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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2005-05-01
This bugfix might warrant a mention.
Torbjörn Andersson
2005-05-01
If the sound ends before the cutscene, fall back on same synchronizing
Torbjörn Andersson
2005-05-01
Always check for _numDirtyRects overflow in addDirtyRect(). The 'mouseRect'
Torbjörn Andersson
2005-05-01
Missed two.
Travis Howell
2005-05-01
Add feature flag for HE games with 16bit color.
Travis Howell
2005-05-01
HE80+ games store current charset numberin VAR80.
Travis Howell
2005-05-01
Correction to copyHEPaletteColor()
Travis Howell
2005-05-01
Add extra cases for bb2demo.
Travis Howell
2005-05-01
This should fix the negative frequency bug that caused some sound effects
Torbjörn Andersson
2005-05-01
VAR 78 controls platform in HE80+ games.
Travis Howell
2005-05-01
VAR_NUM_SOUND_CHANNELS is 88 in HE80+ games.
Travis Howell
2005-05-01
Add extra cases for readdemo.
Travis Howell
2005-05-01
Use correct safety check.
Travis Howell
2005-05-01
Add missing safety checks.
Travis Howell
2005-04-30
cleanup closestPtOnLine
Max Horn
2005-04-30
Only allocate the actor sorting array once
Max Horn
2005-04-30
Convert windows path separators before opening wiz files.
Eugene Sandulenko
2005-04-30
cleanup
Max Horn
2005-04-30
Support for looping sounds.
Torbjörn Andersson
2005-04-30
Reset additional fields
Travis Howell
2005-04-30
Set sprite id & group number for wizImages.
Travis Howell
2005-04-30
Add expanded _wizParams used by HE100 games.
Travis Howell
2005-04-30
Add a few case stubs for moondemo.
Travis Howell
2005-04-30
Add missing case.
Travis Howell
2005-04-29
Some sound resources in soccer2004 are compressed too.
Travis Howell
2005-04-29
Added comment.
Torbjörn Andersson
2005-04-29
Several HE100 games (moondemo/soccer2004) allow 1024 local scripts.
Travis Howell
2005-04-29
Replaced rand()/srand() with RandomSource. Of course, util_getRandom() is a
Torbjörn Andersson
2005-04-29
Some limited - and quite possibly wrong - sound effects support. I have
Torbjörn Andersson
2005-04-29
Add comment to NES-specifix gfx hack with virtual screens
Eugene Sandulenko
2005-04-29
Ooops
Travis Howell
2005-04-29
Add HE90 version of processActors().
Travis Howell
2005-04-29
Remove extra whitespace.
Travis Howell
2005-04-29
pajama3 requires GF_HE_LOCALIZED
Travis Howell
2005-04-28
Moved blast text/object code to ScummEngine_v6
Max Horn
2005-04-28
Moved bundle based localization code to ScummEngine_v7
Max Horn
2005-04-28
Extract code works will any WriteStream, not just MemoryWriteStream
Max Horn
2005-04-28
Moved Stream::eos() to ReadStream::eos()
Max Horn
2005-04-28
save load preparetion
Andrew Kurushin
2005-04-28
This should fix a crash which could happen when placing several objects too
Torbjörn Andersson
2005-04-28
Out dated and pointless now.
Travis Howell
2005-04-28
Add Macintosh version of putttime.
Travis Howell
2005-04-28
Added new handleMouseOver to allow further refactoring of the V2 specific ver...
Max Horn
2005-04-28
Refactor HE actor post/pre-processing code a bit (some more cleanup for HE90 ...
Max Horn
2005-04-28
Forgot to commit this, oops :-/
Max Horn
2005-04-28
Comment on some MM NES oddity, I hope somebody can explain this :-)
Max Horn
2005-04-27
Slightly more elegant LauncherDialog connector.
Marcus Comstedt
2005-04-27
Added eos() method.
Marcus Comstedt
2005-04-27
Patch #1186744 (Common line-drawing function)
Max Horn
2005-04-27
Call blitCursor() when changing scaler to give it the opportunity to switch
Torbjörn Andersson
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