Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
These are cmdSetNPCInfoLine, cmdSetNPCVerb, cmdSetNPCVerbCAnimation,
cmdSetNPCVerbScript and cmdSetNPCVerbTarget
|
|
|
|
fixes non working audio when playing a File(Stream)
|
|
|
|
|
|
|
|
All callers requiring SeekableAudioStream have been adapted by using dynamic_cast
|
|
|
|
|
|
|
|
|
|
- rework 3DO audio decoders to decode into buffer only
- 3DO audio decoders also use streams without separate size arg now
- add support for ADP4 + SDX2 inside AIFC files
- add debug command "3do_playaudio" to play AIFC files
- remove audio flags and replace with stereo bool
|
|
Original uses scale amounts > 256 for image reduction, and values
less than that for image expansion
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This won't affect existing savegames, since we don't allow saving when
the map is active anyway. This is just in case we ever allow it.
|
|
|
|
|
|
|
|
Also converted multiplier factor from 100 to 1000, which will be
needed for Rose Tattoo
|
|
|
|
|
|
It still looks bad, but given the comments it makes more sense to
copy from _backBuffer2 than trying to copy an invalid portion of
the frame.
|
|
Though at the moment, the SCENE_COUNT for Rose Tattoo is just a
guess.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|