Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-05-08 | NEVERHOOD: Fix Klaymen in Scene1403 (*facepalm*) | johndoe123 | |
2013-05-08 | NEVERHOOD: Add initCubeSymbolsPuzzle | johndoe123 | |
- Add microtiles to the screen update to eliminate overdraw (microtiles code taken from the Toltecs engine) - Fix sprite dimensions in AsScene1402PuzzleBox which caused a crash - Fix screen shaking in Scene1402 (the puzzle box and bridge parts now shake along :) - Use addSoundItem/addMusicItem in the SoundMan instead of directly using push_back on the resp. arrays - Remove old code and comments | |||
2013-05-08 | NEVERHOOD: Add initCodeSymbolsPuzzle | johndoe123 | |
2013-05-08 | NEVERHOOD: A little more work on the menu stuff | johndoe123 | |
2013-05-08 | NEVERHOOD: More work on the menu system: | johndoe123 | |
- Add handling of ascii and system key input - Fix TextSurface::drawChar() - Pause audio when entering the menu, resume it again afterwards - Add TextEditWidget - Add SaveGameMenu (doesn't actually save anything yet and needs more work) | |||
2013-05-08 | NEVERHOOD: Add SavegameListBox | johndoe123 | |
2013-05-08 | NEVERHOOD: Add TextLabelWidget (still doesn't do anything) | johndoe123 | |
2013-05-08 | NEVERHOOD: Start with menu widget stuff (doesn't do anything yet!) | johndoe123 | |
2013-05-08 | NEVERHOOD: Remove track rectList code because none of the tracks has a rectList | johndoe123 | |
2013-05-08 | NEVERHOOD: Clean up Module2700 (like the ones before) | johndoe123 | |
- Add Scene2703 and Scene2732 | |||
2013-05-08 | NEVERHOOD: Add tables for new scenes in Module2700 | johndoe123 | |
2013-05-08 | NEVERHOOD: Clean up Module2600 (like the ones before) | johndoe123 | |
2013-05-08 | NEVERHOOD: Clean up Module2500 (like the ones before) | johndoe123 | |
2013-05-08 | NEVERHOOD: Clean up Module2400 (like the ones before) | johndoe123 | |
- Fix Klayman::stTurnToFront() | |||
2013-05-08 | NEVERHOOD: Clean up Module2300 (like the ones before) | johndoe123 | |
- Also fix previous modules (oops) | |||
2013-05-08 | NEVERHOOD: Clean up Module2200 (like the ones before) | johndoe123 | |
- Rename SceneInfo140 to HallOfRecordsInfo | |||
2013-05-08 | NEVERHOOD: Clean up Module2100 (like the ones before) | johndoe123 | |
2013-05-08 | NEVERHOOD: Clean up Module2000 (like the ones before) | johndoe123 | |
2013-05-08 | NEVERHOOD: Clean up Module1900 (like the ones before) | johndoe123 | |
2013-05-08 | NEVERHOOD: Clean up Module1800 (like the ones before) | johndoe123 | |
2013-05-08 | NEVERHOOD: Clean up Module1700 (like the ones before) | johndoe123 | |
2013-05-08 | NEVERHOOD: Clean up Module1600 (like the ones before) | johndoe123 | |
- Remove AsScene1608Door because the corresponding animation resource didn't exist! | |||
2013-05-08 | NEVERHOOD: Clean up Module1500 (like the ones before) | johndoe123 | |
2013-05-08 | NEVERHOOD: Clean up Module1400 (like the ones before) | johndoe123 | |
2013-05-08 | NEVERHOOD: Clean up Module1300 (like the ones before) | johndoe123 | |
2013-05-08 | NEVERHOOD: Clean up Module1200 (like the ones before) | johndoe123 | |
2013-05-08 | NEVERHOOD: Clean up Module1100: | johndoe123 | |
- Rename stuff - Remove superfluous braces - Add a comment to the "which" code in each scene - Use a seperate _sceneNum instead of _vm->gameState().sceneNum | |||
