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2013-10-07AVALANCHE: Fix savegame patternsStrangerke
2013-10-07AGI: Fix potential buffer overrun. CID 1004028Eugene Sandulenko
2013-10-07AGI: Fix buffer overrun. CID 1004033Eugene Sandulenko
2013-10-07AGI: Fix buffer overrun. CID 1004030Eugene Sandulenko
2013-10-07WINTERMUTE: Call updateScreen() every frame, even without updates.Willem Jan Palenstijn
This fixes expose events with the opengl backend.
2013-10-07TSAGE: Fix for displaying R2R credits screenPaul Gilbert
2013-10-07TSAGE: General cleanup of R2R scene group 0 initialisationsPaul Gilbert
2013-10-07TSAGE: Disable R2R saving when video/cutscene playback is occurringPaul Gilbert
2013-10-07TSAGE: R2R changes to UI disablement to match the originalPaul Gilbert
2013-10-07AVALANCHE: Repair credits.huruk
2013-10-07AVALANCHE: Add save/load codeStrangerke
2013-10-06CREDITS: Add Keith for some pegasus patchesMatthew Hoops
2013-10-06PEGASUS: Fix incorrect displaying of the synthesizer shutdown videoKeith Kaisershot
2013-10-06PEGASUS: Add back missing silos deactivated sound spotKeith Kaisershot
2013-10-06ZVISION: Add an entry in AUTHORS for ZVisionRichieSams
2013-10-07AVALANCHE: Hook some more function keysStrangerke
2013-10-07AVALANCHE: Fix two other broken verb usagesStrangerke
2013-10-07AVALANCHE: Fix parser bug when pressing F5Strangerke
2013-10-06PEGASUS: Fix disabling the retinal hotspotKeith Kaisershot
2013-10-07NEVERHOOD: Correctly disable input when Klaymen drinks the wrong potionFilippos Karapetis
2013-10-06TSAGE: Silence GCC warning.Torbjörn Andersson
2013-10-06WINTERMUTE: Fix typo causing tiled image corruptionWillem Jan Palenstijn
2013-10-06FULLPIPE: Started MovGraph2::method4C() implementationEugene Sandulenko
2013-10-06TSAGE: Renaming for R2R AutodocPaul Gilbert
2013-10-06TSAGE: Further bugfixes for R2R Bridge conversationsPaul Gilbert
2013-10-06NEVERHOOD: Move more scene-specific Klaymen animations to their scenesFilippos Karapetis
2013-10-06WINTERMUTE: Integrate SDL_rotozoom code for scale/rotoscaleWillem Jan Palenstijn
2013-10-06WINTERMUTE: Partially fix rotoscale coordinate confusionWillem Jan Palenstijn
This fixes two issues: * The rendering rectangle was not rotated, causing garbage to be drawn if the rotated rectangle did not fully cover the unrotated rectangle, or sprites to be clipped in the opposite case. * The order of mirror/scale/rotation operations was inconsistent. This commit does scaling first, followed by rotation. (This is only an issue because scaling is specified separately in X and Y directions.) For now only FIXMEs are added for mirroring.
2013-10-06NEVERHOOD: Move more scene-specific Klaymen animations to their scenesFilippos Karapetis
2013-10-06NEVERHOOD: Move more scene-specific Klaymen animations to their scenesFilippos Karapetis
2013-10-06AVALANCHE: Fix time outputWillem Jan Palenstijn
2013-10-06AVALANCHE: Fix potential integer overflowWillem Jan Palenstijn
2013-10-06AVALANCHE: Rework bearing()Strangerke
2013-10-06WINTERMUTE: Remove outdated commentWillem Jan Palenstijn
2013-10-06WINTERMUTE: Remove presumably outdated off-by-one correctionWillem Jan Palenstijn
This correction no longer seems to be necessary, and removes an off-by-one in the J.U.L.I.A. Demo main menu screen.
2013-10-06AVALANCHE: Rework totalTime()Strangerke
2013-10-06AVALANCHE: Get rid of FP in Parser::totalTime().uruk
2013-10-06FULLPIPE: Fix GCC warningTorbjörn Andersson
2013-10-06NEVERHOOD: Move module-specific Klaymen code to its respective moduleFilippos Karapetis
2013-10-06AVALANCHE: Update credit files.uruk
2013-10-06AVALANCHE: Add a comment to Dialogs::stripTrailingSpaces().uruk
2013-10-06AVALANCHE: Use floats instead of double. Use M_PI where it is possible.uruk
2013-10-05TSAGE: Graphic fixes for R2R dissolving drive room stasis fieldPaul Gilbert
2013-10-05NEVERHOOD: Move specialized Klaymen code for modules 1000 and 1100Filippos Karapetis
2013-10-05NEVERHOOD: Clean up some includesFilippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in modules 1000 and 1100Filippos Karapetis
2013-10-05FULLPIPE: Silence false positives about uninitialized variables in MSVCFilippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in module 1200Filippos Karapetis
2013-10-05NEVERHOOD: Split sprites from their scenes in modules 1300 and 1400Filippos Karapetis
2013-10-05WINTERMUTE: Let pixel blending functions be inlinedWillem Jan Palenstijn