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2002-04-13fixed bug when switching modeLudvig Strigeus
svn-id: r3924
2002-04-13full screen mode works now (even if SDL doesn't support it)Ludvig Strigeus
svn-id: r3923
2002-04-13try both uppercase and lowercase filename when opening filesLudvig Strigeus
svn-id: r3922
2002-04-13fixed gfx glitch with 2xsaiLudvig Strigeus
svn-id: r3921
2002-04-13added ctrl-z quit optionLudvig Strigeus
svn-id: r3920
2002-04-13prevent crash if no wav file availableLudvig Strigeus
svn-id: r3919
2002-04-13possibly fix of compile on unixLudvig Strigeus
svn-id: r3918
2002-04-13Move stringmaps to own file to prevent warnings.James Brown
svn-id: r3917
2002-04-13Fix various warnings, and things preventing non-win32 platforms from compiling.James Brown
svn-id: r3916
2002-04-13Remove Win32 dependency from sdl.cppJames Brown
svn-id: r3915
2002-04-13Added main.cpp and extra simon *.cpp files to makefilesTravis Howell
svn-id: r3914
2002-04-12new video engine (expect broken non-sdl builds),Ludvig Strigeus
simon the sorcerer 1 & 2 support (non SCUMM games) svn-id: r3913
2002-04-12new video engine (expect broken non-sdl builds),Ludvig Strigeus
simon the sorcerer 1 & 2 support (non SCUMM games) svn-id: r3912
2002-04-12put 2xsai filter in a separate fileLudvig Strigeus
svn-id: r3911
2002-04-12code cleanup - prepares for simon inclusionLudvig Strigeus
svn-id: r3910
2002-04-11Fix anti-aliasing crash and a Zak crash. Note there are still AAJames Brown
artifacts left on screen. Anyone want to fix this? :) svn-id: r3909
2002-04-11Large pointless reindentation of all the code. Also fixed a few mistakesJames Brown
in the object flags code cleanup. Flags used: indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip -ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader -TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader -TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm -TSoundEngine -TPart -TPlayer svn-id: r3908
2002-04-11various code cleanupsLudvig Strigeus
svn-id: r3907
2002-04-11Update readme a little.James Brown
svn-id: r3906
2002-04-11Remove unneeded init stuffJames Brown
svn-id: r3905
2002-04-11moved the dig angle calculation into getAngleFromPosLudvig Strigeus
svn-id: r3904
2002-04-10Loom-related Endian bug fixRuediger Hanke
svn-id: r3903
2002-04-10MorphOS version adapted to v0.2.0Ruediger Hanke
svn-id: r3902
2002-04-10overloaded 'new' operator to get zero initialized objectsLudvig Strigeus
svn-id: r3901
2002-04-10Fixed colors in Super2xSaI and SuperEagle modes for little endian ↵Ruediger Hanke
pixelformats (Voodoo, ...) svn-id: r3900
2002-04-10Fixed some bugs, added SFX Sound and drawMouse, and some other stuff.Mutwin Kraus
svn-id: r3899
2002-04-09Fixed the bug that Keydowns weren't recoginzed, added MapKey and changed ↵Mutwin Kraus
some accesses3 to the scumm class... svn-id: r3898
2002-04-09updated for 0.2.0Jeremy Newman
svn-id: r3897
2002-04-09Fix the BUN string parser. Doesn't crash other games anymore :)James Brown
svn-id: r3896
2002-04-08Start of The Dig voice support. Don't get excited, it doesn't do anything ↵James Brown
yet. :) svn-id: r3895
2002-04-08.James Brown
svn-id: r3894
2002-04-07Changed the name of OffsetTable to MP3OffsetTable, as OffsetTable is already ↵Mutwin Kraus
defined in the Apple Headers svn-id: r3893
2002-04-07Updated the Carbon Mac Port to compile with the current Version. Also some ↵Mutwin Kraus
small other changes done. svn-id: r3892
2002-04-07Fix MI1 cd music - Thanks khalek.James Brown
svn-id: r3891
2002-04-07Update readme to note windows Loom bugJames Brown
svn-id: r3890
2002-04-07Update workspaceJames Brown
svn-id: r3889
2002-04-07Add support for selecting CDROM drive for Loom/MI cd audio, fix midi supportJames Brown
svn-id: r3888
2002-04-07Fix Indy4 bootparam, some more Zak256 work, and a few minor things.James Brown
svn-id: r3887
2002-04-07fix Audio CD version oopsNicolas Bacca
svn-id: r3886
2002-04-07Kind of hack that seems to synchronize loom's cutscenes + remove these ↵Nicolas Bacca
damned ^M (time to configure my CVS properly I guess ...) svn-id: r3885
2002-04-07Small fix for MP3 CD music (successful cast sound, and a little bit more ↵Nicolas Bacca
synchronized in cutscenes) svn-id: r3884
2002-04-06Attempt to fix an audio problem somebody reported which I can't reproduce ...Ruediger Hanke
svn-id: r3883
2002-04-06Thorough fix for screen shakingRuediger Hanke
svn-id: r3882
2002-04-06Update Readme to include Loom's completability. Is that even a real word?James Brown
svn-id: r3881
2002-04-06Final loom fixes. LoomCD is now completable, apart from sound glitches and ↵James Brown
lack of masking. svn-id: r3880
2002-04-06Hopefully fix these cutscene bugs for good.James Brown
svn-id: r3879
2002-04-05One FIXME for cutscene code... there's still something subtracting 1 from a ↵James Brown
null cutscene.. svn-id: r3878
2002-04-05Cutscene fix take 2James Brown
svn-id: r3877
2002-04-05Fix Indy3/Loom override bugs. THIS MAY BREAK OTHER GAMES. Please test.James Brown
svn-id: r3876
2002-04-05Updated readme, fixed -n subtitles option (thanks dsy) and stripped \M'sJames Brown
from mp3_cd files (cheers khalek). Arisme: check your CVS options, you need to do CR/LF conversion :) svn-id: r3875