aboutsummaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2015-06-07SHERLOCK: Add walk.lib to cache for Rose TattooFilippos Karapetis
2015-06-07SHERLOCK: Implemented talk/listen sequence methodsPaul Gilbert
2015-06-07SHERLOCK: Fix GCC compilationTorbjörn Andersson
2015-06-07SHERLOCK: 3DO animation supportMartin Kiewitz
2015-06-07SHERLOCK: Fix compiler warningPaul Gilbert
2015-06-07SHERLOCK: Add initial handling of journal talk and location data for RTFilippos Karapetis
2015-06-06SHERLOCK: Move Scalpel specific talk window drawing into ScalpelTalkPaul Gilbert
2015-06-06SHERLOCK: Remove comma from end of ScalpelSequences enumPaul Gilbert
2015-06-06SHERLOCK: Setting up game specific People descendant classesPaul Gilbert
2015-06-06SHERLOCK: Created common base class for Sprite and ObjectPaul Gilbert
2015-06-07SHERLOCK: Implement some more Rose Tattoo script opcodesFilippos Karapetis
These are cmdSetNPCInfoLine, cmdSetNPCVerb, cmdSetNPCVerbCAnimation, cmdSetNPCVerbScript and cmdSetNPCVerbTarget
2015-06-07Merge branch 'master' of github.com:scummvm/scummvmMartin Kiewitz
2015-06-07AUDIO: makeAIFFStream seek to start of dataStreamMartin Kiewitz
fixes non working audio when playing a File(Stream)
2015-06-06SHERLOCK: Remove unused variablesPaul Gilbert
2015-06-06SHERLOCK: Add initialization of RT character portraits and namesPaul Gilbert
2015-06-07SHERLOCK: cmdTalkInterruptsDisable & cmdTalkInterruptsEnable are dummyFilippos Karapetis
2015-06-06AUDIO: Make makeAIFFStream return a RewindableAudioStreamMatthew Hoops
All callers requiring SeekableAudioStream have been adapted by using dynamic_cast
2015-06-06AUDIO: Fix another syntax errorMatthew Hoops
2015-06-06AUDIO: Fix syntaxMatthew Hoops
2015-06-07SHERLOCK: Fix whitespaceFilippos Karapetis
2015-06-07SHERLOCK: Implement cmdSetNPCPosition opcodeFilippos Karapetis
2015-06-06SHERLOCK: rework 3DO audio, add AIFC file supportMartin Kiewitz
- rework 3DO audio decoders to decode into buffer only - 3DO audio decoders also use streams without separate size arg now - add support for ADP4 + SDX2 inside AIFC files - add debug command "3do_playaudio" to play AIFC files - remove audio flags and replace with stereo bool
2015-06-06SHERLOCK: Reverse scaling factor in transBlitFrom to match originalPaul Gilbert
Original uses scale amounts > 256 for image reduction, and values less than that for image expansion
2015-06-06SHERLOCK: Properly handle horizontal flipping in transBlitFromPaul Gilbert
2015-06-06SHERLOCK: Initiial handling of scaling in transBlitFromPaul Gilbert
2015-06-06SHERLOCK: Increase size of RT _talkHistoryPaul Gilbert
2015-06-06SHERLOCK: Implement setupBGAreaPaul Gilbert
2015-06-06SHERLOCK: Implement cmdSetNPCOn and cmdSetNPCOff script commandsPaul Gilbert
2015-06-06LURE: Remove unused function prototypePaul Gilbert
2015-06-05SHERLOCK: Move the Talk descendant classes into their own filesPaul Gilbert
2015-06-05SHERLOCK: Implement cmdMouseOnOff opcodePaul Gilbert
2015-06-05SHERLOCK: Don't reset map position when changing RT scenePaul Gilbert
2015-06-05SHERLOCK: Fix initialization and syncing of map _overPosPaul Gilbert
This won't affect existing savegames, since we don't allow saving when the map is active anyway. This is just in case we ever allow it.
2015-06-05SHERLOCK: Fix movement in adjustObjectPaul Gilbert
2015-06-05SHERLOCK: Handle difference in RT SOUND_CODE rangePaul Gilbert
2015-06-05SHERLOCK: Fixes for RT object sequence handlingPaul Gilbert
2015-06-05SHERLOCK: Further FIXED_INT_MULTIPLIER refactoringPaul Gilbert
Also converted multiplier factor from 100 to 1000, which will be needed for Rose Tattoo
2015-06-05SHERLOCK: Removed unused _savedStatsPaul Gilbert
2015-06-05SHERLOCK: Fix map player icon jerking when reaching destinationPaul Gilbert
2015-06-05SHERLOCK: "Fix" corruption in Rose Tatto introTorbjörn Andersson
It still looks bad, but given the comments it makes more sense to copy from _backBuffer2 than trying to copy an invalid portion of the frame.
2015-06-05SHERLOCK: Scalpel and Rose Tattoo have different SCENE_COUNTTorbjörn Andersson
Though at the moment, the SCENE_COUNT for Rose Tattoo is just a guess.
2015-06-04SHERLOCK: Simplify decompressFrame, and fix RT transparenciesPaul Gilbert
2015-06-04IMAGE: Move a memcpy out of a loop it shouldn't be inMatthew Hoops
2015-06-04IMAGE: Mark Cinepak as being used by SherlockMatthew Hoops
2015-06-04SHERLOCK: Add another use of FIXED_INT_MULTIPLIERPaul Gilbert
2015-06-04SHERLOCK: Fix setting up default RT player positionPaul Gilbert
2015-06-04AUDIO: Rewrite the AIFF decoder to support AIFCMatthew Hoops
2015-06-04AUDIO: Do not read the entire AIFF buffer into memoryMatthew Hoops
2015-06-04AUDIO: Mark AIFF as being used by BBVSMatthew Hoops
2015-06-04AUDIO: Only expose makeAIFFStream to clientsMatthew Hoops