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2010-10-20OPENPANDORA: Clean up support scripts and README.John Willis
svn-id: r53641
2010-10-20CONFIGURE: Add -DGPH_DEVICE to all the GPH device targets.John Willis
Also add wrapper around the plugin dir. for the OpenPandora from 1.2.0 branch. svn-id: r53640
2010-10-20GPH: Cleanup Readme and support scripts.John Willis
GP2X: Cleanup Readme. SDL: Change a few backend defines to GPH_DEVICE from the device name (blocking main and loadGFXMode so they can be written elsewhere). svn-id: r53639
2010-10-20SWORD25: Added description field to savegamesPaul Gilbert
This stores the date and time of when the game was saved, since ScummVM doesn't support getting a file's age like the original engine did. svn-id: r53638
2010-10-20SWORD25: Fix to correctly write game state to savegame filesPaul Gilbert
svn-id: r53637
2010-10-20PSP: building BS2.5 again. Reverting 53615.Yotam Barnoy
svn-id: r53636
2010-10-20PSP: added dummy function to allow BS2.5 to buildYotam Barnoy
svn-id: r53635
2010-10-20DOC: Update Backyard Baseball series.Travis Howell
svn-id: r53633
2010-10-20SAGA: Silence warningTorbjörn Andersson
svn-id: r53632
2010-10-20SCUMM: Have o6_getRandomNumber() use the absolute value of the argumentMatthew Hoops
The Backyard Baseball series calls the function with negative numbers, but expects a positive result. The games are now actually playable. Thanks to Kirben for assistance in tracking this bug down. svn-id: r53630
2010-10-19LASTEXPRESS: Fix some space formatting.Jordi Vilalta Prat
svn-id: r53629
2010-10-19SAGA: SAGA: replace SpriteList "::realloc" with Common::ArrayAndrew Kurushin
svn-id: r53628
2010-10-19SAGA: replace Actors "::realloc" with Common::ArrayAndrew Kurushin
svn-id: r53627
2010-10-19SWORD25: Enforced code formatting rules in rest of the engineEugene Sandulenko
svn-id: r53626
2010-10-19SWORD25: Enforce code naming conventions in gfx/*Eugene Sandulenko
svn-id: r53625
2010-10-19LASTEXPRESS: Fix corpse disappearing when hiding the body in the bedJulien Templier
The setItemLocation action had a typo that prevented it from setting the item location. The "corpse moved" event was not set and it broke the scene progression. Also clean up the pickCorpse code and add better comments. svn-id: r53624
2010-10-19SWORD25: Enforce code naming conventions in gfx/image/imageloader*Eugene Sandulenko
svn-id: r53623
2010-10-19SWORD25: Fix engine exit when running without theoradecEugene Sandulenko
svn-id: r53622
2010-10-19SWORD25: Enforce code naming conventions in gfx/graphicengine*Eugene Sandulenko
svn-id: r53621
2010-10-19SWORD25: Properly implement GraphicEngine::fill()Eugene Sandulenko
Now all transitions and dimming out screen at exit dialog is supported. svn-id: r53620
2010-10-19LASTEXPRESS: Changed some spaces to tabsTorbjörn Andersson
svn-id: r53618
2010-10-19SCUMM/FM-TOWNS JAPANESE: minor fix in last commitFlorian Kagerer
svn-id: r53617
2010-10-19SCUMM/FM-TOWNS JAPANESE: implement flipped textFlorian Kagerer
(used in the MI1 circus scene after Guybrush gets shot out of the cannon) svn-id: r53616
2010-10-19PSP: disabling the ability to build Broken Sword 2.5. Revert once fixed.Yotam Barnoy
