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AgeCommit message (Expand)Author
2010-01-04SCI/newmusic: initialize _volume in constructorMartin Kiewitz
2010-01-04Code optimization: removed unneeded string comparisons when executing a sound...Filippos Karapetis
2010-01-04Comment out unused variable.Johannes Schickel
2010-01-04SCI/new music code: Fixed the code that handles mixed Adlib/MIDI mode, and ad...Filippos Karapetis
2010-01-04original code uses exclusive random intervalsVladimir Menshakov
2010-01-04fixed flame effectVladimir Menshakov
2010-01-04Minor cleanup; remove GF_10TH, it's not used or needed anywhere.Matthew Hoops
2010-01-04Fix a memory leak spotted by cppcheck. Thanks salty-horse\!Matthew Hoops
2010-01-04Merge the Mohawk Video class into QTPlayer and general cleanup.Matthew Hoops
2010-01-04SCI: kPalette / animate adjustments to behave more like sierra sci, also does...Martin Kiewitz
2010-01-04Updated commentFilippos Karapetis
2010-01-04SCI/new sound code: update sound cues when kGetEvent() is called, instead of ...Filippos Karapetis
2010-01-04SCI/newmusic: fadeout in sci0 (not stopping music yet), revert of SoundResour...Martin Kiewitz
2010-01-04SCI/new music: Resolved another possible deadlock when pausing all soundsFilippos Karapetis
2010-01-04Fallback detector:Filippos Karapetis
2010-01-04SCI: channels[] work, sci0 fading still not working (volume is changed though)Martin Kiewitz
2010-01-04added idle animationVladimir Menshakov
2010-01-04Removed the now unused GuiDummy classFilippos Karapetis
2010-01-04SCI/new music code: Now the the music driver to use is obtained directly fro...Filippos Karapetis
2010-01-04Mohawk : Improved code formatting conventions compliance.David Turner
2010-01-04SCI/new music code: The number of voices is now obtained from the MIDI driverFilippos Karapetis
2010-01-03SCI/newmusic: support for SCI0 fading, doesnt work yet because channels[] is ...Martin Kiewitz
2010-01-03Removed obsolete notes about Broken Sword cutscenes not being supported.Torbjörn Andersson
2010-01-03Code beautification (fixes a false positive, too)Filippos Karapetis
2010-01-03Renamed SCI_VERSION_AUTODETECT to SCI_VERSION_NONE to signify its actual purposeFilippos Karapetis
2010-01-03- Remove unsafe default constructor of Audio::Timestamp.Johannes Schickel
2010-01-03Mohawk : For what it's worth, Add detection for a french "in the 1rst degree" Arnaud Boutonné
2010-01-03sane_nodep() and sane_listp() should not be dummy functions when DISABLE_VALI...Filippos Karapetis
2010-01-03Fixed regression from commit #46950 (fixes KQ6CD, Pharkas CD, and others)Filippos Karapetis
2010-01-03Add detection for a french MystArnaud Boutonné
2010-01-03Change BS 1 & 2 to I & II (see discussion on -devel)Max Horn
2010-01-03SCI/newmusic: this fix will make qfg1vga character selection music workMartin Kiewitz
2010-01-03Fixed compilation with DISABLE_VALIDATIONS, and fixed a bug in kPrevNodeFilippos Karapetis
2010-01-03Use new ADGF flag, ADGF_USEEXTRAASTITLE for AGI Fanmade games for giving themEugene Sandulenko
2010-01-03Setup the dimensions of GuiObject in the constructor, by using reflowLayout.Johannes Schickel
2010-01-03Introduced new ADGF flag ADGF_USEEXTRAASTITLE.Eugene Sandulenko
2010-01-03LordHoto spotted the same kind of overlapping strcpy() call in one more place.Torbjörn Andersson
2010-01-03Don't uses strcpy() on overlapping memory areas. It's undefined.Torbjörn Andersson
2010-01-03Made the "version" command more verbose, listing all the automatically detect...Filippos Karapetis
2010-01-03Reduce header dependencies for AGI engine.Eugene Sandulenko
2010-01-03Fixed a bunch of cppcheck warnings. Mostly about checking if a pointer is nullTorbjörn Andersson
2010-01-03PSP: Limited movement of virtual keyboard onscreenYotam Barnoy
2010-01-03SCI/new music code: Only reference the mixer for music slots which actually c...Filippos Karapetis
2010-01-03Fixed memory leak (as reported by eriktorbjorn)Filippos Karapetis
2010-01-03SCI/new music code: Proper handling of disposed sounds when loading a saved g...Filippos Karapetis
2010-01-03Fix a buffer overflow (thanks to syke) and modify the way the instruments are...Arnaud Boutonné
2010-01-03SCI: Support pointer arithmetics in +ag, +agi, etc. tooLars Skovlund
2010-01-03The backtrace command now outputs to the graphical consoleFilippos Karapetis
2010-01-03'normal' game speed is about 10fps, not 12Vladimir Menshakov
2010-01-03Sort language list (and showing that Lure is really broken).Eugene Sandulenko