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2005-05-26Fix bug #1209059 "GOB: Gobliiins English Floppy version crash"Eugene Sandulenko
2005-05-26In V7/V8 games, use the blast text system to render verbs (this fixes bug #12...Max Horn
2005-05-26Take the font height from the charset header for V3 fonts, too; determine the...Max Horn
2005-05-26Add 'MIDI' chunk to list of known iMuse music chunksMax Horn
2005-05-26Add HE100 difference in flags and tmp code for extra flags.Travis Howell
2005-05-26oopsMax Horn
2005-05-26Changed name of addMessageToStack to convertMessageToString (still not really...Max Horn
2005-05-26Be less agressive about re-using trigger slots. This fixes bug #888161,Torbjörn Andersson
2005-05-26Added CharsetRenderer::getCharHeight()Max Horn
2005-05-26Properly use operator '%' to compute a queue wrap around, instead of relying ...Max Horn
2005-05-26Cleanup. (Mostly whitespace.)Torbjörn Andersson
2005-05-26Fix warningEugene Sandulenko
2005-05-26Fix bad endian bug in thumbnails codeMax Horn
2005-05-26Puzzle WIP. No visuals yet.Eugene Sandulenko
2005-05-26Fixed a glitch that could cause the music to stop when Sam & Max wereTorbjörn Andersson
2005-05-26Not used by DOTT scripts.Travis Howell
2005-05-25If we switch to SVN, move iMuse stuff to its own dir, tooMax Horn
2005-05-25cleanupMax Horn
2005-05-25Update commentTravis Howell
2005-05-25No other shadowMode settings are used by Sam & Max scripts.Travis Howell
2005-05-25Changed misleading 'isGM' name to 'isMIDI'; cleanup in the isMIDI/isMT32 methodsMax Horn
2005-05-25WhitespaceMax Horn
2005-05-25abs -> ABS (code unification)Max Horn
2005-05-25Remove left overs and update comment.Travis Howell
2005-05-25Add cyx's patch for:Travis Howell
2005-05-24removed leftoverGregory Montoir
2005-05-24with the recent _darkenPalette change, this is now unneeded for COMI demoGregory Montoir
2005-05-24Bug #862245 "MANIAC: Walk infinite loop in bathroom (hack-in-cvs)" has beenEugene Sandulenko
2005-05-24Fix for bug #705221 (FT: German ß is too high); based on the CVS logs f...Max Horn
2005-05-24New MD5s for Mac versionsMax Horn
2005-05-24Use the generic mapping system for Mac versions of V6/V7 games, too (note: i ...Max Horn
2005-05-23Must use ScummEngine::openFile(), else you get into troubles with the mac ver...Max Horn
2005-05-23Fix for bugs #775097 and #1093867 (Actor draw order problems). Thanks to cyx ...Max Horn
2005-05-23Restored alphabetical order (and documented it in a comment); retired Jamieso...Max Horn
2005-05-23Remove unused static variableMax Horn
2005-05-23Include gob3 md5 from bugreport #1206539 "GOB: Goblins 3 MD5 Report". AlthoughEugene Sandulenko
2005-05-23saveload WIPAndrew Kurushin
2005-05-23Rename sprite functions.Travis Howell
2005-05-23Add Sprite class and move over related functions.Travis Howell
2005-05-23Save the "Sam & Max" iMUSE triggers, otherwise we won't always be able toTorbjörn Andersson
2005-05-23Don't expire roomImage of current room.Travis Howell
2005-05-23Lock altered or file loaded wizImages, to make sure they aren't expired while...Travis Howell
2005-05-23Move wizImage functions to Wiz class.Travis Howell
2005-05-23Plug in Puzzle. Now it consists mainly of stubs but neverthless lets skipEugene Sandulenko
2005-05-23Turn Wiz struct into class as requested.Eugene Sandulenko
2005-05-23Add heverison check, as requested by cyx.Travis Howell
2005-05-22correctionGregory Montoir
2005-05-22'len' is not initialized at this point, but if the purpose is to reset tmp3Torbjörn Andersson
2005-05-22Implement Interface::drawButtonBox()Eugene Sandulenko
2005-05-22Minor correction.Travis Howell