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2019-07-21COMPOSER: Change unload library error to warningangstsmurf
This fixes Gregory and the Hot Air Balloon. See tracker #11021.
2019-07-21SCI: Fix kDrawPic palette validationsluicebox
Fixes CAMELOT bug #11024
2019-07-21BLADERUNNER: Avoid redundant calls to wordWrapText for the same textThanasis Antoniou
2019-07-21SCI: Set PQ3 EGA detection entry's extra fieldsluicebox
2019-07-21JANITORIAL: Glk engine block formattingPaul Gilbert
2019-07-21SCI: Implement full kWait behaviorsluicebox
Fixes PQ3 bug #11020
2019-07-21I18N: Update translation (Danish)scootergrisen
Currently translated at 100.0% (1089 of 1089 strings)
2019-07-21WINTERMUTE: More detection records (#1758)lolbot-iichan
* WINTERMUTE: Add detection and package filtering for Alpha Polaris Source: https://steamdb.info/app/405780/depots/ NOTE: This is a 2.5D game that is out of ScummVM scope * WINTERMUTE: Set exact engine version for Project Joe Download: http://public.ag.ru/vd/3f983a3b5daf485f6559e7ca1380e47b/demos/14118/joesetup.exe This also fixes slider issue at Settings menu, since LATEST_VERSION has sliders broken * WINTERMUTE: Add detection for Everyday Grey Fixes https://bugs.scummvm.org/ticket/6563 NOTE: This game seems to be mistakenly marked as 2.5D at Wintermute wiki Download: https://web.archive.org/web/20140824221311if_/http://www.krumbukt.com/UnityGames/Everyday_Grey_setup.rar * WINTERMUTE: Add detection for Apeiron game Download: https://www.moddb.com/games/apeiron * WINTERMUTE: Add detection for Palladion demo Download: http://www.adventuresplanet.it/contenuti/demo/palladion_demo.exe * WINTERMUTE: Add detection for Art of Murder: FBI Confidential Adds checksums from https://bugs.scummvm.org/ticket/6532 NOTE: This is a 2.5D game that is out of ScummVM scope Buy: https://store.steampowered.com/app/809000 * WINTERMUTE: Add detection for Mental Repairs Inc This fixes https://bugs.scummvm.org/ticket/6528 Download: https://games.softpedia.com/get/Freeware-Games/Mental-Repairs-Inc.shtml NOTE: This is a 2.5D game that is out of ScummVM scope * WINTERMUTE: Add detection for On the Tracks of Dinosaurs NOTE: This is a 2.5D game that is out of ScummVM scope Download: http://reptilesquest.000webhostapp.com/?page=5 * WINTERMUTE: Set engine version for J.U.L.I.A. Fun fact: J.U.L.I.A. is using 3D features, however this game was reported as completable with VFX low Download demo: http://www.adventuresplanet.it/contenuti/demo/julia_demo_setup.exe * WINTERMUTE: Add detection for some versions of J.U.L.I.A.: Among the Stars NOTE: This is a 2.5D game that is out of ScummVM scope * WINTERMUTE: Add detection for J.U.L.I.A.: Untold "J.U.L.I.A.: Untold" is a DLC game for "J.U.L.I.A.: Among the Stars" Buy: https://store.steampowered.com/app/360340/JULIAAmong_the_Stars__Soundtrack_Hintbook_Untold/
2019-07-21WINTERMUTE: Support CHARSET_TURKISH at StringUtillolbot-iichan
2019-07-21COMMON: Add conversion table for CP1254lolbot-iichan
2019-07-20COMPOSER: Don't crash when skipping invalid animationsangstsmurf
Don't try to run a NULL animation. Fixes a crash in Gregory.
2019-07-20WINTERMUTE: Update Carol Reed series engine versionslolbot-iichan
Thanks to Albadross for collecting those versions: https://bugs.scummvm.org/ticket/10863
2019-07-20ADL: Fix double listing in detectorWalter van Niftrik
2019-07-19ADL: Add another hires6 detection entryWalter van Niftrik
2019-07-19ADL: Correct a variable nameWalter van Niftrik
2019-07-19ADL: Add support for .WOZ floppy imagesWalter van Niftrik
2019-07-19ADL: Refactor .NIB floppy image readingWalter van Niftrik
2019-07-18BLADERUNNER: Make subtitles variable local (#1753)dafioram
2019-07-18I18N: Update translations templatesThierry Crozat
2019-07-18BLADERUNNER: Improve variable name (#1752)dafioram
Prevent confusion with function.
2019-07-18COMMON: Fix U32String initialization issuesPeter Kohaut
Bug 1: If the original C string contained chars > 127 they would be stored as huge u32 numbers due to the underflow as char is signed. It still might end-up with invalid UTF32 characters, but now the caller can control it. Bug 2: The inline storage was not properly initialized when U32String was initalized from shorter non-UTF32 strings.
2019-07-17SCUMM: (iMUSE/Amiga) - Fix compiler warning (#1751)jepael
2019-07-17SCI: revert accidental commitsathrxx
2019-07-17Merge branch 'master' of https://github.com/scummvm/scummvm into testathrxx
2019-07-17BLADERUNNER: Fix compilation on AmigaOS 4Cameron Cawley
2019-07-17BLADERUNNER: Use unsigned 32bit diff for time durationsThanasis Antoniou
2019-07-17BLADERUNNER: Replace difficulty values with proper enumThanasis Antoniou
2019-07-17SCI: (FB01 sound driver) - SCI0_LATE fixathrxx
Fix up SCI0_LATE variant of the driver so that it actually plays anything (and even correctly). SCI1 hasn't seen any testing from me so far. I don't know whether that version works. Same for SCI0_EARLY...
