Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-09-08 | PEGASUS: Begin loading items | Matthew Hoops | |
2011-09-08 | PEGASUS: Fix stupid bugs in the item code | Matthew Hoops | |
2011-09-07 | PEGASUS: Add Idler framework | Matthew Hoops | |
2011-09-07 | PEGASUS: Remove unused MMAction class | Matthew Hoops | |
2011-09-06 | PEGASUS: Implement two of the base input classes | Matthew Hoops | |
2011-09-06 | PEGASUS: Properly handle regions in hotspots | Matthew Hoops | |
2011-09-05 | PEGASUS: Restructure remaining MMShell code into the base code | Matthew Hoops | |
MMTimeValue has been removed, as Common::Timestamp will just be used instead | |||
2011-09-05 | PEGASUS: Remove unused MMResourceFile code | Matthew Hoops | |
We'll just use our resource code instead | |||
2011-09-05 | PEGASUS: Cleanup and hookup the notification code | Matthew Hoops | |
2011-09-05 | PEGASUS: Stub off spot sound code | Matthew Hoops | |
2011-09-04 | PEGASUS: Fix bug in the credits | Matthew Hoops | |
Not that this code will be final (in all likelihood :P) | |||
2011-09-04 | PEGASUS: Implement very basic hotspot loading | Matthew Hoops | |
Need to get more complex regions loaded, though... will be a major problem | |||
2011-09-04 | PEGASUS: Implement more item code | Matthew Hoops | |
2011-09-02 | PEGASUS: Restructure remaining (already converted) Game Shell classes | Matthew Hoops | |
2011-09-02 | PEGASUS: Begin restructuring the game state classes | Matthew Hoops | |
The entire game state should now be functional | |||
2011-09-01 | PEGASUS: Implement some more neighborhood code | Matthew Hoops | |
2011-09-01 | PEGASUS: Implement basic neighborhood resource parsing | Matthew Hoops | |
2011-08-26 | Merge remote branch 'upstream/master' into pegasus | Matthew Hoops | |
2011-08-27 | AGOS: Fix load/save issues in Waxworks, which were caused by error in ↵ | Travis Howell | |
loadRoomItems. | |||
2011-08-26 | CONFIGURE: Fixes to MacPort detection | Eugene Sandulenko | |
2011-08-26 | CONFIGURE: Add support for building under MacPorts | Eugene Sandulenko | |
2011-08-26 | CONFIGURE: Fix indentation | Eugene Sandulenko | |
2011-08-26 | TSAGE: Minor tweaks to the new code for ANIM_MODE_9 | Paul Gilbert | |
2011-08-26 | TSAGE: Implemented the new ANIM_MODE_9 animation mode | Paul Gilbert | |
2011-08-26 | CGE: Fix compiler warnings | Paul Gilbert | |
2011-08-26 | GOB: Add cheat output for Geisha's mastermind | Sven Hesse | |
2011-08-26 | GOB: Add a console command to dump the whole variable space | Sven Hesse | |
2011-08-26 | TSAGE: Further bugfix for SynchronizedList template changes | Paul Gilbert | |
2011-08-26 | TSAGE: Hopeful bugfix for compilation errors on other systems | Paul Gilbert | |
2011-08-26 | TSAGE: Implemented lots more Blue Force functionality, and started on first ↵ | Paul Gilbert | |
in-game scene | |||
2011-08-26 | SCI: Fixed bug #3311911 - "SCI: QFG3: Intro music abruptly stops" | Filippos Karapetis | |
2011-08-26 | GOB: Add oGeisha_checkData | Sven Hesse | |
2011-08-26 | GOB: Implement oGeisha_caress1 and oGeisha_caress2 | Sven Hesse | |
Used in the Mastermind minigame in Chapter 2: Caress | |||
2011-08-26 | GOB: Stub the Geisha minigame "Diving" | Sven Hesse | |
2011-08-26 | GOB: Stub the Geisha minigame "Penetration" | Sven Hesse | |
2011-08-26 | GOB: Oops, don't skip vital parts of the script | Sven Hesse | |
The paramater count is already read in oGeisha_goblinFunc... | |||
2011-08-26 | GOB: Add Geisha AdLib music opcodes | Sven Hesse | |
adlibPlay() is commented out for now, until Strangerke fixes the MDYPlayer. :P | |||
2011-08-26 | GOB: Fix the Geisha cursor | Sven Hesse | |
2011-08-26 | GOB: Actually, we do support 16 color fading | Sven Hesse | |
2011-08-26 | GOB: Fix EGA palette animation | Sven Hesse | |
The Geisha intro is now watchable | |||
2011-08-26 | GOB: Add inter_geisha.cpp and implement oGeisha_loadSound | Sven Hesse | |
Geisha's intro shows now (with glitches, palette animation fail?) and the game is playable. | |||
2011-08-26 | GOB: Geisha seems to be EGA-only | Sven Hesse | |
The menu in Geisha shows now. It crashes when something is clicked though; the loadSound opcode is probably different. | |||
2011-08-26 | GOB: Fix 0OT resource loading, used in Geisha | Sven Hesse | |
0OT are compressed TOT files. The compression flag in the STK header is *not* set, and 0OT files are compressed in chunks, not as a whole. | |||
2011-08-26 | SCI: Fixed bug #3366295 - "SCI: User-translated files are ignored" | Filippos Karapetis | |
Thanks to tinekefrineke and tdhs for pinpointing the actual problem in the resource manager | |||
2011-08-26 | SCI: Fixed bug #3396887 - "SCI: pq2-pc98-jp - Listing of items / Inventory ↵ | Filippos Karapetis | |
not working" Thanks to wjp for his valuable help on this | |||
2011-08-25 | COMPOSER: Update detection entries to avoid using install.inf | Eugene Sandulenko | |
2011-08-25 | AUDIO: Don't abuse rewind() for looping in XA | Matthew Hoops | |
Thanks to LordHoto for pointing out my stupidity :P | |||
2011-08-25 | AUDIO: Cleanup the XA code | Matthew Hoops | |
endOfData() will not return true if the eos flag is encountered. Flag handling is a bit stricter than before (flags == 1 does not necessarily mean eos). Also removed some dead code, fixed wrong code, and fixed formatting. | |||
2011-08-25 | SWORD1: Let the XA audio use its own looping | Matthew Hoops | |
2011-08-25 | AUDIO: Properly handle XA flags | Matthew Hoops | |