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2012-06-20PSP: Replace OverlayColor with uint16.Johannes Schickel
2012-06-20WII: Fix check for whole width updates in copyRectToOverlay.Johannes Schickel
2012-06-20WII: Replace OverlayColor with uint16.Johannes Schickel
2012-06-20IPHONE: Replace OverlayColor uses with uint16.Johannes Schickel
2012-06-20Merge pull request #246 from lordhoto/osystem-void-buffersJohannes Schickel
2012-06-20SCI: Change kRemapColors(5) again. Fixes the colors in QFG4Filippos Karapetis
2012-06-20SCI: Add a warning for kRemapColors(RemapByPercent)Filippos Karapetis
2012-06-20SCI: Implement kRemapColors(5 - set color intensity)Filippos Karapetis
2012-06-20SCI: Remove multibyte character processing code from SCI32Filippos Karapetis
2012-06-20SCI: Don't attempt to draw line feed characters in SCI32Filippos Karapetis
2012-06-19PS2: Small formatting fixes.Johannes Schickel
2012-06-18Merge pull request #249 from digitall/PS2DayOfWeekJohannes Schickel
2012-06-18HUGO: Remove F9 key handlingStrangerke
2012-06-18HUGO: Missing file in previous commitStrangerke
2012-06-18HUGO: Remove dead codeStrangerke
2012-06-18PS2: Implement algorithm for day of week for use in tm_wday.D G Turner
2012-06-18CGE: Remove dead code originally used to load a savegame when starting the gameStrangerke
2012-06-18GOB: Add a workaround for the wrong German animal names in Little RedSven Hesse
2012-06-18GOB: Don't loop /all/ sounds in Little RedSven Hesse
2012-06-18SCI: Store script sizes in 32-bit integersFilippos Karapetis
2012-06-18SCI: Add setter/getter methods to reg_t'sFilippos Karapetis
2012-06-18SCI: Add a check for empty VMD file namesFilippos Karapetis
2012-06-17Merge pull request #244 from clone2727/football2002-wdayJohannes Schickel
2012-06-17COMMON: Change pulseEvent to better reflect how it works in WindowsPaul Gilbert
2012-06-17GROOVIE: Fix 'off-by-one' when searching for ROQs by nameScott Thomas
2012-06-17SAGA: Workaround fix for IHNM pathfinding glitches.D G Turner
2012-06-16GOB: Fix a segfault when quitting AJ's WorldSven Hesse
2012-06-16GOB: Add a SaveLoad class for AJ's WorldSven Hesse
2012-06-16GOB: Add a proper GameType for AJ's WorldSven Hesse
2012-06-16GOB: Correct the name of A.J.'s World of DiscoverySven Hesse
2012-06-15AUDIO: Make sure maxtrax and tfmx are compiled in with dynamic modulesMatthew Hoops
2012-06-16AUDIO: gob uses protracker tooSven Hesse
2012-06-16NEWS: Ooops, proper alphabetical orderingSven Hesse
2012-06-16ALL: Let overlay related methods in OSystem take a void * and use a proper pi...Johannes Schickel
2012-06-16GOB: Add Little Red to the gob games list commentSven Hesse
2012-06-16README: Add Little Red to the gob games listSven Hesse
2012-06-16NEWS: Mention Little Red supportSven Hesse
2012-06-16TOLTECS: Get rid of casts on CursorManager::replaceCursor calls.Johannes Schickel
2012-06-16SCI: Get rid of casts on CursorManager::replaceCursor calls.Johannes Schickel
2012-06-16MOHAWK: Get rid of casts on CursorManager::replaceCursor calls.Johannes Schickel
2012-06-16MADE: Get rid of casts on CursorManager::replaceCursor calls.Johannes Schickel
2012-06-16LASTEXPRESS: Get rid of casts on CursorManager::replaceCursor calls.Johannes Schickel
2012-06-16DRASCULA: Get rid of casts on CursorManager::replaceCursor calls.Johannes Schickel
2012-06-16GRAPHICS: Let CursorMan's cursor functions take "const void *" buffers.Johannes Schickel
2012-06-16BACKENDS: Make OSystem::setMouseCursor take a "const void *" buffer.Johannes Schickel
2012-06-16GOB: Remove a superfluous semicolonSven Hesse
2012-06-16GOB: Loop the Little Red title musicSven Hesse
2012-06-16TOON: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel
2012-06-16TOLTECS: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel
2012-06-16TEENAGENT: Get rid of casts on OSystem::copyRectToScreen calls.Johannes Schickel