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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2018-03-23
AVALANCHE: Remove unnecessary call to setSeed()
Adrian Frühwirth
2018-03-23
XEEN: Fix equpping armor
Paul Gilbert
2018-03-23
XEEN: Fix crash getting experience from Vertigo mayor
Paul Gilbert
2018-03-22
XEEN: Fix reading entirety of message in Vertigo warehouse
Paul Gilbert
2018-03-22
XEEN: Fix conditions that prevent characters doing actions
Paul Gilbert
2018-03-22
XEEN: Fix roster characters going invalid during saving
Paul Gilbert
2018-03-22
XEEN: Add original copy protection dialog
Paul Gilbert
2018-03-22
XEEN: Fix bought items going into correct character's inventory
Paul Gilbert
2018-03-22
XEEN: Fix implementation of breakAllItems
Paul Gilbert
2018-03-22
COMMON: Fix UB, left shift of negative value
Adrian Frühwirth
2018-03-21
XEEN: Don't allow GMM load/save on the main menus or intro/end cutscenes
Paul Gilbert
2018-03-21
TUCKER: Use kLastSaveSlot where appropriate
Adrian Frühwirth
2018-03-21
JANITORIAL: Fix indentation
Adrian Frühwirth
2018-03-21
TUCKER: Add Location enum
Adrian Frühwirth
2018-03-21
I18N: Update translation (Italian)
Walter Agazzi
2018-03-20
XEEN: Fix GMM savegame loads were waiting until a turn had passed
Paul Gilbert
2018-03-20
XEEN: Fix transferring items between characters in items dialog
Paul Gilbert
2018-03-20
TUCKER: Remove unhelpful comment
Adrian Frühwirth
2018-03-20
TUCKER: Reset panel type to normal after loading a savegame
Adrian Frühwirth
2018-03-20
TUCKER: Remove superfluous workaround for Trac#4156
Adrian Frühwirth
2018-03-20
CREATE_PROJECT: Place libs requiring symbols before libs providing them
Bastien Bouclet
2018-03-20
BLADERUNNER: Simplified detection tables
Eugene Sandulenko
2018-03-20
PSP2: fix touch sometimes not directly under finger
rsn8887
2018-03-19
XEEN: Fix Items dialog header when an item is selected
Paul Gilbert
2018-03-19
XEEN: Fix whether events are checked after openGrate calls
Paul Gilbert
2018-03-19
XEEN: Fix setSpeedTable crash after missed ranged attack
Paul Gilbert
2018-03-19
XEEN: Standardize on a single SPELLS_PER_CLASS define
Paul Gilbert
2018-03-19
TUCKER: Work around original game bug when using the map in the mall in part ...
Adrian Frühwirth
2018-03-19
TUCKER: Implement workaround for original script bug mentioned in commit 23fd...
Adrian Frühwirth
2018-03-19
BLADERUNNER: Fix bug with path generator in GenericWalkerA actor
Eugene Sandulenko
2018-03-19
BLADERUNNER: Mark a bug in original code
Eugene Sandulenko
2018-03-19
TITANIC: Fix small memory leak
Torbjörn Andersson
2018-03-19
I18N: Regenerate translations data file
Thierry Crozat
2018-03-18
XEEN: Fix crash on Cast Spell dialog for non-spell casters
Paul Gilbert
2018-03-18
XEEN: Fix glitched border of Identify Monster dialog
Paul Gilbert
2018-03-18
XEEN: Fix Town Portal town selection dialog
Paul Gilbert
2018-03-18
XEEN: Don't show a 'None Ready' spell in spell selection dialog
Paul Gilbert
2018-03-18
XEEN: Fix spells list selection for Vertigo guild
Paul Gilbert
2018-03-18
XEEN: Add an enum SpellsCategory enum, code simplification using it
Paul Gilbert
2018-03-18
TUCKER: Actually implement mof opcode
Adrian Frühwirth
2018-03-18
XEEN: Fix display of Spell Info dialog in Guild shops
Paul Gilbert
2018-03-18
TUCKER: Add missing buv and c0v opcodes
Adrian Frühwirth
2018-03-18
BLADERUNNER: Round coordinates to two decimals
Thomas Fach-Pedersen
2018-03-18
XEEN: Fix display of Spells list dialog within Guild shops
Paul Gilbert
2018-03-18
XEEN: Properly write party character data when saving the game
Paul Gilbert
2018-03-18
BLADERUNNER: Added FreeSlotB actor
Eugene Sandulenko
2018-03-18
BLADERUNNER: Added FreeSlotA actor
Eugene Sandulenko
2018-03-18
SDL: Split joystick mouse event generation into two functions
Bastien Bouclet
2018-03-17
XEEN: Fix Guild membership check
Paul Gilbert
2018-03-17
XEEN: Fix using pyramid to travel to the Dark Side
Paul Gilbert
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