2019-07-17SCI: (CMS sound driver) - add support for SCI0athrxx
I haven't found an elegant and non-intrusive way to squeeze SCI0 support into LordHoto's existing code. The drivers are too different. So I made some rearrangements. The basic mechanisms of LordHoto's SCI1 code should remain the same as before, though. I only introduced some more classes, moved some code into these classes and renamed some things (mainly for myself, so as not to get confused). I fixed two voice mapping bugs in the existing driver code. The first bug in bindVocies() effectively hindered the driver from playing anything at all when the CMS_DISABLE_VOICE_MAPPING #define wasn't set (_voice[i].channel == 0xFF instead of _voice[i].channel != 0xFF). The second bug in unbindVoices() was not a complete show stopper, but the function simply did not "unbind the voice". The line which does the actual removal of the channel assignment was missing. The SCI0 driver portions have been tested with: PQ2, KQ4, LSL3, QFG1, ICE and COC. SCI_0_EARLY versions apparently don't support the CMS. At least I haven't seen a driver file so far. And there seems to be no no instrument patch resource. Although the latter issue needn't necessarily be one, since the patch data array in the driver is actually preset with data (which gets overwritten as soon as a patch file is loaded). Maybe this would work for SCI_0_EARLY. However, I haven't tested this, since I really would have have a look at a driver file first if one actually exists. For now, I have limited the driver to SCI_0_LATE. SCI1 has been tested with KQ5 and LSL5 (not extensively, just to see whether anything got broken and whether my voice mapping fixes work).
2019-07-17SCI: (PC98 audio driver) - base tempo correctionathrxx
(somewhat difficult to make out any difference, but it does affect the envelope processing)
2019-07-17CINE CPathrxx
2019-07-17SCI CPathrxx
Conflicts: engines/sci/engine/script_patches.cpp
2019-07-17KYRA: (EOB/Amiga) - tathrxx
2019-07-17SCUMM: (iMUSE/Amiga) - fix INDY4 instruments handlingathrxx
FOA Amiga uses 'ROL ' resources (unlike MI2 which has 'AMI ' resources). So our imuse player treated those as MT32 tracks playing on a non-MT32 device and applied GM mapping. Which of course messed up the instruments.
2019-07-17SCUMM: remove unused declarationsathrxx
(several function declarations in imuse_internal.h)
2019-07-17SCUMM: (iMUSE/Amiga) - cleanupathrxx
2019-07-17ADL: Add support for Serenia data blocksWalter van Niftrik
2019-07-17ADL: Add support for 40/8/512 PC raw disk imagesWalter van Niftrik
2019-07-17ADL: Remove opcode counts from script interfaceWalter van Niftrik
2019-07-16BLADERUNNER: Use ScummVM word wrapping algorithmPeter Kohaut
2019-07-16BLADERUNNER: Added TTF & UTF8 support for subtitlesPeter Kohaut
2019-07-16BLADERUNNER: Ajdust font interface to ScummVM's onePeter Kohaut
2019-07-16WINTERMUTE: Suppress warning on Directory.Create() for Hamletlolbot-iichan
2019-07-16WINTERMUTE: Fix File.WriteText methodlolbot-iichan
Removed unnecessary '\0' byte written after a string. Reasons to remove: 1. Hamlet game does not write 0 after string when running this code: var SomeFile = new File((Game.SaveDirectory + "\gamelet.save")); SomeFile.OpenAsText(2); SomeFile.WriteText(LVL_N); SomeFile.Close(); 2. Original WME does not have this: https://github.com/retrowork/Wintermute-Engine/blob/master/src/engine_core/wme_base/SXFile.cpp#L303
2019-07-16WINTERMUTE: Implement loading files using SavefileManagerlolbot-iichan
2019-07-16WINTERMUTE: Implement saving files using SavefileManagerlolbot-iichan
2019-07-16WINTERMUTE: Fix assertion in Hamlet gamelolbot-iichan
Assertion was caused by providing "saves/" prefixed string to WindowsFilesystemNode::getChild() function, that asserts on '/' characters. Wintermute game code: if(!(Game.FileExists((Game.SaveDirectory + "\gamelet.save")))) { Directory.Create(Game.SaveDirectory); } ... Assertion stack: from C:\WINDOWS\System32\KernelBase.dll from C:\WINDOWS\System32\msvcrt.dll (this=0xcfdf710, n=...) at backends/fs/windows/windows-fs.cpp:158 n=...) at common/fs.cpp:68 (filename=...) at engines/wintermute/base/file/base_disk_file.cpp:76 at engines/wintermute/base/file/base_disk_file.cpp:105 this=0x50795e0, filename=...) at engines/wintermute/base/base_file_manager.cpp:326 (this=0xcea72f0, script=0xcf657d0, stack=0xcf6a2e0, thisStack=0xcf69ee0, name=0xcfd8870 "FileExists") at engines/wintermute/base/base_game.cpp:1523 ...
2019-07-16WINTERMUTE: Add dummy implementation of Directory global objectlolbot-iichan
Source: http://docs.dead-code.org/wme/generated/scripting_ref_directory.html
2019-07-16WINTERMUTE: Add detection tables for all non-English versions of Hamletlolbot-iichan
Source: https://steamdb.info/app/222160/depots/
2019-07-16COMMON: Add Turkish languagelolbot-iichan