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2006-02-05Correct position, as they are used by HE60 games.Travis Howell
svn-id: r20385
2006-02-05Fix broken game detection for now.Travis Howell
svn-id: r20384
2006-02-05Change to int32 for safety.Travis Howell
svn-id: r20383
2006-02-05Sync. subOp variable name and always use byte.Travis Howell
svn-id: r20382
2006-02-04Fix restarting Maniac NES.Travis Howell
svn-id: r20380
2006-02-04Add German version of Maniac NES.Travis Howell
svn-id: r20378
2006-02-04Fix DISABLE_SCUMM_7_8 compile.Travis Howell
svn-id: r20375
2006-02-04akos codec 32 should never be used for old costumes.Travis Howell
small change to match original. svn-id: r20373
2006-02-04Split intern.h and moved HE stuff into the new file intern_he.hMax Horn
svn-id: r20372
2006-02-04Reset shadow for each cycle.Travis Howell
svn-id: r20371
2006-02-04Actually active sprite table doesn't need to be saved.Travis Howell
svn-id: r20369
2006-02-04Save complete tables, was off by one.Travis Howell
svn-id: r20368
2006-02-04CleanupTravis Howell
svn-id: r20367
2006-02-04Correct the position of shadow check in HE90+ games.Travis Howell
Fixes glitch when recycling bottles in puttrace. svn-id: r20366
2006-02-04Fix indentTravis Howell
svn-id: r20364
2006-02-03A recent change to loadWAVFromStream() caused the AUTOFREE flag to be set,Torbjörn Andersson
which in turn causes Broken Sword 2 to crash. And that change made it into 0.8.1, too. Augh! Kudos to wjp for tracking down the bug while I was still waiting for ScummVM to finish compiling. svn-id: r20358
2006-02-03Forgot to add parse_v1.cpp and parse_v2.cpp, sorry...Sven Hesse
svn-id: r20357
2006-02-03Remove unused sprite flag, which is never set.Travis Howell
Remove leftover argument. svn-id: r20356
2006-02-03fixes allow compile with emsvc4 againPaweł Kołodziejski
svn-id: r20355
2006-02-03Reverse to match values.Travis Howell
svn-id: r20354
2006-02-02Added/Changed o2_evaluateStore(), o2_palLoad(), o2_setRenderFlags(), ↵Sven Hesse
o2_loadTot(), parseVarIndex(), parseValExpr() and parseExpr() for Gob2 svn-id: r20353
2006-02-02Fixed PalmOS backend compilationChris Apers
svn-id: r20352
2006-02-02TypoChris Apers
svn-id: r20351
2006-02-02Should be 'description'Chris Apers
svn-id: r20350
2006-02-02Because incomplete SKY.CPT files are apparently a common problem due to some ↵Joost Peters
problems with the scummvm.org server or connection, check if it's the expected size. svn-id: r20349
2006-02-02Move to supported games.Travis Howell
svn-id: r20348
2006-02-02OopsTravis Howell
svn-id: r20347
2006-02-02Re-sort later HE games, by engine changes.Travis Howell
Use set heap size for HE games too, since index sets a lower size. svn-id: r20346
2006-02-01Add another English version of Simon the Sorcerer 1 (DOS CD).Travis Howell
svn-id: r20345
2006-02-01Fix glitch when moving the mouse over a disabled, checked checkbox. (TheTorbjörn Andersson
check mark would become brighter, and I think it was because a transparent mark was drawn over a transparent mark, thus "amplifying" it.) svn-id: r20344
2006-02-01Much improved how shadows look. However it is done with a really dirtyEugene Sandulenko
hack as tehre is lots of overdraw, abuse of shadow width and code duplication. Anyway shadow drawing code will go to separate functioMuch improved how shadows look. However it is done with a really dirty hack as tehre is lots of overdraw, abuse of shadow width and code duplication. Anyway shadow drawing code will go to separate function. svn-id: r20343
2006-02-01Patch #1420942 (console page down fix)Max Horn
svn-id: r20342
2006-02-01Implemented shadow drawing, also extended the theme config againJohannes Schickel
(new color entries for highlighted buttons and for other widgets). Also added a 'highlight' check to the CheckBox widget. Changed the PopUpDialog to use a shadow around itself. svn-id: r20341
2006-02-01Add another German versions of Simon the Sorcerer 2 (Dos CD).Travis Howell
svn-id: r20340
2006-02-01Fullfill feature request #1410574: "GOB: Changing characters". Thanks to wjp.Eugene Sandulenko
svn-id: r20339
2006-01-31Fixes color bugs with the new theme when switching to fullscreen on Mac OS X.Johannes Schickel
svn-id: r20338
2006-01-31Implements the usage of cached backgrounds in the old theme as well,Johannes Schickel
that should fix redrawing bugs with the about dialog. Also I displayed cached background usage in the console for now, since it produces redraw bugs with the old theme (maybe someone with knowledge how redrawing of that dialog is handled should look at that). svn-id: r20337
2006-01-31Adds more configureable options to the config file of the new theme,Johannes Schickel
also update the default theme zip file for that. Also it changes the way the tab buttons get drawn, now they have only rounded corners at the top. svn-id: r20336
2006-01-31Minor cleanup.Gregory Montoir
svn-id: r20335
2006-01-31Use the pitch of a virtual screen surface instead of the width to skip a ↵Gregory Montoir
scanline. svn-id: r20334
2006-01-31Sync with branch-0-8-0.Gregory Montoir
svn-id: r20333
2006-01-31Add undocumented option --gui-theme for easier theme debugging.Eugene Sandulenko
svn-id: r20332
2006-01-31Make the old theme's checkboxes look a bit more like they used to. (NotTorbjörn Andersson
quite, though, as they are a bit smaller than they used to be.) svn-id: r20331
2006-01-31Tabs look better with dialog surfaces than with widget surfaces. There'sTorbjörn Andersson
still room for improvements, though... svn-id: r20330
2006-01-31I didn't realize that disabled widgets were transparent, rather than justTorbjörn Andersson
faded. In those cases, I guess the background should be restored before drawing. But that can probably be done in the drawSurface / drawRect functions instead, like this. svn-id: r20329
2006-01-31I assume this call to restoreBackground() is unnecessary.Torbjörn Andersson
svn-id: r20328
2006-01-31Oops again. Don't beat me hard for plugging in 8800+ glyphs font insteadEugene Sandulenko
of 130-glyphs one :) svn-id: r20327
2006-01-31oops. Forgot about our small backends.Eugene Sandulenko
svn-id: r20326
2006-01-31Plug in better font. Unfortunately we can't use Arial12 which Krest put onEugene Sandulenko
his mock-ups due to license restrictions, i.e. Microsoft prohibits any reverse engineering and modifications of it and we need to convert it into raster font. Fortunately there are free fonts in the wild. I tried Bitstream Vera, but it looked too wide, or crappy if horizontal resolution was altered. Next try was Adobe Helvetica from X.org. Only requirement is to verbose copyright notice and disclaimer. However we will need both bold (provided) and normal wieghts of font in new GUI for use in text inputs. This is work to do. svn-id: r20325
2006-01-31A scale of zero should be ignored.Travis Howell
svn-id: r20324