use RGB555 (2/2)
Filippos Karapetis
2014-12-24
ZVISION: Set all the internal graphics operations to use RGB555 (1/2)
Filippos Karapetis
2014-12-24
ZVISION: Let the cursor manager do pixel format conversion for cursors
Filippos Karapetis
2014-12-24
ZVISION: Introduce pixel formats for resources (555) and screen (565)
Filippos Karapetis
2014-12-24
ZVISION: Disable unused code
Filippos Karapetis
2014-12-24
ZVISION: Plug a memory leak
Filippos Karapetis
2014-12-24
SCI: fix typo in comment for LSL3/German
Martin Kiewitz
2014-12-24
SCI: added LSL3/German 5 1/4" floppy version
Martin Kiewitz
2014-12-24
SCI: Silence a gcc warning
Matthew Hoops
2014-12-24
VIDEO: Fix check to see if the frame rate is a whole number
Matthew Hoops
2014-12-24
ZVISION: Remove duplicate code
Filippos Karapetis
2014-12-24
ZVISION: Remove dead code
Filippos Karapetis
2014-12-24
ZVISION: Add a hack to set the correct frame delay for RLF videos
Filippos Karapetis
2014-12-23
ZVISION: Handle animation rewinding outside the RLF encoder
Filippos Karapetis
2014-12-23
ZVISION: Spacing
Filippos Karapetis
2014-12-23
ZVISION: Add error checking when loading in-game animations and videos
Filippos Karapetis
2014-12-23
ZVISION: Limit the engine delay, even when a custom frame rate is set
Filippos Karapetis
2014-12-23
ZVISION: Disable more unused code
Filippos Karapetis
2014-12-23
ZVISION: Disable unused code
Filippos Karapetis
2014-12-23
ZVISION: Clamp the rotation velocity to never be zero
Adrian Astley
2014-12-23
ZVISION: Use Common::Rational to simplify fixed point math
Adrian Astley
2014-12-23
ZVISION: Remove unnecessary math
Adrian Astley
2014-12-23
ZVISION: Fix some buffer overruns with the usage of sscanf()
Filippos Karapetis
2014-12-23
ZVISION: Add a comment about the special 0xCCCC character
Filippos Karapetis
2014-12-23
ZVISION: Move all of the text related code together
Filippos Karapetis
2014-12-23
ZVISION: Ignore the special 0xCCCC character in subtitles
Filippos Karapetis
2014-12-23
Merge pull request #552 from pinotree/reduce-maxpathlen
Filippos Karapetis
2014-12-22
AGI: use shorter sizes for buffers
Pino Toscano
2014-12-22
DRASCULA: use Common::String::format when possible
Pino Toscano
2014-12-22
AGI: use Common::String::format when possible
Pino Toscano
2014-12-23
ZVISION: Spacing
Filippos Karapetis
2014-12-23
ZVISION: Remove leftover warning
Filippos Karapetis
2014-12-23
ZVISION: Avoid using color masks for in-game animations
Filippos Karapetis
2014-12-23
ZVISION: Limit the default engine delay for all animations
Filippos Karapetis
2014-12-23
ZVISION: Fix regression from commit 3806aa4418
Filippos Karapetis
2014-12-23
ZVISION: Remove dead code
Filippos Karapetis
2014-12-22
ACCESS: Move variable from Room manager to local function
Strangerke
2014-12-22
ACCESS: Remove an unused variable in Animation manager
Strangerke
2014-12-22
ACCESS: Remove a couple of unused variables in CharManager
Strangerke
2014-12-22
VIDEO: Mark TheoraDecoder as used by pegasus
Fedor
2014-12-22
ZVISION: Error out when the game string file isn't found
Filippos Karapetis
2014-12-22
ZVISION: Add support for GNU Freefont fonts. Also, cleanup font loading
Filippos Karapetis
2014-12-22
ZVISION: Allow dumping any file type via the new "dumpfiles" command
Filippos Karapetis
2014-12-22
ZVISION: Prefix some class member variables with an underscore
Filippos Karapetis
2014-12-22
ZVISION: Fix Venus key code handling in commit dfae161
Filippos Karapetis
2014-12-22
ZVISION: Also allow the movement when the cursor is within screen edges
Filippos Karapetis
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