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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2014-08-27
ACCESS: Refactor the file manager to return resource structures
Paul Gilbert
2014-08-28
ACCESS: Fix typo in detection comment
Strangerke
2014-08-28
ACCESS: Set Vesa mode when using the CD
Strangerke
2014-08-28
ACCESS: Fix a crash in the intro
Strangerke
2014-08-28
ACCESS: Use the hires version in Amazon CD
Strangerke
2014-08-27
ACCESS: Implement updateSummary
Strangerke
2014-08-27
ACCESS: Implement tileScreen
Strangerke
2014-08-26
ACCESS: Move Establish functions to Amazon engine, start implementing init4Quads
Strangerke
2014-08-25
ACCESS: Add destination surface in speakText parameters
Strangerke
2014-08-25
ACCESS: Move _maxChars to asurface
Strangerke
2014-08-25
ACCESS: Modify speakText so it takes a string array as parameter
Strangerke
2014-08-25
ACCESS: Stub for printText method
Paul Gilbert
2014-08-25
ACCESS: Change font method parameter types
Paul Gilbert
2014-08-24
ACCESS: Split font code into a separate file
Paul Gilbert
2014-08-24
ACCESS: Improved right scrolling
Paul Gilbert
2014-08-24
ACCESS: Set hotspot for inventory item cursors to be their center
Paul Gilbert
2014-08-24
ACCESS: Fix mapping of _useItem onto flags array
Paul Gilbert
2014-08-24
ACCESS: Fix selection of inventory items
Paul Gilbert
2014-08-24
ACCeSS: Fix display of items in inventory screen
Paul Gilbert
2014-08-24
ACCESS: Fix loading of inventory screen background
Paul Gilbert
2014-08-24
ACCESS: Implement speakText()
Strangerke
2014-08-24
ACCESS: More work on inventory screen setup
Paul Gilbert
2014-08-24
ACCESS: Fix negative seek in cmdSetVideoSound
Paul Gilbert
2014-08-24
ACCESS: Fix the loading of text in doEstablish
Strangerke
2014-08-23
ACCESS: In progress inventory display screen
Paul Gilbert
2014-08-23
ACCESS: Start implementing loadEstablish
Strangerke
2014-08-23
ACCESS: Improvements for horizontal scrolling
Paul Gilbert
2014-08-23
ACCESS: Fix graphic glitch when scrolling up
Paul Gilbert
2014-08-23
ACCESS: Fix fade outs
Paul Gilbert
2014-08-23
ACCESS: Implement more opcodes, stubbed beginning of video player
Paul Gilbert
2014-08-23
ACCESS: More implementation of CharManager
Paul Gilbert
2014-08-23
ACCESS: Beginnings of character/converse manager
Paul Gilbert
2014-08-23
ACCESS: Fix cursor positioning in scrolled screens, and background restores
Paul Gilbert
2014-08-22
ACCESS: Stop player moving when scene changes
Paul Gilbert
2014-08-22
ACCESS: Fixes for drawing scrolling scenes
Paul Gilbert
2014-08-22
ACCESS: Remapping of plotting methods
Paul Gilbert
2014-08-21
ACCESS: Standardise plotting methods and added comments
Paul Gilbert
2014-08-21
ACCESS: Fix displaying background in scrolling rooms
Paul Gilbert
2014-08-21
ACCESS: Fix room data loading for MM
Paul Gilbert
2014-08-20
ACCESS: Added initial resources and detection entry for Martian Memorandum
Paul Gilbert
2014-08-20
ACCESS: Added scene debugger command
Paul Gilbert
2014-08-20
ACCESS: Fix freeing player sprites when the scene changes
Paul Gilbert
2014-08-20
ACCESS: Fix for collision detection
Paul Gilbert
2014-08-21
ACCESS: Implement partially doEstablish
Strangerke
2014-08-20
ACCESS: Finish moving timer flag from bool to byte based on the assembly, ↵
Strangerke
modify some comments and TODOs
2014-08-19
ACCESS: Implemented cmdNewRoom opcode
Paul Gilbert
2014-08-19
ACCESS: Fix z ordering of sprites on the screen
Paul Gilbert
2014-08-20
ACCESS: Use a variable delay of up to 20ms instead of a fix 50ms
Strangerke
2014-08-19
ACCESS: Implement two opcodes
Strangerke
2014-08-18
ACCESS: Fix walking right
Paul Gilbert
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