Age | Commit message (Expand) | Author |
2006-10-04 | Fix initial resource loading in Elvira 2 | Travis Howell |
2006-10-04 | Change masking condition for codec1_genericDecode(), proc3() and proc3_ami() so | Torbjörn Andersson |
2006-10-04 | Add more code for WW | Travis Howell |
2006-10-03 | Fix sound effects regression in simon1dos and remove excess game ids | Travis Howell |
2006-10-03 | Cleanup | Travis Howell |
2006-10-03 | Fix bugs in VGA resource manager and cleanup | Travis Howell |
2006-10-03 | Add Dutch versions of freddi4 and freddicove for Macintosh | Travis Howell |
2006-10-03 | typo | Max Horn |
2006-10-03 | Remove blocks/tiles related code for PP, which was only required by unrelease... | Travis Howell |
2006-10-03 | Add changes and enable music for Elvira1 | Travis Howell |
2006-10-02 | Moved unrelated fields out of ADGameDescription structure. | Eugene Sandulenko |
2006-10-02 | Fixed bug #1569594 ("BS2 DXA Movie Exit/Crash"). That's what I get for only | Torbjörn Andersson |
2006-10-02 | The name isn't stored in saved games for PP | Travis Howell |
2006-10-02 | Doxygen compliance fix | Max Horn |
2006-10-02 | Add basic single slot load/save support for dimp/swampy for now | Travis Howell |
2006-10-02 | Add a somewhat hackish, uber-sekrit mass-add-game-feature (shift-click 'Add..... | Max Horn |
2006-10-02 | Improved the BASS detector a bit | Max Horn |
2006-10-02 | Unify SAGA/AGOS detection code so other engines could also reuse it | Eugene Sandulenko |
2006-10-02 | Fix mistake in startAnOverlayAnim() | Travis Howell |
2006-10-02 | Fix crashes in swampy when moving blocks | Travis Howell |
2006-10-02 | Workaround for bug #1555938 ("MI2: Inventory object cloning"), as suggested by | Torbjörn Andersson |
2006-10-02 | Remove BaseNodeType (it is not used anymore, we can readd it, should we ever ... | Max Horn |
2006-10-02 | NDS : Naive C++ scanline 320*16 -> 256*16 rescaler code | Bertrand Augereau |
2006-10-02 | Renamed setupAGOSOpcodes() to setupCommonOpcodes() for consistency. | Torbjörn Andersson |
2006-10-02 | Add video opcodes differences in Elvira1 and cleanup | Travis Howell |
2006-10-02 | Added a save/restore game dialog class | Paul Gilbert |
2006-10-02 | Added functionality to allow saving/loading the game state | Paul Gilbert |
2006-10-02 | Added methods for push/pop cursors | Paul Gilbert |
2006-10-02 | Fix display and input in dimp | Travis Howell |
2006-10-02 | Decrease window array size, to maximum required by games | Travis Howell |
2006-10-02 | Increase struct sizes, to maximum required by games | Travis Howell |
2006-10-02 | Fix tile positions in swampy | Travis Howell |
2006-10-02 | Fix arrows keys in swampy | Travis Howell |
2006-10-02 | Add more changes for swampy | Travis Howell |
2006-10-02 | Fix changing map areas in swampy | Travis Howell |
2006-10-02 | Add last tiles code and corrections for Swampy | Travis Howell |
2006-10-02 | Implemented "iconify window" opcode. This, of course, needs support in the | Torbjörn Andersson |
2006-10-02 | Add more tiles code for Swampy | Travis Howell |
2006-10-02 | Add more tiles code for Swampy | Travis Howell |
2006-10-01 | Fix cursor regression in FF | Travis Howell |
2006-10-01 | Updated mavc8 project files. (this time it should work...) | Johannes Schickel |
2006-10-01 | Updated msvc8 project files. | Johannes Schickel |
2006-10-01 | Fixed msvc8 build. | Johannes Schickel |
2006-10-01 | Fixed msvc8 build. | Johannes Schickel |
2006-10-01 | Update vga timer code to match original PP | Travis Howell |
2006-10-01 | Fix error in debug opcode table for PP | Travis Howell |
2006-10-01 | Add debug opcode table for PP and other minor changes for PP | Travis Howell |
2006-10-01 | Some Elvira opcodes/stubs | Torbjörn Andersson |
2006-10-01 | Split the seupOpcodes() function into several functions for - hopefully - | Torbjörn Andersson |
2006-10-01 | When escaping a cutscene, stop its soundtrack as well. (I can't check if this | Torbjörn Andersson |