2013-05-08 | NEVERHOOD: Clean up Module1000: | johndoe123 | |
- Rename stuff - Remove superfluous braces - Add a comment to the "which" code in each scene - Use a seperate _sceneNum instead of _vm->gameState().sceneNum - Remove code related to unused resource preloading and debug messages | |||
2013-05-08 | NEVERHOOD: Add new method StaticSprite::loadSprite and use it instead of ↵ | johndoe123 | |
setting stuff "manually" | |||
2013-05-08 | NEVERHOOD: Rename and clean up fields in AnimFrameInfo | johndoe123 | |
2013-05-08 | NEVERHOOD: Make use of NDrawRect::set | johndoe123 | |
2013-05-08 | NEVERHOOD: Rename stuff in Sprite: | johndoe123 | |
- processDelta() to updateBounds() - getRect() to getCollisionBounds() - _drawRect to _drawOffset - _rect to _collisionBounds - _deltaRect to _collisionBoundsOffset | |||
2013-05-08 | NEVERHOOD: Fix _drawRects in AsScene1002Door and SsCommonPressButton | johndoe123 | |
2013-05-08 | NEVERHOOD: Move setting of debug variables to the GameModule | johndoe123 | |
2013-05-08 | NEVERHOOD: Rewrite GameModule::initMemoryPuzzle() to use ↵ | johndoe123 | |
NonRepeatingRandomNumbers - Change NonRepeatingRandomNumbers | |||
2013-05-08 | NEVERHOOD: Add class NonRepeatingRandomNumbers | johndoe123 | |
- Simplify GameModule::initKeySlotsPuzzle() | |||
2013-05-08 | NEVERHOOD: Fix AsScene2402Door animation | johndoe123 | |
2013-05-08 | NEVERHOOD: Add CreditsScene to Module1300 and Module1800 (played after the ↵ | johndoe123 | |
game end and after jumping into the hole...) | |||
2013-05-08 | NEVERHOOD: Add making of video to the main menu | johndoe123 | |
- Clear render queue at each scene initiailization - Fix mouse cursor visibility (again :) - Fix SmackerScene screen clearing | |||
2013-05-08 | NEVERHOOD: Implement CreditsScene | johndoe123 | |
2013-05-08 | NEVERHOOD: Start with the MenuModule | johndoe123 | |
2013-05-08 | NEVERHOOD: Add GameVars::dumpVars() for debugging | johndoe123 | |
2013-05-08 | NEVERHOOD: Some cleanup: | johndoe123 | |
- Remove _name field from Entity (wasn't really maintained by me and became useless) - Remove obsolete TODOs - Add STICK_LAST_FRAME constant for better readability - Remove commented out callbackList TODOs (these were so far never used with over 90% of the game implemented) | |||
2013-05-08 | NEVERHOOD: Rename puzzle initialization methods and give them better names | johndoe123 | |
2013-05-08 | NEVERHOOD: Fix mouse cursor visibility by starting out invisible when the ↵ | johndoe123 | |
Mouse object is created and hiding the cursor when it's destroyed | |||
2013-05-08 | NEVERHOOD: Remove BaseSurface::addDirtyRect() which is obsolete as well | johndoe123 | |
2013-05-08 | NEVERHOOD: Remove Scene::_surfaceFlag which also is obsolete now | johndoe123 | |
2013-05-08 | NEVERHOOD: Remove DirtyBackground which became obsolete after the ↵ | johndoe123 | |
renderqueue stuff | |||
2013-05-08 | NEVERHOOD: Use hardcoded values as width/height of several sprites (in the ↵ | johndoe123 | |
original the values were loaded from the entry's extData but since all values are constant anyway it shouldn't matter) | |||
2013-05-08 | NEVERHOOD: Implement an experimental "render queue" to only draw and update ↵ | johndoe123 | |
what's actually changed; it works surprisingly well so far and only needs a few more changes here and there |