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2015-12-26LAB: Remove superfluous sound effect stopping codeFilippos Karapetis
2015-12-26LAB: Document where some scene transitions are usedFilippos Karapetis
2015-12-25Merge pull request #624 from sev-/splashEugene Sandulenko
ENGINES: Add ScummVM splash
2015-12-25LAB: The fonts folder is unused in PC versions, so remove its detectionFilippos Karapetis
2015-12-25LAB: Rename fromCrumbs() to processEvent() and simplify it a bitFilippos Karapetis
2015-12-25LAB: Use the MessageClass enum in the IntuiMessage structFilippos Karapetis
2015-12-25LAB: Use friendlier names for listsFilippos Karapetis
2015-12-25LAB: Simplify tab handlingWillem Jan Palenstijn
2015-12-25SDL/GL Enabled OpenGL(ES) on the Raspberry Pi in the configure script.vanfanel
2015-12-25LAB: Use constant for breadcrumbs-related loopsStrangerke
2015-12-24Merge branch 'master' of github.com:scummvm/scummvmWillem Jan Palenstijn
2015-12-24LAB: Make tab behave more logicallyWillem Jan Palenstijn
When skipping to the next closeup, it seems to make little sense to check the _graphicName of the current one.
2015-12-24LAB: Fill mouse position field for keypressesWillem Jan Palenstijn
This makes the tab key recognize the current mouse position
2015-12-24LAB: Make readAction consistent with the other read functionsWillem Jan Palenstijn
2015-12-24LAB: Avoid manual memory management of CloseDataWillem Jan Palenstijn
2015-12-24LAB: Avoid manual memory management of ViewDataWillem Jan Palenstijn
2015-12-24LAB: Avoid manual memory management of RuleListWillem Jan Palenstijn
2015-12-24LAB: Remove the 3rd parameter of drawMap (always false)Strangerke
2015-12-24LAB: Rename kMessageDeltaMove to kMessageMoveCursorToCloseupFilippos Karapetis
2015-12-24Use Common::Keycode and enums in interface buttonsFilippos Karapetis
2015-12-24LAB: Avoid manual memory management in Action listsWillem Jan Palenstijn
2015-12-24LAB: Rename closeFont() to freeFont()Filippos Karapetis
2015-12-24LAB: Reorganize the code a bit in getMsg()Filippos Karapetis
2015-12-24LAB: More cleanup of the keyboard handling codeFilippos Karapetis
2015-12-24LAB: Start to untangle the mess in the event codeFilippos Karapetis
2015-12-24LAB: Simplify Anim output to bufferWillem Jan Palenstijn
2015-12-24LAB: Move dispBitMap to AnimWillem Jan Palenstijn
2015-12-24LAB: Make _dispBitmap handling more explicitWillem Jan Palenstijn
2015-12-24LAB: Clean up diff chunk handlingWillem Jan Palenstijn
2015-12-24LAB: Remove now-unused variableWillem Jan Palenstijn
2015-12-24LAB: Clarify and clean up drawJournalTextWillem Jan Palenstijn
2015-12-24LAB: Improve whitespace handling in flowTextWillem Jan Palenstijn
flowText was handling presence/absence of whitespace after lines inconsistently. This caused end-of-string to be missed, which broke last-page detection in the journal. It also introduced extra spaces at the beginning of pages.
2015-12-24LAB: Remove excess delay in mapFilippos Karapetis
2015-12-24LAB: Simplify flowText() a bitFilippos Karapetis
Since the extra image buffer is only used in one place, we can save ourselves one assignment
2015-12-24LAB: Get rid of _screenImageFilippos Karapetis
Thanks to wjp for finding this
2015-12-24LAB: Move enums to the top of processroom.hFilippos Karapetis
2015-12-24LAB: Change condition defines into an enumFilippos Karapetis
2015-12-24LAB: Fix loading of journal textFilippos Karapetis
2015-12-24LAB: Merge flowTextToMem() inside flowText()Filippos Karapetis
2015-12-24LAB: Merge setPen() into rectFill()Filippos Karapetis
2015-12-24LAB: Get rid of a superfluous variableFilippos Karapetis
2015-12-24LAB: Fix out of bound in writeColorRegsStrangerke
2015-12-24LAB: Fix bug in doTransWipeStrangerke
2015-12-24LAB: Stop adding useless garbage at the end of the savegamesStrangerke
2015-12-24LAB: Initialize some variables in constructorStrangerke
2015-12-24LAB: Handle intro font in intro constructor and destructorStrangerke
2015-12-24LAB: Rename main intro functionStrangerke
2015-12-24LAB: Fix unsafe use of booleanStrangerke
2015-12-24LAB: Simplify the calls to doPictTextStrangerke
2015-12-24LAB: Cleanup the way shouldQuit is calledStrangerke