Age | Commit message (Collapse) | Author | |
---|---|---|---|
2007-02-15 | Fix for bug #1328146: MANIACNES: Shortcut keys are incorrectly configured | Max Horn | |
svn-id: r25601 | |||
2007-02-15 | Fix for bug #1451720: MANIACNES: Actors don't appear if outside camera range | Max Horn | |
svn-id: r25600 | |||
2007-02-14 | AdvancedDetector: revamped the file based fallback code | Max Horn | |
svn-id: r25599 | |||
2007-02-14 | SCUMM: Many (most) game flags can computed based on the SCUMM version and ↵ | Max Horn | |
other flags; we now do that were possible and only specify the absolute minimum in gameVariantsTable svn-id: r25598 | |||
2007-02-14 | added language file details for french versions of TheDig and COMI | Gregory Montoir | |
svn-id: r25597 | |||
2007-02-14 | SCUMM: Moved part of detectGames into a new function ↵ | Max Horn | |
computeGameSettingsFromMD5 to make it slightly more readable svn-id: r25596 | |||
2007-02-14 | Update MSVC2005 project files. | Eugene Sandulenko | |
svn-id: r25595 | |||
2007-02-14 | SCUMM: Enhanced detector so that it can discover the language of COMI/Dig ↵ | Max Horn | |
based upon the LANGUAGE.TAB / LANGUAGE.BND file (currently only contains data for german comi&dig, and english comi) svn-id: r25594 | |||
2007-02-14 | Make use of md5_file_string | Max Horn | |
svn-id: r25593 | |||
2007-02-14 | Extended MD5 API a bit: added a variant of md5_file which takes an arbitrary ↵ | Max Horn | |
ReadStream; and added md5_file_string methods which directly produce a human readable md5 string (instead of a binary digest) svn-id: r25592 | |||
2007-02-14 | Adding Florian Kagerer for his Kyra FM-Towns code contributions. | Johannes Schickel | |
svn-id: r25589 | |||
2007-02-14 | Removed unnecessary #include. | Torbjörn Andersson | |
svn-id: r25587 | |||
2007-02-14 | Fix MSVC warning | Eugene Sandulenko | |
svn-id: r25586 | |||
2007-02-14 | - Changed the square wave generator / speaker emulation, hopefully fixing ↵ | Sven Hesse | |
the walking sound issue (#1621086) - Fixed some misplaced actor glitches in Bargon svn-id: r25585 | |||
2007-02-14 | cleanup | Max Horn | |
svn-id: r25584 | |||
2007-02-14 | Fix missing scenes (accolade logo) in AtariST demo of Elvira 1. | Travis Howell | |
svn-id: r25583 | |||
2007-02-14 | Added proper support for showing a hotspot or character's name in dialogs ↵ | Paul Gilbert | |
where the message contains a placeholder mark for it svn-id: r25582 | |||
2007-02-14 | Added guard to prevent crashing if a hospot or character name is needed and ↵ | Paul Gilbert | |
was not provided svn-id: r25581 | |||
2007-02-14 | Some more cleanup, and that's it for tonight | Max Horn | |
svn-id: r25580 | |||
2007-02-14 | Minor cleanup | Max Horn | |
svn-id: r25579 | |||
2007-02-14 | Added some comments and performed some cleanup in the file based fallback ↵ | Max Horn | |
code of the AdvancedDetector svn-id: r25578 | |||
2007-02-14 | More skip_whitespace -> Common::ltrim(). For real now. | Eugene Sandulenko | |
svn-id: r25577 | |||
2007-02-14 | Properly implemented the AD fallback callback | Max Horn | |
svn-id: r25576 | |||
2007-02-13 | Since detectBestMatchingGame now returns a ADGameDescription pointer, we can ↵ | Max Horn | |
change detectGame to return a ADGameDescList svn-id: r25575 | |||
2007-02-13 | Changed detectBestMatchingGame to return a pointer to a ADGameDescription ↵ | Max Horn | |
(or a subclass of it); added a (currently fake) fallback callback entry in ADParams svn-id: r25574 | |||
2007-02-13 | skip_whitespace() -> Common::ltrim() | Eugene Sandulenko | |
svn-id: r25573 | |||
2007-02-13 | Some more AdvancedDetector cleanup: Removed kADFlagFilebasedFallback flag ↵ | Max Horn | |
(just check whether a fileBasedFallback has been provided); moved some internal definitions, added some doxygen coments, etc. svn-id: r25570 | |||
2007-02-13 | Bump theme version. | Eugene Sandulenko | |
svn-id: r25569 | |||
2007-02-13 | Disable clear soundfont path button when path is not selected. | Eugene Sandulenko | |
svn-id: r25568 | |||
2007-02-13 | Whitespace changes. | Torbjörn Andersson | |
svn-id: r25567 | |||
2007-02-13 | Fix clear soundfont path button position in game options dialog. | Eugene Sandulenko | |
svn-id: r25566 | |||
2007-02-13 | cancel button on load/save dialog is now handled correctly | Nicola Mettifogo | |
svn-id: r25565 | |||
2007-02-13 | made rtrim() and ltrim() global functions, to reduce code duplication (it ↵ | Gregory Montoir | |
seems parallaction/parser.cpp code re-use them too svn-id: r25564 | |||
2007-02-13 | Implement FR#1611172: GUI: Add autosave period widgets | Eugene Sandulenko | |
svn-id: r25563 | |||
2007-02-13 | cleanup | Nicola Mettifogo | |
svn-id: r25562 | |||
2007-02-13 | NDS : Added the cpu scaler option in dsoptions (even seem to work ↵ | Bertrand Augereau | |
dynamically, at least in Maniac Mansion) svn-id: r25561 | |||
2007-02-13 | added missing MKID_BE macros | Gregory Montoir | |
svn-id: r25560 | |||
2007-02-13 | update | Gregory Montoir | |
svn-id: r25559 | |||
2007-02-13 | Fix MSVC warning | Eugene Sandulenko | |
svn-id: r25558 | |||
2007-02-13 | Kill MSVC warning: | Eugene Sandulenko | |
warning C4245: 'initializing' : conversion from 'Common::ADGameFlags' to 'uint32', signed/unsigned mismatch svn-id: r25557 | |||
2007-02-13 | Implement FR#1600020: GUI: Select "No SoundFont" | Eugene Sandulenko | |
svn-id: r25556 | |||
2007-02-13 | Update MSVC2005 project | Eugene Sandulenko | |
svn-id: r25555 | |||
2007-02-13 | Fix warnings | Eugene Sandulenko | |
svn-id: r25554 | |||
2007-02-13 | Fix comment | Eugene Sandulenko | |
svn-id: r25553 | |||
2007-02-13 | Fixed compilation | Max Horn | |
svn-id: r25552 | |||
2007-02-13 | added GF_AGIMOUSE for all fangames who seem to use it | Joachim Eberhard | |
svn-id: r25551 | |||
2007-02-13 | Add FNAMADE_LF() macro | Eugene Sandulenko | |
svn-id: r25550 | |||
2007-02-13 | Get rid of _opt. Cleanup. | Eugene Sandulenko | |
svn-id: r25549 | |||
2007-02-13 | Thanks to the previous changes, we can now cleanup ↵ | Max Horn | |
detectGameForEngineCreation somewhat svn-id: r25548 | |||
2007-02-13 | AdvancedDetector changes: | Max Horn | |
* Renamed genGameList to gameIDList to make it match the corresponding plugin API function name * removed the detectFunc param from detectGameForEngineCreation, as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames * as a consequence, removed the various GAME_detectGames functions from the engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN svn-id: r25547 |