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AgeCommit message (Expand)Author
2003-07-08move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to kee...Max Horn
2003-07-08Use the correct size (I hope) for decoding _C64MaskChar (whatever that is).Torbjörn Andersson
2003-07-07check for odd addresses being free'dMax Horn
2003-07-07#include scummsys.h so that our custome free() gets usedMax Horn
2003-07-07fix for bug #766119: help screen: '.' is listed incorrectlyMax Horn
2003-07-07only move charset mask upon scrolling if tex is displayed in the game graphic...Max Horn
2003-07-07fix for bug #766532: MI2: look at coffin to MojoMax Horn
2003-07-07don't say 'saved/loaded' when the message is only displayed on saves anywayMax Horn
2003-07-07button text for save and restore doesn't disappear anymore.Robert Göffringmann
2003-07-07applied patch #766751 (BASS: Waiting for floppy intro music to finish) and fi...Robert Göffringmann
2003-07-07Fixed warning.Torbjörn Andersson
2003-07-07Add missing bit of code, still hopelessly broken.James Brown
2003-07-07applied patch #766979 (BASS: Possible fix for problem with cut-off speech).Robert Göffringmann
2003-07-07More languagesChris Apers
2003-07-07Updated with new filesChris Apers
2003-07-07New thread emuChris Apers
2003-07-07Fixed %c modifierChris Apers
2003-07-07Language option support + music and MP3 related optionsChris Apers
2003-07-07MP3 and sound thread fixesChris Apers
2003-07-07More optionsChris Apers
2003-07-07This seems to fix the inventory sprite for the glass, and is moreTorbjörn Andersson
2003-07-07Fix for bug [761637] FOA: Music problems in endgame/credits.Jamieson Christian
2003-07-07fixed M$VC++ warnings in text.cpp and added code to disk.cpp which may or may...Robert Göffringmann
2003-07-07another fix kudos to LavosSpawnMax Horn
2003-07-07endian fix by LavosSpawn (helps a lot :-)Max Horn
2003-07-07undo this change after discussion with LavosSpawn (doesn't work in either cas...Max Horn
2003-07-07naother dataFileHeader changeMax Horn
2003-07-07don't convert to LE, dataFileHeader is in native endianessMax Horn
2003-07-07use our standard cast styleMax Horn
2003-07-06cleanup this doxygen comment (li and arg are the same; we are using autobrief...Max Horn
2003-07-06run mouse script on BE systems (not that it works)Max Horn
2003-07-06implemented missing puttputt actor opcode 218. this opcode is strange (based ...Paweł Kołodziejski
2003-07-06don't use FROM_LE_16 here since loadFile already convertes the header to the ...Max Horn
2003-07-06endian fix, cleanupMax Horn
2003-07-06add const qualifierMax Horn
2003-07-06fix bug #766744 (BASS: Crash when quitting while quitting)Robert Göffringmann
2003-07-06tweaksMax Horn
2003-07-06fixed decoding for special characters. 0.0303 is still incorrect, need joost'...Robert Göffringmann
2003-07-06fix compileOliver Kiehl
2003-07-06const fix; expannded TODO comment a bitMax Horn
2003-07-06some backend fixesMax Horn
2003-07-06"Better" fix... (Die C++, die!)Marcus Comstedt
2003-07-06added comment for missing puttputt actor opcodePaweł Kołodziejski
2003-07-06mix() is really a private method, only to be called by the audio thread; cove...Max Horn
2003-07-06now that we mutex-protect everything properly, we can get rid of _toBeDestroy...Max Horn
2003-07-06added GID_PUTTPUTT game id for puttputt games to prevent use samnmax hacksPaweł Kołodziejski
2003-07-06added stub opcode 218 for o6_actorOps()Paweł Kołodziejski
2003-07-06the mutex must be locked by everything which might access _channels while the...Max Horn
2003-07-06This fixes the drawing order of the pillow and magazine in Reich'sTorbjörn Andersson
2003-07-06add support for MRAW/dmu files in 3DO humongous games, has the overlapping mu...Jonathan Gray