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2012-01-28GOB: Pick the pearl at the right frame of the animationSven Hesse
And make the pearl picking a bit less...picky.
2012-01-28GOB: Minor cleanupSven Hesse
2012-01-28GOB: Play the lungs animation when breathingSven Hesse
2012-01-28GOB: Don't play a hurt animation right before Oko diesSven Hesse
2012-01-28GOB: Fade the Diving minigame inSven Hesse
2012-01-28GOB: End the Diving minigame when Oko is deadSven Hesse
2012-01-28GOB: Explicitely set the Diving paletteSven Hesse
2012-01-28GOB: Correct the variable value for the Diving resultSven Hesse
2012-01-28GOB: Oko gets hurt by fish and dies if health == 0Sven Hesse
2012-01-28GOB: If there's no air left, Oko diesSven Hesse
2012-01-28GOB: Air gets used up and is refilled by breathingSven Hesse
2012-01-28GOB: Add the air and health meters in Geisha's Diving minigameSven Hesse
2012-01-28WEBOS: Renamed "Touchpad Mode" to "Trackpad Mode" to prevent confusion ↵Klaus Reimer
because one of the target devices is called the "HP Touchpad".
2012-01-28CREDITS: Added Tom Frost as contributor to WebOS port.Klaus Reimer
2012-01-27CONFIGURE: Fix compilation on 32 bits MacOS XThierry Crozat
The issue was that it cannot find a 64 bits type because 'long int' is 32 bits and compilation of the test program with 'long long' failed due to the use of -pedantic flag (and 'long long' is not part of ISO C++ 1998 standard). It nevertheless defined _UINT64 which subsequently told systems headers to not redefine uint64 and caused many compilation error in system headers.
2012-01-27DOCS: Add missing dot in NEWS file.Johannes Schickel
2012-01-27AGOS: Make ArchiveMan a proper sub-type of SearchSet.Johannes Schickel
Now all of the Archive API is implemented to avoid possibly inconsistent behavior when an ArchiveMan object is accessed via a class type higher in the class hierachy.
2012-01-27AGOS: Rename ArchiveMan's open to createReadStreamForMember to match our ↵Johannes Schickel
Archive API.
2012-01-27AGOS: Properly overwrite hasFile from SearchSet in ArchiveMan.Johannes Schickel
Formerly the hasFile method was non-const, thus did not overwrite the virtual hasFile method of SearchSet. Since all accesses to this function have been done through a ArchiveMan typed variable, the missing overwrite should not have caused any trouble. It looks like this was forgotten in a6ec4f70da120a1ce406ed4dd9e149e081542f59.
2012-01-27GOB: Play the correct animation when Oko's picking up pearlsSven Hesse
2012-01-27GOB: Picking up pearlsSven Hesse
2012-01-27GOB: Play Oko's breathing soundSven Hesse
2012-01-27GOB: Add a controlable Oko to Geisha's Diving minigameSven Hesse
Still missing: - Air, constantly decreasing, fill up with breathing - Health, decreases by collision with evil fish - Death, when health == 0 - Picking up pearls
2012-01-26GOB: Add pearls scrolling by on the ocean floorSven Hesse
2012-01-26GOB: Add the background plants in Geisha's Diving minigameSven Hesse
2012-01-26DOCS: Word the README section about kyra.dat a bit nicer.Johannes Schickel
2012-01-26AUDIO: Add more warnings in case invalid VOC data is encountered.Johannes Schickel
2012-01-26AUDIO: Fix missing sounds in Simon 1 Amiga CD32.Johannes Schickel
It seems the VOC files used by Simon 1 Amiga CD32 use 128 as terminator block. Added this as a special case with a debug output when it's caught.
2012-01-26DOCS: Update section about kyra.dat a bit.Johannes Schickel
2012-01-26DOCS: SCUMM FM-TOWNS Kanji games should not crash randomly anymore.Johannes Schickel
2012-01-26DOCS: Remove lack of sound effect support of Kyra PC-98 from Known Issues ↵Johannes Schickel
section.
2012-01-26DOCS: Update engines supporting RTL in the README.Johannes Schickel
2012-01-26DOCS: Update section 6.3 of the README based on our source code.Johannes Schickel
2012-01-26AGOS: Fix silly copy&paste mistake, which broke Vorbis and MP3 support.Johannes Schickel
2012-01-26DOCS: Remove Debian build instructions.Johannes Schickel
We don't have "make deb" anymore. If we want to have instructions on how to build Debian packages with the debian files we have in dists we should just write new instructions.
2012-01-26DOCS: Remove "Last updated" from the README.Johannes Schickel
The old SVN keyword usage did not work for quite some time anyway.
2012-01-26AGOS: Rework digital sound playback.Johannes Schickel
The BaseSound class does now only save the sound filename instead of a file handle. When a new sound is started a new file handle is created, which assures that each sound uses a different file handle and thus allows for directly streaming sounds from disk. This fixes bug #3475610 "AGOS: Wrong sound effects during intro of Simon 2 (DOS)".
2012-01-26DOCS: Add notes about accessing the default savegames directory under ↵Travis Howell
Windows NT4 onwards.
2012-01-25TSAGE: Fix compilation, sorryStrangerke
2012-01-25TSAGE: R2R- Implement scene 1950Strangerke
2012-01-24BUILD: Move saved game related items to a separate folder on the Start Menu, ↵Travis Howell
in the Windows installer.
2012-01-24BUILD: Add batch script for migration of saved games location in Windows NT4 ↵Travis Howell
onwards.
2012-01-24BUILD: Add batch script for migration of saved games location in Windows NT4 ↵Travis Howell
onwards.
2012-01-23TASKBAR: Fix compilation with mingw-w64dhewg
mingw-compat.h is not required for newer mingw-w64, all required symbols are present in the system headers.
2012-01-23COMMON: Fix compilation with mingw-w64dhewg
setjmp and longjmp are being used in system headers. Allow these symbols globally instead of hacking the appropriate defines in every file including windows.h.
2012-01-24NEWS: Add default saved games location change on Windows NT4 onwards.Travis Howell
2012-01-24BUILD: Add Start Menu items for default saved game locations (old and new) ↵Travis Howell
to Windows installer.
2012-01-23WINDOWS: Add default save paths for Windows NT4 onwardsTravis Howell
2012-01-23GPH: Fix silly copy/paste error in GP2X bundle target.David-John Willis
2012-01-23TSAGE: R2R - Implement several missing functions in scene1550Strangerke