Lua is very problematic for the PSP build because it wants a) libpng built with the plugins which is not great, but not that bad. b) It calls several PSP functions directly, and it turns out PSP functions can only be called from the main executable -- they're in flash and must be fixed up using custom PSP utils. Until this mechanism is changed so that for example lua calls functions in the main executable, the PSP cannot be built. The following functions need to be removed/moved to the main executable: All socket functions (should be disabled anyway) Clock() Rename() Additionally, png functions should ideally also be called only from the main executable. svn-id: r53615
2010-10-19SAGA: fix submit 53486 "Added sanity checks for realloc() calls - bug report ↵Andrew Kurushin
#3087852". zero count realloc may return NULL as valid value svn-id: r53614
2010-10-19SCI: fixing possible deadlock inside clearPlaylistMartin Kiewitz
thx to ajax16384 svn-id: r53613
2010-10-19SWORD25: Fix for Valgrind identified memory leakPaul Gilbert
svn-id: r53611
2010-10-19SWORD25: Simplify log listener code (and get rid of another global constructor)Max Horn
svn-id: r53610
2010-10-19SWORD25: Destroy singletons upon engine exit (untested, may lead to crash ↵Max Horn
upon exit) svn-id: r53609
2010-10-19SWORD25: Some code cleanupMax Horn
svn-id: r53608
2010-10-19SWORD25: Move BS_ServiceInfo to service_ids.h and turn it into a POD structMax Horn
svn-id: r53607
2010-10-19SWORD25: Optimize ReverseArray, move it to only place it is usedMax Horn
svn-id: r53606
2010-10-19LASTEXPRESS: Fix warning about empty loop bodyMax Horn
svn-id: r53605
2010-10-19SWORD25: Work around for bug in Mac OS X 10.2 SDKMax Horn
svn-id: r53604
2010-10-19SWORD25: Added operator= to Polygon classPaul Gilbert
This fixes a corruption where vertice arrays were being copied directly and destroyed prematurely svn-id: r53603
2010-10-19SWORD25: Fix cppcheck warnings in BS_Log::LogPrefixPaul Gilbert
The LogPrefix method isn't currently used, but I'm fixing it just in case it's ever used again svn-id: r53602
2010-10-19PSP: add missing return statements to image viewerYotam Barnoy
svn-id: r53601
2010-10-19SWORD25: Fix cppcheck warningTorbjörn Andersson
svn-id: r53600
2010-10-19LASTEXPRESS: Merge parameter creation into resetCurrentParameters()Julien Templier
svn-id: r53599
2010-10-19LASTEXPRESS: Rewrite resetCurrentParameters to use a temporary varJulien Templier
Per LordHoto suggestion, to see if it fixes compilation on motoezx & PS2 svn-id: r53598
2010-10-18SCUMM/FM-TOWNS JAPANESE: fix font spacing issuesFlorian Kagerer
(improves MI1 intro) svn-id: r53597
2010-10-18LASTEXPRESS: Add md5sums of German TLE.Johannes Schickel
svn-id: r53596
2010-10-18LASTEXPRESS: Check for a valid sequence in SequenceFrame::getNameJulien Templier
This allows the demo to fail gracefully to the debugger instead of crashing svn-id: r53595
2010-10-18SWORD25: Since ssize_t might not be available on all platforms use size_t ↵Johannes Schickel
for the pointer cast now. svn-id: r53594
2010-10-18SWORD25: Fix compilation on 64bit arches by casting a pointer to ssize_t ↵Johannes Schickel
instead of int. This should be no permanent solution. I added a small fixme comment near the cast so it won't be forgotten. svn-id: r53593
2010-10-18SWORD25: Use const_cast to cast away constness.Johannes Schickel
This fixes a few warnings/errors in the LUA code. I added some FIXMEs at the places where the casts happen, since usually this casting indicates bad design. svn-id: r53592
2010-10-18CREDITS: Add lastexpress engineJulien Templier
svn-id: r53590
2010-10-18FM-TOWNS AUDIO: improve thread safetyFlorian Kagerer
svn-id: r53589
2010-10-18LASTEXPRESS: Fix GCC warningsJulien Templier
svn-id: r53588
2010-10-18LASTEXPRESS: Implement 3 more AI logic functionsJulien Templier
svn-id: r53587