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2016-08-03Revert "DIRECTOR: Lingo: More work on if statement overhaul"Eugene Sandulenko
2016-08-03DIRECTOR: Lingo: More work on if statement overhaulEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Merged if and oneline if grammarEugene Sandulenko
2016-08-03DIRECTOR: Add modified flag, Lingo: Handle some common cast fieldsDmitry Iskrich
2016-08-03DIRECTOR: Lingo: Change hasID to intDmitry Iskrich
2016-08-03DIRECTOR: Add sprite controlling fieldsDmitry Iskrich
2016-08-03DIRECTOR: Lingo: Switched elsestmt rule to left recursion for more effectivenessEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Switched right recursion to left in program ruleEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Fix 'else if' statement executionEugene Sandulenko
2016-08-03JANITORIAL: Whitespace fixesEugene Sandulenko
2016-08-03DIRECTOR: Properly initialize class variablesEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Fix if() generationEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Eat all leading whitespacesEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Optimise 'the' setters and getters.Eugene Sandulenko
2016-08-03DIRECTOR: Lingo: Set/Get common sprite fieldsDmitry Iskrich
2016-08-03DIRECTOR: Lingo: Add Menu, MenuItem, key, script entity enumDmitry Iskrich
2016-08-03DIRECTOR: Lingo: Add Cast, Window, Sprite fields enumDmitry Iskrich
2016-08-03DIRECTOR: Lingo: Initial code for processIf()Eugene Sandulenko
2016-08-03DIRECTOR: Lingo: Stub for labelstackEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Added stub for 'the' entitiesEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Added support for two line if/elseEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Parsing one-liner 'else if'Eugene Sandulenko
2016-08-03DIRECTOR: Lingo: Parse basic 'else if' clauseEugene Sandulenko
2016-08-03DIRECTOR: Render checkbox and button rectanglesDmitry Iskrich
2016-08-03DIRECTOR: Lingo: Started 'else if' implementationEugene Sandulenko
2016-08-03DIRECTOR: Fix image resource checkingDmitry Iskrich
2016-08-03DIRECTOR: Handle text gutter/border boxDmitry Iskrich
2016-08-03DIRECTOR: Lingo: Process D3-style cast referencesEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Implemented rest of math functionsEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Implement more built-in math functionsEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Fix toInt()Eugene Sandulenko
2016-08-03DIRECTOR: Lingo: Implement 'exit' commandEugene Sandulenko
2016-08-03DIRECTOR: Fix another crash on exitEugene Sandulenko
2016-08-03DIRECTOR: Fix crash on deinitializationEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Differentiate built-in function from IDsEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Added float constants and automatic type conversionEugene Sandulenko
2016-08-03DIRECTOR: Draw string with mac fontsDmitry Iskrich
2016-08-03DIRECTOR: Assignment some TextCast unknowsDmitry Iskrich
2016-08-03DIRECTOR: Loading Classic Mac fontsDmitry Iskrich
2016-08-03DIRECTOR: Lingo: Complete Rand() function implementationEugene Sandulenko
2016-08-03DIRECTOR: Added random sourceEugene Sandulenko
2016-08-03DIRECTOR: Lingo: Implement one-line version of 'if' statementEugene Sandulenko
2016-08-03DIRECTOR: Make built-in functions work (always)Eugene Sandulenko
2016-08-03DIRECTOR: Lingo: Make built-in functions work (sometimes)Eugene Sandulenko
2016-08-03DIRECTOR: Lingo: Initial code for built-in functionsEugene Sandulenko
2016-08-03DIRECTOR: Free memory, fix render text IDDmitry Iskrich
2016-08-03DIRECTOR: Simple text renderingDmitry Iskrich
2016-08-03DIRECTOR: Calculate values for text renderingDmitry Iskrich
2016-08-03DIRECTOR: Fix rendering resource, loading shared BMPDmitry Iskrich
2016-08-03DIRECTOR: Lingo: Make 'global' accept list of variablesEugene Sandulenko